mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 11:42:39 -06:00
87 lines
2.8 KiB
Python
Executable file
87 lines
2.8 KiB
Python
Executable file
from panda3d.core import *
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from direct.interval.IntervalGlobal import *
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from direct.showbase import PythonUtil
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from toontown.battle.BattleProps import globalPropPool
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from direct.directnotify import DirectNotifyGlobal
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SFX = PythonUtil.Enum('poof, magic')
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SFXPATHS = {SFX.poof: 'phase_4/audio/sfx/firework_distance_02.ogg',
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SFX.magic: 'phase_4/audio/sfx/SZ_DD_treasure.ogg'}
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class DustCloud(NodePath):
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dustCloudCount = 0
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sounds = {}
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notify = DirectNotifyGlobal.directNotify.newCategory('DustCloud')
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def __init__(self, parent = hidden, fBillboard = 1, wantSound = 0):
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NodePath.__init__(self)
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self.assign(globalPropPool.getProp('suit_explosion_dust'))
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if fBillboard:
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self.setBillboardAxis()
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self.reparentTo(parent)
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self.seqNode = self.find('**/+SequenceNode').node()
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self.seqNode.setFrameRate(0)
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self.wantSound = wantSound
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if self.wantSound and not DustCloud.sounds:
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DustCloud.sounds[SFX.poof] = loader.loadSfx(SFXPATHS[SFX.poof])
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self.track = None
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self.trackId = DustCloud.dustCloudCount
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DustCloud.dustCloudCount += 1
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self.setBin('fixed', 100, 1)
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self.hide()
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return
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def createTrack(self, rate = 24):
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def getSoundFuncIfAble(soundId):
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sound = DustCloud.sounds.get(soundId)
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if self.wantSound and sound:
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return sound.play
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else:
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def dummy():
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pass
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return dummy
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tflipDuration = self.seqNode.getNumChildren() / float(rate)
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self.track = Sequence(Func(self.show), Func(self.messaging), Func(self.seqNode.play, 0, self.seqNode.getNumFrames() - 1), Func(self.seqNode.setFrameRate, rate), Func(getSoundFuncIfAble(SFX.poof)), Wait(tflipDuration), Func(self._resetTrack), name='dustCloud-track-%d' % self.trackId)
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def _resetTrack(self):
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self.seqNode.setFrameRate(0)
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self.hide()
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def messaging(self):
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self.notify.debug('CREATING TRACK ID: %s' % self.trackId)
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def isPlaying(self):
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if self.track == None:
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return False
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if self.track.isPlaying():
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return True
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else:
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return False
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return
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def play(self, rate = 24):
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self.stop()
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self.createTrack(rate)
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self.track.start()
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def loop(self, rate = 24):
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self.stop()
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self.createTrack(rate)
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self.track.loop()
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def stop(self):
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if self.track:
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self.track.finish()
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self.track.clearToInitial()
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def destroy(self):
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self.notify.debug('DESTROYING TRACK ID: %s' % self.trackId)
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if self.track:
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self._resetTrack()
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self.track.clearToInitial()
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del self.track
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del self.seqNode
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self.removeNode()
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