mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 05:02:31 -06:00
97 lines
3.1 KiB
Python
Executable file
97 lines
3.1 KiB
Python
Executable file
#! /usr/bin/env python
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"""
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This script constructs the bundle directory structure for the OSX
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program panda3d_mac, which is built by the code in this directory. It
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takes no parameters, and produces the app bundle in the same place.
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"""
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import getopt
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import sys
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import os
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import glob
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import shutil
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import direct
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from pandac.PandaModules import Filename, DSearchPath, getModelPath, ExecutionEnvironment
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def usage(code, msg = ''):
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print >> sys.stderr, __doc__
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print >> sys.stderr, msg
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sys.exit(code)
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def makeBundle(startDir):
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fstartDir = Filename.fromOsSpecific(startDir)
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# Search for panda3d_mac along $PATH.
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path = DSearchPath()
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if 'PATH' in os.environ:
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path.appendPath(os.environ['PATH'])
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path.appendPath(os.defpath)
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panda3d_mac = path.findFile('panda3d_mac')
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if not panda3d_mac:
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raise StandardError, "Couldn't find panda3d_mac on path."
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# Construct a search path to look for the images.
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search = DSearchPath()
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# First on the path: an explicit $PLUGIN_IMAGES env var.
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if ExecutionEnvironment.hasEnvironmentVariable('PLUGIN_IMAGES'):
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search.appendDirectory(Filename.expandFrom('$PLUGIN_IMAGES'))
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# Next on the path: the models/plugin_images directory within the
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# current directory.
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search.appendDirectory('models/plugin_images')
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# Finally on the path: models/plugin_images within the model
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# search path.
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for dir in getModelPath().getDirectories():
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search.appendDirectory(Filename(dir, 'plugin_images'))
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# Now find the icon file on the above search path.
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icons = search.findFile('panda3d.icns')
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if not icons:
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raise StandardError, "Couldn't find panda3d.icns on model-path."
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# Generate the bundle directory structure
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rootFilename = Filename(fstartDir)
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bundleFilename = Filename(rootFilename, 'Panda3D.app')
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if os.path.exists(bundleFilename.toOsSpecific()):
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shutil.rmtree(bundleFilename.toOsSpecific())
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plistFilename = Filename(bundleFilename, 'Contents/Info.plist')
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plistFilename.makeDir()
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exeFilename = Filename(bundleFilename, 'Contents/MacOS/panda3d_mac')
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exeFilename.makeDir()
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iconFilename = Filename(bundleFilename, 'Contents/Resources/panda3d.icns')
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iconFilename.makeDir()
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# Copy in Info.plist, the icon file, and the compiled executable.
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shutil.copyfile(Filename(fstartDir, "panda3d_mac.plist").toOsSpecific(), plistFilename.toOsSpecific())
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shutil.copyfile(icons.toOsSpecific(), iconFilename.toOsSpecific())
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print panda3d_mac, exeFilename
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shutil.copyfile(panda3d_mac.toOsSpecific(), exeFilename.toOsSpecific())
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os.chmod(exeFilename.toOsSpecific(), 0o755)
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# All done!
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bundleFilename.touch()
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print bundleFilename.toOsSpecific()
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if __name__ == '__main__':
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try:
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opts, args = getopt.getopt(sys.argv[1:], 'h')
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except getopt.error, msg:
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usage(1, msg)
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for opt, arg in opts:
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if opt == '-h':
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usage(0)
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if args:
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usage(1, 'No arguments are expected.')
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startDir = os.path.split(sys.argv[0])[0]
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makeBundle(startDir)
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