mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-25 04:32:33 -06:00
190 lines
6.9 KiB
Python
190 lines
6.9 KiB
Python
from direct.showbase.DirectObject import DirectObject
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from direct.directtools.DirectGeometry import *
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from panda3d.core import NodePath, LineSegs
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class Mopath(DirectObject):
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nameIndex = 1
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def __init__(self, name = None, fluid = 1, objectToLoad = None, upVectorNodePath = None, reverseUpVector = False):
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if (name == None):
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name = 'mopath%d' % self.nameIndex
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self.nameIndex = self.nameIndex + 1
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self.name = name
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self.fluid = fluid
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self.tPoint = Point3(0)
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self.posPoint = Point3(0)
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self.hprPoint = Point3(0)
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self.tangentVec = Vec3(0)
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self.fFaceForward = 0
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self.faceForwardDelta = None
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self.faceForwardNode = None
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self.timeScale = 1
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self.upVectorNodePath = upVectorNodePath
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self.reverseUpVector = reverseUpVector
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self.reset()
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if isinstance( objectToLoad, NodePath ):
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self.loadNodePath( objectToLoad )
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elif isinstance( objectToLoad, str ):
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self.loadFile( objectToLoad )
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elif objectToLoad is not None:
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print "Mopath: Unable to load object '%s', objectToLoad must be a file name string or a NodePath" % objectToLoad
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def getMaxT(self):
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return self.maxT * self.timeScale
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def loadFile(self, filename, fReset = 1):
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nodePath = loader.loadModel(filename)
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if nodePath:
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self.loadNodePath(nodePath)
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nodePath.removeNode()
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else:
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print 'Mopath: no data in file: %s' % filename
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def loadNodePath(self, nodePath, fReset = 1):
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if fReset:
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self.reset()
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self.__extractCurves(nodePath)
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if (self.tNurbsCurve != []):
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self.maxT = self.tNurbsCurve[-1].getMaxT()
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elif (self.xyzNurbsCurve != None):
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self.maxT = self.xyzNurbsCurve.getMaxT()
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elif (self.hprNurbsCurve != None):
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self.maxT = self.hprNurbsCurve.getMaxT()
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else:
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print 'Mopath: no valid curves in nodePath: %s' % nodePath
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def reset(self):
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self.maxT = 0.0
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self.loop = 0
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self.xyzNurbsCurve = None
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self.hprNurbsCurve = None
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self.tNurbsCurve = []
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self.node = None
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def __extractCurves(self, nodePath):
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node = nodePath.node()
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if isinstance(node, ParametricCurve):
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if node.getCurveType() == PCTXYZ:
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self.xyzNurbsCurve = node
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elif node.getCurveType() == PCTHPR:
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self.hprNurbsCurve = node
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elif node.getCurveType() == PCTNONE:
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if (self.xyzNurbsCurve == None):
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self.xyzNurbsCurve = node
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else:
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print 'Mopath: got a PCT_NONE curve and an XYZ Curve in nodePath: %s' % nodePath
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elif (node.getCurveType() == PCTT):
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self.tNurbsCurve.append(node)
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else:
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# Iterate over children if any
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for child in nodePath.getChildren():
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self.__extractCurves(child)
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def calcTime(self, tIn):
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return self.__calcTime(tIn, self.tNurbsCurve)
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def __calcTime(self, tIn, tCurveList):
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if tCurveList:
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tCurveList[-1].getPoint(tIn, self.tPoint)
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return self.__calcTime(self.tPoint[0], tCurveList[:-1])
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else:
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return tIn
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def getFinalState(self):
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pos = Point3(0)
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if (self.xyzNurbsCurve != None):
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self.xyzNurbsCurve.getPoint(self.maxT, pos)
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hpr = Point3(0)
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if (self.hprNurbsCurve != None):
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self.hprNurbsCurve.getPoint(self.maxT, hpr)
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return (pos, hpr)
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def goTo(self, node, time):
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if (self.xyzNurbsCurve == None) and (self.hprNurbsCurve == None):
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print 'Mopath: Mopath has no curves'
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return
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time /= self.timeScale
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self.playbackTime = self.calcTime(CLAMP(time, 0.0, self.maxT))
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if (self.xyzNurbsCurve != None):
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self.xyzNurbsCurve.getPoint(self.playbackTime, self.posPoint)
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if self.fluid:
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node.setFluidPos(self.posPoint)
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else:
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node.setPos(self.posPoint)
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if (self.hprNurbsCurve != None):
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self.hprNurbsCurve.getPoint(self.playbackTime, self.hprPoint)
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node.setHpr(self.hprPoint)
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elif (self.fFaceForward and (self.xyzNurbsCurve != None)):
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if self.faceForwardDelta:
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# Look at a point a bit ahead in parametric time.
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t = min(self.playbackTime + self.faceForwardDelta, self.xyzNurbsCurve.getMaxT())
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lookPoint = Point3()
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self.xyzNurbsCurve.getPoint(t, lookPoint)
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if self.faceForwardNode:
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self.faceForwardNode.setPos(lookPoint)
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else:
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self.xyzNurbsCurve.getTangent(self.playbackTime, self.tangentVec)
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lookPoint = self.posPoint + self.tangentVec
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# use the self.upVectorNodePath position if it exists to
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# create an up vector for lookAt
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if (self.upVectorNodePath is None):
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node.lookAt(lookPoint)
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else:
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if (self.reverseUpVector == False):
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node.lookAt(lookPoint,
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self.upVectorNodePath.getPos() - self.posPoint)
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else:
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node.lookAt(lookPoint,
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self.posPoint - self.upVectorNodePath.getPos())
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def play(self, node, time = 0.0, loop = 0):
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if (self.xyzNurbsCurve == None) and (self.hprNurbsCurve == None):
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print 'Mopath: Mopath has no curves'
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return
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self.node = node
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self.loop = loop
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self.stop()
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t = taskMgr.add(self.__playTask, self.name + '-play')
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t.currentTime = time
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t.lastTime = globalClock.getFrameTime()
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def stop(self):
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taskMgr.remove(self.name + '-play')
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def __playTask(self, task):
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time = globalClock.getFrameTime()
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dTime = time - task.lastTime
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task.lastTime = time
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if (self.loop):
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cTime = (task.currentTime + dTime) % self.getMaxT()
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else:
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cTime = task.currentTime + dTime
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if ((self.loop == 0) and (cTime > self.getMaxT())):
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self.stop()
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messenger.send(self.name + '-done')
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self.node = None
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return task.done
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self.goTo(self.node, cTime)
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task.currentTime = cTime
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return task.cont
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def draw(self, subdiv = 1000):
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""" Draws a quick and cheesy visualization of the Mopath using
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LineSegs. Returns the NodePath representing the drawing. """
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ls = LineSegs('mopath')
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p = Point3()
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for ti in range(subdiv):
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t = float(ti) / float(subdiv) * self.maxT
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tp = self.calcTime(t)
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self.xyzNurbsCurve.getPoint(tp, p)
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ls.drawTo(p)
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return NodePath(ls.create())
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