Poodletooth-iLand/panda/direct/extensions/SpriteParticleRenderer-extensions.py
Master Jumblespeed d882959bfa switch to remote
2015-05-18 22:11:33 -04:00

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Python
Executable file

"""
Contains methods to extend functionality
of the SpriteParticleRenderer class
"""
# Initialize class variables for texture, source file and node for texture and
# node path textures to None. These will be initialized to a hardcoded default
# or whatever the user specifies in his/her Configrc variable the first time they
# are accessed
# Will use instance copy of this in functions below
sourceTextureName = None
sourceFileName = None
sourceNodeName = None
def getSourceTextureName(self):
if self.sourceTextureName == None:
SpriteParticleRenderer.sourceTextureName = base.config.GetString(
'particle-sprite-texture', 'phase_3/maps/feyes.jpg')
# Return instance copy of class variable
return self.sourceTextureName
def setSourceTextureName(self, name):
# Set instance copy of class variable
self.sourceTextureName = name
def setTextureFromFile(self, fileName = None):
if fileName == None:
fileName = self.getSourceTextureName()
else:
self.setSourceTextureName(fileName)
t = loader.loadTexture(fileName)
if (t != None):
self.setTexture(t)
else:
print "Couldn't find rendererSpriteTexture file: %s" % fileName
def getSourceFileName(self):
if self.sourceFileName == None:
SpriteParticleRenderer.sourceFileName = base.config.GetString(
'particle-sprite-model', 'phase_3.5/models/props/suit-particles')
# Return instance copy of class variable
return self.sourceFileName
def setSourceFileName(self, name):
# Set instance copy of class variable
self.sourceFileName = name
def getSourceNodeName(self):
if self.sourceNodeName == None:
SpriteParticleRenderer.sourceNodeName = base.config.GetString(
'particle-sprite-node', '**/fire')
# Return instance copy of class variable
return self.sourceNodeName
def setSourceNodeName(self, name):
# Set instance copy of class variable
self.sourceNodeName = name
def setTextureFromNode(self, modelName = None, nodeName = None):
if modelName == None:
modelName = self.getSourceFileName()
else:
self.setSourceFileName(modelName)
if nodeName == None:
nodeName = self.getSourceNodeName()
else:
self.setSourceNodeName(nodeName)
# Load model and get texture
m = loader.loadModel(modelName)
if (m == None):
print "SpriteParticleRenderer: Couldn't find model: %s!" % modelName
return None
nodeName = self.getSourceNodeName()
np = m.find(nodeName)
if np.isEmpty():
print "SpriteParticleRenderer: Couldn't find node: %s!" % nodeName
m.removeNode()
return None
self.setFromNode(np)
m.removeNode()