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https://github.com/Sneed-Group/Poodletooth-iLand
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110 lines
4.2 KiB
Python
110 lines
4.2 KiB
Python
"""Undocumented Module"""
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__all__ = ['EventGroup']
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from direct.showbase import DirectObject
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from direct.showbase.PythonUtil import SerialNumGen, Functor
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class EventGroup(DirectObject.DirectObject):
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"""This class allows you to group together multiple events and treat
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them as a single event. The EventGroup will not send out its event until
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all of its sub-events have occured."""
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_SerialNumGen = SerialNumGen()
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def __init__(self, name, subEvents=None, doneEvent=None):
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"""
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Provide a meaningful name to aid debugging.
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doneEvent is optional. If not provided, a unique done event will be
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generated and is available as EventGroup.getDoneEvent().
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Examples:
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# waits for gotRed and gotBlue, then sends out 'gotColors'
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EventGroup('getRedAndBlue', ('gotRed', 'gotBlue'), doneEvent='gotColors')
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# waits for two interests to close, then calls self._handleBothInterestsClosed()
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# uses EventGroup.getDoneEvent() and EventGroup.newEvent() to generate unique,
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# disposable event names
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eGroup = EventGroup('closeInterests')
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self.acceptOnce(eGroup.getDoneEvent(), self._handleBothInterestsClosed)
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base.cr.closeInterest(interest1, event=eGroup.newEvent('closeInterest1'))
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base.cr.closeInterest(interest2, event=eGroup.newEvent('closeInterest2'))
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"""
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self._name = name
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self._subEvents = set()
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self._completedEvents = set()
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if doneEvent is None:
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# no doneEvent provided, allocate a unique event name
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doneEvent = 'EventGroup-%s-%s-Done' % (
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EventGroup._SerialNumGen.next(), self._name)
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self._doneEvent = doneEvent
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self._completed = False
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if subEvents is not None:
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# add the events that were passed in to start with, more may be added
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# later via newEvent()
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for event in subEvents:
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self.addEvent(event)
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def destroy(self):
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if hasattr(self, '_name'):
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# keep this around
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#del self._doneEvent
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del self._name
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del self._subEvents
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del self._completedEvents
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self.ignoreAll()
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def getName(self):
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return self._name
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def getDoneEvent(self):
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return self._doneEvent
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def isCompleted(self):
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return self._completed
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def addEvent(self, eventName):
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""" Adds a new event to the list of sub-events that we're waiting on.
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Returns the name of the event. """
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if self._completed:
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self.notify.error('addEvent(\'%s\') called on completed EventGroup \'%s\'' % (
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eventName, self.getName()))
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if eventName in self._subEvents:
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self.notify.error('addEvent(\'%s\'): event already in EventGroup \'%s\'' % (
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eventName, self.getName()))
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self._subEvents.add(eventName)
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self.acceptOnce(eventName, Functor(self._subEventComplete, eventName))
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return eventName
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def newEvent(self, name):
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""" Pass in an event name and it will be unique-ified for you and added
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to this EventGroup. TIP: there's no need to repeat information in this event
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name that is already in the name of the EventGroup object.
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Returns the new event name. """
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return self.addEvent('%s-SubEvent-%s-%s' % (
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self._name, EventGroup._SerialNumGen.next(), name))
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def _subEventComplete(self, subEventName, *args, **kwArgs):
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if subEventName in self._completedEvents:
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self.notify.warning('_subEventComplete: \'%s\' already received' %
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subEventName)
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else:
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self._completedEvents.add(subEventName)
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if self._completedEvents == self._subEvents:
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self._signalComplete()
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def _signalComplete(self):
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self._completed = True
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messenger.send(self._doneEvent)
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self.destroy()
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def __repr__(self):
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return '%s(\'%s\', %s, doneEvent=\'%s\') # completed=%s' % (
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self.__class__.__name__,
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self._name,
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tuple(self._subEvents),
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self._doneEvent,
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tuple(self._completedEvents))
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