mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 04:02:40 -06:00
132 lines
4.9 KiB
Python
Executable file
132 lines
4.9 KiB
Python
Executable file
from pandac.PandaModules import *
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from direct.distributed.ClockDelta import *
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from direct.interval.IntervalGlobal import *
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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from otp.level import BasicEntities
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import MovingPlatform
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from direct.distributed import DistributedObject
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import SinkingPlatformGlobals
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from direct.directnotify import DirectNotifyGlobal
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class DistributedSinkingPlatform(BasicEntities.DistributedNodePathEntity):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedSinkingPlatform')
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def __init__(self, cr):
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BasicEntities.DistributedNodePathEntity.__init__(self, cr)
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self.moveIval = None
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return
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def generateInit(self):
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self.notify.debug('generateInit')
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BasicEntities.DistributedNodePathEntity.generateInit(self)
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self.fsm = ClassicFSM.ClassicFSM('DistributedSinkingPlatform', [State.State('off', self.enterOff, self.exitOff, ['sinking']), State.State('sinking', self.enterSinking, self.exitSinking, ['rising']), State.State('rising', self.enterRising, self.exitRising, ['sinking', 'off'])], 'off', 'off')
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self.fsm.enterInitialState()
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def generate(self):
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self.notify.debug('generate')
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BasicEntities.DistributedNodePathEntity.generate(self)
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def announceGenerate(self):
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self.notify.debug('announceGenerate')
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BasicEntities.DistributedNodePathEntity.announceGenerate(self)
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self.loadModel()
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self.accept(self.platform.getEnterEvent(), self.localToonEntered)
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self.accept(self.platform.getExitEvent(), self.localToonLeft)
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def disable(self):
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self.notify.debug('disable')
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self.ignoreAll()
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self.fsm.requestFinalState()
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BasicEntities.DistributedNodePathEntity.disable(self)
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def delete(self):
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self.notify.debug('delete')
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self.ignoreAll()
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if self.moveIval:
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self.moveIval.pause()
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del self.moveIval
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self.platform.destroy()
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del self.platform
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BasicEntities.DistributedNodePathEntity.delete(self)
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def loadModel(self):
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self.notify.debug('loadModel')
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model = loader.loadModel('phase_9/models/cogHQ/platform1')
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self.platform = MovingPlatform.MovingPlatform()
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self.platform.setupCopyModel(self.getParentToken(), model, 'platformcollision')
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self.platform.reparentTo(self)
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self.platform.setPos(0, 0, 0)
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def localToonEntered(self):
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ts = globalClockDelta.localToNetworkTime(globalClock.getFrameTime(), bits=32)
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self.sendUpdate('setOnOff', [1, ts])
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def localToonLeft(self):
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ts = globalClockDelta.localToNetworkTime(globalClock.getFrameTime(), bits=32)
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self.sendUpdate('setOnOff', [0, ts])
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def enterOff(self):
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self.notify.debug('enterOff')
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def exitOff(self):
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self.notify.debug('exitOff')
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def enterSinking(self, ts = 0):
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self.notify.debug('enterSinking')
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self.startMoving(SinkingPlatformGlobals.SINKING, ts)
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def exitSinking(self):
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self.notify.debug('exitSinking')
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if self.moveIval:
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self.moveIval.pause()
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del self.moveIval
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self.moveIval = None
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return
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def enterRising(self, ts = 0):
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self.notify.debug('enterRising')
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self.startMoving(SinkingPlatformGlobals.RISING, ts)
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def exitRising(self):
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self.notify.debug('exitRising')
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if self.moveIval:
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self.moveIval.pause()
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del self.moveIval
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self.moveIval = None
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return
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def setSinkMode(self, avId, mode, ts):
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self.notify.debug('setSinkMode %s' % mode)
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if mode == SinkingPlatformGlobals.OFF:
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self.fsm.requestInitialState()
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elif mode == SinkingPlatformGlobals.RISING:
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self.fsm.request('rising', [ts])
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elif mode == SinkingPlatformGlobals.SINKING:
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self.fsm.request('sinking', [ts])
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def startMoving(self, direction, ts):
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if direction == SinkingPlatformGlobals.RISING:
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endPos = Vec3(0, 0, 0)
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pause = self.pauseBeforeRise
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duration = self.riseDuration
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else:
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endPos = Vec3(0, 0, -self.verticalRange)
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pause = None
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duration = self.sinkDuration
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startT = globalClockDelta.networkToLocalTime(ts, bits=32)
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curT = globalClock.getFrameTime()
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ivalTime = curT - startT
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if ivalTime < 0:
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ivalTime = 0
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elif ivalTime > duration:
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ivalTime = duration
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duration = duration - ivalTime
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duration = max(0.0, duration)
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moveNode = self.platform
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self.moveIval = Sequence()
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if pause is not None:
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self.moveIval.append(WaitInterval(pause))
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self.moveIval.append(LerpPosInterval(moveNode, duration, endPos, startPos=moveNode.getPos(), blendType='easeInOut', name='%s-move' % self.platform.name, fluid=1))
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self.moveIval.start()
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return
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