Poodletooth-iLand/panda/direct/fsm/StatePush.py
2015-03-03 17:10:12 -05:00

461 lines
13 KiB
Python

# classes for event-driven programming
# http://en.wikipedia.org/wiki/Event-driven_programming
__all__ = ['StateVar', 'FunctionCall', 'EnterExit', 'Pulse', 'EventPulse',
'EventArgument', ]
from direct.showbase.DirectObject import DirectObject
import types
class PushesStateChanges:
# base class for objects that broadcast state changes to a set of subscriber objects
def __init__(self, value):
self._value = value
# push state changes to these objects
self._subscribers = set()
def destroy(self):
if len(self._subscribers) != 0:
raise '%s object still has subscribers in destroy(): %s' % (
self.__class__.__name__, self._subscribers)
del self._subscribers
del self._value
def getState(self):
return self._value
def pushCurrentState(self):
self._handleStateChange()
return self
def _addSubscription(self, subscriber):
self._subscribers.add(subscriber)
subscriber._recvStatePush(self)
def _removeSubscription(self, subscriber):
self._subscribers.remove(subscriber)
def _handlePotentialStateChange(self, value):
oldValue = self._value
self._value = value
if oldValue != value:
self._handleStateChange()
def _handleStateChange(self):
# push this object's state to the subscribing objects
for subscriber in self._subscribers:
subscriber._recvStatePush(self)
if __debug__:
psc = PushesStateChanges(0)
assert psc.getState() == 0
psc.destroy()
del psc
class ReceivesStateChanges:
# base class for objects that subscribe to state changes from PushesStateChanges objects
def __init__(self, source):
self._source = None
self._initSource = source
def _finishInit(self):
# initialization is split across two functions to allow objects that derive from this
# class to set everything up so that they can respond appropriately to the initial
# state push from the state source
self._subscribeTo(self._initSource)
del self._initSource
def destroy(self):
self._unsubscribe()
del self._source
def _subscribeTo(self, source):
self._unsubscribe()
self._source = source
if self._source:
self._source._addSubscription(self)
def _unsubscribe(self):
if self._source:
self._source._removeSubscription(self)
self._source = None
def _recvStatePush(self, source):
pass
if __debug__:
rsc = ReceivesStateChanges(None)
rsc.destroy()
del rsc
class StateVar(PushesStateChanges):
# coder-friendly object that allows values to be set on it and pushes those values
# as state changes
def set(self, value):
PushesStateChanges._handlePotentialStateChange(self, value)
def get(self):
return PushesStateChanges.getState(self)
if __debug__:
sv = StateVar(0)
assert sv.get() == 0
sv.set(1)
assert sv.get() == 1
sv.destroy()
del sv
class StateChangeNode(PushesStateChanges, ReceivesStateChanges):
# base class that can be used to create a state-change notification chain
def __init__(self, source):
ReceivesStateChanges.__init__(self, source)
PushesStateChanges.__init__(self, source.getState())
ReceivesStateChanges._finishInit(self)
def destroy(self):
PushesStateChanges.destroy(self)
ReceivesStateChanges.destroy(self)
def _recvStatePush(self, source):
# got a state push, apply new state to self
self._handlePotentialStateChange(source._value)
if __debug__:
sv = StateVar(0)
assert sv.get() == 0
scn = StateChangeNode(sv)
assert scn.getState() == 0
sv.set(1)
assert sv.get() == 1
assert scn.getState() == 1
scn2 = StateChangeNode(scn)
assert scn2.getState() == 1
sv.set(2)
assert scn2.getState() == 2
scn3 = StateChangeNode(scn)
assert scn3.getState() == 2
sv.set(3)
assert scn2.getState() == 3
assert scn3.getState() == 3
scn3.destroy()
scn2.destroy()
scn.destroy()
sv.destroy()
del scn3
del scn2
del scn
del sv
class ReceivesMultipleStateChanges:
# base class for objects that subscribe to state changes from multiple PushesStateChanges
# objects
def __init__(self):
self._key2source = {}
self._source2key = {}
def destroy(self):
keys = self._key2source.keys()
for key in keys:
self._unsubscribe(key)
del self._key2source
del self._source2key
def _subscribeTo(self, source, key):
self._unsubscribe(key)
self._key2source[key] = source
self._source2key[source] = key
source._addSubscription(self)
def _unsubscribe(self, key):
if key in self._key2source:
source = self._key2source[key]
source._removeSubscription(self)
del self._key2source[key]
del self._source2key[source]
def _recvStatePush(self, source):
self._recvMultiStatePush(self._source2key[source], source)
def _recvMultiStatePush(self, key, source):
pass
if __debug__:
rsc = ReceivesMultipleStateChanges()
sv = StateVar(0)
sv2 = StateVar('b')
rsc._subscribeTo(sv, 'a')
rsc._subscribeTo(sv2, 2)
rsc._unsubscribe('a')
rsc.destroy()
del rsc
class FunctionCall(ReceivesMultipleStateChanges, PushesStateChanges):
# calls func with provided args whenever arguments' state changes
def __init__(self, func, *args, **kArgs):
self._initialized = False
ReceivesMultipleStateChanges.__init__(self)
PushesStateChanges.__init__(self, None)
self._func = func
self._args = args
self._kArgs = kArgs
# keep a copy of the arguments ready to go, already filled in with
# the value of arguments that push state
self._bakedArgs = []
self._bakedKargs = {}
for i in xrange(len(self._args)):
key = i
arg = self._args[i]
if isinstance(arg, PushesStateChanges):
self._bakedArgs.append(arg.getState())
self._subscribeTo(arg, key)
else:
self._bakedArgs.append(self._args[i])
for key, arg in self._kArgs.iteritems():
if isinstance(arg, PushesStateChanges):
self._bakedKargs[key] = arg.getState()
self._subscribeTo(arg, key)
else:
self._bakedKargs[key] = arg
self._initialized = True
# call pushCurrentState() instead
## push the current state to any listeners
##self._handleStateChange()
def destroy(self):
ReceivesMultipleStateChanges.destroy(self)
PushesStateChanges.destroy(self)
del self._func
del self._args
del self._kArgs
del self._bakedArgs
del self._bakedKargs
def getState(self):
# for any state recievers that are hooked up to us, they get a tuple
# of (tuple(positional argument values), dict(keyword argument name->value))
return (tuple(self._bakedArgs), dict(self._bakedKargs))
def _recvMultiStatePush(self, key, source):
# one of the arguments changed
# pick up the new value
if isinstance(key, str):
self._bakedKargs[key] = source.getState()
else:
self._bakedArgs[key] = source.getState()
# and send it out
self._handlePotentialStateChange(self.getState())
def _handleStateChange(self):
if self._initialized:
self._func(*self._bakedArgs, **self._bakedKargs)
PushesStateChanges._handleStateChange(self)
if __debug__:
l = []
def handler(value, l=l):
l.append(value)
assert l == []
sv = StateVar(0)
fc = FunctionCall(handler, sv)
assert l == []
fc.pushCurrentState()
assert l == [0,]
sv.set(1)
assert l == [0,1,]
sv.set(2)
assert l == [0,1,2,]
fc.destroy()
sv.destroy()
del fc
del sv
del handler
del l
l = []
def handler(value, kDummy=None, kValue=None, l=l):
l.append((value, kValue))
assert l == []
sv = StateVar(0)
ksv = StateVar('a')
fc = FunctionCall(handler, sv, kValue=ksv)
assert l == []
fc.pushCurrentState()
assert l == [(0,'a',),]
sv.set(1)
assert l == [(0,'a'),(1,'a'),]
ksv.set('b')
assert l == [(0,'a'),(1,'a'),(1,'b'),]
fc.destroy()
sv.destroy()
del fc
del sv
del handler
del l
class EnterExit(StateChangeNode):
# call enterFunc when our state becomes true, exitFunc when it becomes false
def __init__(self, source, enterFunc, exitFunc):
self._enterFunc = enterFunc
self._exitFunc = exitFunc
StateChangeNode.__init__(self, source)
def destroy(self):
StateChangeNode.destroy(self)
del self._exitFunc
del self._enterFunc
def _handlePotentialStateChange(self, value):
# convert the incoming state as a bool
StateChangeNode._handlePotentialStateChange(self, bool(value))
def _handleStateChange(self):
if self._value:
self._enterFunc()
else:
self._exitFunc()
StateChangeNode._handleStateChange(self)
if __debug__:
l = []
def enter(l=l):
l.append(1)
def exit(l=l):
l.append(0)
sv = StateVar(0)
ee = EnterExit(sv, enter, exit)
sv.set(0)
assert l == []
sv.set(1)
assert l == [1,]
sv.set(2)
assert l == [1,]
sv.set(0)
assert l == [1,0,]
sv.set(True)
assert l == [1,0,1,]
sv.set(False)
assert l == [1,0,1,0,]
ee.destroy()
sv.destroy()
del ee
del sv
del enter
del exit
del l
class Pulse(PushesStateChanges):
# changes state to True then immediately to False whenever sendPulse is called
def __init__(self):
PushesStateChanges.__init__(self, False)
def sendPulse(self):
self._handlePotentialStateChange(True)
self._handlePotentialStateChange(False)
if __debug__:
l = []
def handler(value, l=l):
l.append(value)
p = Pulse()
fc = FunctionCall(handler, p)
assert l == []
fc.pushCurrentState()
assert l == [False, ]
p.sendPulse()
assert l == [False, True, False, ]
p.sendPulse()
assert l == [False, True, False, True, False, ]
fc.destroy()
p.destroy()
del fc
del p
del l
del handler
class EventPulse(Pulse, DirectObject):
# sends a True-False "pulse" whenever a specific messenger message is sent
def __init__(self, event):
Pulse.__init__(self)
self.accept(event, self.sendPulse)
def destroy(self):
self.ignoreAll()
Pulse.destroy(self)
if __debug__:
l = []
def handler(value, l=l):
l.append(value)
ep = EventPulse('testEvent')
fc = FunctionCall(handler, ep)
assert l == []
messenger.send('testEvent')
assert l == [True, False, ]
messenger.send('testEvent')
assert l == [True, False, True, False, ]
fc.destroy()
ep.destroy()
del fc
del ep
del l
del handler
class EventArgument(PushesStateChanges, DirectObject):
# tracks a particular argument to a particular messenger event
def __init__(self, event, index=0):
PushesStateChanges.__init__(self, None)
self._index = index
self.accept(event, self._handleEvent)
def destroy(self):
self.ignoreAll()
del self._index
PushesStateChanges.destroy(self)
def _handleEvent(self, *args):
self._handlePotentialStateChange(args[self._index])
if __debug__:
l = []
def handler(value, l=l):
l.append(value)
ea = EventArgument('testEvent', index=1)
fc = FunctionCall(handler, ea)
assert l == []
fc.pushCurrentState()
assert l == [None, ]
messenger.send('testEvent', ['a', 'b'])
assert l == [None, 'b', ]
messenger.send('testEvent', [1, 2, 3, ])
assert l == [None, 'b', 2, ]
fc.destroy()
ea.destroy()
del fc
del ea
del l
class AttrSetter(StateChangeNode):
def __init__(self, source, object, attrName):
self._object = object
self._attrName = attrName
StateChangeNode.__init__(self, source)
self._handleStateChange()
def _handleStateChange(self):
setattr(self._object, self._attrName, self._value)
StateChangeNode._handleStateChange(self)
if __debug__:
o = ScratchPad()
svar = StateVar(0)
aset = AttrSetter(svar, o, 'testAttr')
assert hasattr(o, 'testAttr')
assert o.testAttr == 0
svar.set('red')
assert o.testAttr == 'red'
aset.destroy()
svar.destroy()
o.destroy()
del aset
del svar
del o