mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
461 lines
13 KiB
Python
461 lines
13 KiB
Python
# classes for event-driven programming
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# http://en.wikipedia.org/wiki/Event-driven_programming
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__all__ = ['StateVar', 'FunctionCall', 'EnterExit', 'Pulse', 'EventPulse',
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'EventArgument', ]
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from direct.showbase.DirectObject import DirectObject
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import types
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class PushesStateChanges:
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# base class for objects that broadcast state changes to a set of subscriber objects
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def __init__(self, value):
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self._value = value
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# push state changes to these objects
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self._subscribers = set()
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def destroy(self):
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if len(self._subscribers) != 0:
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raise '%s object still has subscribers in destroy(): %s' % (
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self.__class__.__name__, self._subscribers)
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del self._subscribers
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del self._value
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def getState(self):
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return self._value
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def pushCurrentState(self):
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self._handleStateChange()
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return self
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def _addSubscription(self, subscriber):
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self._subscribers.add(subscriber)
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subscriber._recvStatePush(self)
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def _removeSubscription(self, subscriber):
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self._subscribers.remove(subscriber)
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def _handlePotentialStateChange(self, value):
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oldValue = self._value
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self._value = value
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if oldValue != value:
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self._handleStateChange()
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def _handleStateChange(self):
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# push this object's state to the subscribing objects
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for subscriber in self._subscribers:
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subscriber._recvStatePush(self)
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if __debug__:
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psc = PushesStateChanges(0)
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assert psc.getState() == 0
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psc.destroy()
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del psc
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class ReceivesStateChanges:
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# base class for objects that subscribe to state changes from PushesStateChanges objects
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def __init__(self, source):
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self._source = None
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self._initSource = source
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def _finishInit(self):
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# initialization is split across two functions to allow objects that derive from this
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# class to set everything up so that they can respond appropriately to the initial
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# state push from the state source
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self._subscribeTo(self._initSource)
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del self._initSource
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def destroy(self):
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self._unsubscribe()
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del self._source
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def _subscribeTo(self, source):
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self._unsubscribe()
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self._source = source
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if self._source:
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self._source._addSubscription(self)
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def _unsubscribe(self):
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if self._source:
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self._source._removeSubscription(self)
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self._source = None
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def _recvStatePush(self, source):
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pass
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if __debug__:
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rsc = ReceivesStateChanges(None)
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rsc.destroy()
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del rsc
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class StateVar(PushesStateChanges):
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# coder-friendly object that allows values to be set on it and pushes those values
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# as state changes
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def set(self, value):
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PushesStateChanges._handlePotentialStateChange(self, value)
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def get(self):
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return PushesStateChanges.getState(self)
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if __debug__:
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sv = StateVar(0)
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assert sv.get() == 0
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sv.set(1)
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assert sv.get() == 1
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sv.destroy()
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del sv
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class StateChangeNode(PushesStateChanges, ReceivesStateChanges):
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# base class that can be used to create a state-change notification chain
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def __init__(self, source):
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ReceivesStateChanges.__init__(self, source)
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PushesStateChanges.__init__(self, source.getState())
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ReceivesStateChanges._finishInit(self)
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def destroy(self):
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PushesStateChanges.destroy(self)
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ReceivesStateChanges.destroy(self)
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def _recvStatePush(self, source):
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# got a state push, apply new state to self
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self._handlePotentialStateChange(source._value)
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if __debug__:
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sv = StateVar(0)
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assert sv.get() == 0
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scn = StateChangeNode(sv)
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assert scn.getState() == 0
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sv.set(1)
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assert sv.get() == 1
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assert scn.getState() == 1
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scn2 = StateChangeNode(scn)
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assert scn2.getState() == 1
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sv.set(2)
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assert scn2.getState() == 2
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scn3 = StateChangeNode(scn)
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assert scn3.getState() == 2
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sv.set(3)
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assert scn2.getState() == 3
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assert scn3.getState() == 3
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scn3.destroy()
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scn2.destroy()
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scn.destroy()
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sv.destroy()
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del scn3
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del scn2
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del scn
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del sv
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class ReceivesMultipleStateChanges:
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# base class for objects that subscribe to state changes from multiple PushesStateChanges
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# objects
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def __init__(self):
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self._key2source = {}
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self._source2key = {}
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def destroy(self):
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keys = self._key2source.keys()
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for key in keys:
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self._unsubscribe(key)
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del self._key2source
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del self._source2key
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def _subscribeTo(self, source, key):
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self._unsubscribe(key)
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self._key2source[key] = source
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self._source2key[source] = key
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source._addSubscription(self)
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def _unsubscribe(self, key):
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if key in self._key2source:
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source = self._key2source[key]
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source._removeSubscription(self)
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del self._key2source[key]
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del self._source2key[source]
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def _recvStatePush(self, source):
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self._recvMultiStatePush(self._source2key[source], source)
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def _recvMultiStatePush(self, key, source):
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pass
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if __debug__:
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rsc = ReceivesMultipleStateChanges()
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sv = StateVar(0)
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sv2 = StateVar('b')
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rsc._subscribeTo(sv, 'a')
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rsc._subscribeTo(sv2, 2)
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rsc._unsubscribe('a')
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rsc.destroy()
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del rsc
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class FunctionCall(ReceivesMultipleStateChanges, PushesStateChanges):
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# calls func with provided args whenever arguments' state changes
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def __init__(self, func, *args, **kArgs):
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self._initialized = False
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ReceivesMultipleStateChanges.__init__(self)
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PushesStateChanges.__init__(self, None)
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self._func = func
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self._args = args
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self._kArgs = kArgs
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# keep a copy of the arguments ready to go, already filled in with
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# the value of arguments that push state
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self._bakedArgs = []
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self._bakedKargs = {}
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for i in xrange(len(self._args)):
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key = i
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arg = self._args[i]
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if isinstance(arg, PushesStateChanges):
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self._bakedArgs.append(arg.getState())
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self._subscribeTo(arg, key)
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else:
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self._bakedArgs.append(self._args[i])
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for key, arg in self._kArgs.iteritems():
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if isinstance(arg, PushesStateChanges):
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self._bakedKargs[key] = arg.getState()
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self._subscribeTo(arg, key)
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else:
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self._bakedKargs[key] = arg
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self._initialized = True
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# call pushCurrentState() instead
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## push the current state to any listeners
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##self._handleStateChange()
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def destroy(self):
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ReceivesMultipleStateChanges.destroy(self)
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PushesStateChanges.destroy(self)
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del self._func
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del self._args
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del self._kArgs
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del self._bakedArgs
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del self._bakedKargs
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def getState(self):
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# for any state recievers that are hooked up to us, they get a tuple
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# of (tuple(positional argument values), dict(keyword argument name->value))
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return (tuple(self._bakedArgs), dict(self._bakedKargs))
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def _recvMultiStatePush(self, key, source):
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# one of the arguments changed
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# pick up the new value
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if isinstance(key, str):
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self._bakedKargs[key] = source.getState()
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else:
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self._bakedArgs[key] = source.getState()
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# and send it out
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self._handlePotentialStateChange(self.getState())
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def _handleStateChange(self):
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if self._initialized:
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self._func(*self._bakedArgs, **self._bakedKargs)
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PushesStateChanges._handleStateChange(self)
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if __debug__:
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l = []
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def handler(value, l=l):
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l.append(value)
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assert l == []
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sv = StateVar(0)
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fc = FunctionCall(handler, sv)
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assert l == []
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fc.pushCurrentState()
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assert l == [0,]
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sv.set(1)
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assert l == [0,1,]
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sv.set(2)
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assert l == [0,1,2,]
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fc.destroy()
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sv.destroy()
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del fc
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del sv
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del handler
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del l
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l = []
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def handler(value, kDummy=None, kValue=None, l=l):
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l.append((value, kValue))
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assert l == []
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sv = StateVar(0)
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ksv = StateVar('a')
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fc = FunctionCall(handler, sv, kValue=ksv)
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assert l == []
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fc.pushCurrentState()
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assert l == [(0,'a',),]
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sv.set(1)
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assert l == [(0,'a'),(1,'a'),]
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ksv.set('b')
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assert l == [(0,'a'),(1,'a'),(1,'b'),]
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fc.destroy()
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sv.destroy()
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del fc
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del sv
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del handler
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del l
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class EnterExit(StateChangeNode):
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# call enterFunc when our state becomes true, exitFunc when it becomes false
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def __init__(self, source, enterFunc, exitFunc):
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self._enterFunc = enterFunc
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self._exitFunc = exitFunc
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StateChangeNode.__init__(self, source)
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def destroy(self):
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StateChangeNode.destroy(self)
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del self._exitFunc
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del self._enterFunc
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def _handlePotentialStateChange(self, value):
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# convert the incoming state as a bool
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StateChangeNode._handlePotentialStateChange(self, bool(value))
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def _handleStateChange(self):
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if self._value:
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self._enterFunc()
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else:
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self._exitFunc()
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StateChangeNode._handleStateChange(self)
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if __debug__:
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l = []
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def enter(l=l):
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l.append(1)
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def exit(l=l):
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l.append(0)
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sv = StateVar(0)
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ee = EnterExit(sv, enter, exit)
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sv.set(0)
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assert l == []
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sv.set(1)
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assert l == [1,]
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sv.set(2)
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assert l == [1,]
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sv.set(0)
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assert l == [1,0,]
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sv.set(True)
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assert l == [1,0,1,]
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sv.set(False)
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assert l == [1,0,1,0,]
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ee.destroy()
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sv.destroy()
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del ee
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del sv
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del enter
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del exit
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del l
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class Pulse(PushesStateChanges):
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# changes state to True then immediately to False whenever sendPulse is called
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def __init__(self):
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PushesStateChanges.__init__(self, False)
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def sendPulse(self):
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self._handlePotentialStateChange(True)
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self._handlePotentialStateChange(False)
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if __debug__:
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l = []
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def handler(value, l=l):
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l.append(value)
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p = Pulse()
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fc = FunctionCall(handler, p)
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assert l == []
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fc.pushCurrentState()
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assert l == [False, ]
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p.sendPulse()
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assert l == [False, True, False, ]
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p.sendPulse()
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assert l == [False, True, False, True, False, ]
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fc.destroy()
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p.destroy()
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del fc
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del p
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del l
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del handler
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class EventPulse(Pulse, DirectObject):
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# sends a True-False "pulse" whenever a specific messenger message is sent
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def __init__(self, event):
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Pulse.__init__(self)
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self.accept(event, self.sendPulse)
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def destroy(self):
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self.ignoreAll()
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Pulse.destroy(self)
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if __debug__:
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l = []
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def handler(value, l=l):
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l.append(value)
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ep = EventPulse('testEvent')
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fc = FunctionCall(handler, ep)
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assert l == []
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messenger.send('testEvent')
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assert l == [True, False, ]
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messenger.send('testEvent')
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assert l == [True, False, True, False, ]
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fc.destroy()
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ep.destroy()
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del fc
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del ep
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del l
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del handler
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class EventArgument(PushesStateChanges, DirectObject):
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# tracks a particular argument to a particular messenger event
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def __init__(self, event, index=0):
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PushesStateChanges.__init__(self, None)
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self._index = index
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self.accept(event, self._handleEvent)
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def destroy(self):
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self.ignoreAll()
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del self._index
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PushesStateChanges.destroy(self)
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def _handleEvent(self, *args):
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self._handlePotentialStateChange(args[self._index])
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if __debug__:
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l = []
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def handler(value, l=l):
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l.append(value)
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ea = EventArgument('testEvent', index=1)
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fc = FunctionCall(handler, ea)
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assert l == []
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fc.pushCurrentState()
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assert l == [None, ]
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messenger.send('testEvent', ['a', 'b'])
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assert l == [None, 'b', ]
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messenger.send('testEvent', [1, 2, 3, ])
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assert l == [None, 'b', 2, ]
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fc.destroy()
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ea.destroy()
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del fc
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del ea
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del l
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class AttrSetter(StateChangeNode):
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def __init__(self, source, object, attrName):
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self._object = object
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self._attrName = attrName
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StateChangeNode.__init__(self, source)
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self._handleStateChange()
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def _handleStateChange(self):
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setattr(self._object, self._attrName, self._value)
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StateChangeNode._handleStateChange(self)
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if __debug__:
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o = ScratchPad()
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svar = StateVar(0)
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aset = AttrSetter(svar, o, 'testAttr')
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assert hasattr(o, 'testAttr')
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assert o.testAttr == 0
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svar.set('red')
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assert o.testAttr == 'red'
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aset.destroy()
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svar.destroy()
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o.destroy()
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del aset
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del svar
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del o
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