Poodletooth-iLand/panda/python/Lib/site-packages/wx/lib/agw/piectrl.py
2015-03-06 06:11:40 -06:00

1052 lines
29 KiB
Python

# --------------------------------------------------------------------------- #
# PIECTRL Control wxPython IMPLEMENTATION
# Python Code By:
#
# Andrea Gavana, @ 31 Oct 2005
# Latest Revision: 16 Jul 2012, 15.00 GMT
#
#
# TODO List/Caveats
#
# 1. Maybe Integrate The Very Nice PyOpenGL Implementation Of A PieChart Coded
# By Will McGugan?
#
# 2. Not Tested On Other Platforms, Only On Windows 2000/XP, With Python 2.4.1
# And wxPython 2.6.1.0
#
# For All Kind Of Problems, Requests Of Enhancements And Bug Reports, Please
# Write To Me At:
#
# andrea.gavana@gmail.com
# andrea.gavana@maerskoil.com
#
# Or, Obviously, To The wxPython Mailing List!!!
#
# Tags: phoenix-port, unittest, documented, py3-port
#
# End Of Comments
# --------------------------------------------------------------------------- #
"""
:class:`PieCtrl` and :class:`ProgressPie` are simple classes that reproduce the behavior of a pie
chart.
Description
===========
:class:`PieCtrl` and :class:`ProgressPie` are simple classes that reproduce the behavior of a pie
chart. They use only pure wxPython classes/methods, without external dependencies.
:class:`PieCtrl` is somewhat a "static" control, that you may create in order to display
a simple pie chart on a :class:`Panel` or similar. :class:`ProgressPie` tries to emulate the
behavior of :class:`ProgressDialog`, but using a pie chart instead of a gauge.
Usage
=====
Usage example::
import wx
import wx.lib.agw.piectrl as PC
class MyFrame(wx.Frame):
def __init__(self, parent):
wx.Frame.__init__(self, parent, -1, "PieCtrl Demo")
panel = wx.Panel(self)
# create a simple PieCtrl with 3 sectors
mypie = PC.PieCtrl(panel, -1, wx.DefaultPosition, wx.Size(180,270))
part = PC.PiePart()
part.SetLabel("Label 1")
part.SetValue(300)
part.SetColour(wx.Colour(200, 50, 50))
mypie._series.append(part)
part = PC.PiePart()
part.SetLabel("Label 2")
part.SetValue(200)
part.SetColour(wx.Colour(50, 200, 50))
mypie._series.append(part)
part = PC.PiePart()
part.SetLabel("helloworld label 3")
part.SetValue(50)
part.SetColour(wx.Colour(50, 50, 200))
mypie._series.append(part)
# create a ProgressPie
progress_pie = PC.ProgressPie(panel, 100, 50, -1, wx.DefaultPosition,
wx.Size(180, 200), wx.SIMPLE_BORDER)
progress_pie.SetBackColour(wx.Colour(150, 200, 255))
progress_pie.SetFilledColour(wx.Colour(255, 0, 0))
progress_pie.SetUnfilledColour(wx.WHITE)
progress_pie.SetHeight(20)
main_sizer = wx.BoxSizer(wx.HORIZONTAL)
main_sizer.Add(mypie, 1, wx.EXPAND | wx.ALL, 5)
main_sizer.Add(progress_pie, 1, wx.EXPAND | wx.ALL, 5)
panel.SetSizer(main_sizer)
main_sizer.Layout()
# our normal wxApp-derived class, as usual
app = wx.App(0)
frame = MyFrame(None)
app.SetTopWindow(frame)
frame.Show()
app.MainLoop()
Methods and Settings
====================
With :class:`PieCtrl` you can:
- Create a :class:`PieCtrl` with different sectors;
- Set the sector values, colours and labels;
- Assign a legend to the :class:`PieCtrl`;
- Use an image as the :class:`PieCtrl` background;
- Change the vertical rotation (perspective) of the :class:`PieCtrl`;
- Show/hide the segment edges.
Window Styles
=============
`No particular window styles are available for this class.`
Events Processing
=================
`No custom events are available for this class.`
License And Version
===================
:class:`PieCtrl` is distributed under the wxPython license.
Latest revision: Andrea Gavana @ 16 Jul 2012, 15.00 GMT
Version 0.3
"""
#----------------------------------------------------------------------
# Beginning Of PIECTRL wxPython Code
#----------------------------------------------------------------------
import wx
from math import pi, sin, cos
#----------------------------------------------------------------------
# Class PieCtrlLegend
# This Class Handles The Legend For The Classic PieCtrl.
#----------------------------------------------------------------------
class PieCtrlLegend(wx.Window):
"""
This class displays a legend window for the classic :class:`PieCtrl`.
"""
def __init__(self, parent, title, id=wx.ID_ANY, pos=wx.DefaultPosition,
size=wx.DefaultSize, style=0):
"""
Default class constructor.
:param `parent`: the :class:`PieCtrlLegend` parent;
:param `title`: the legend title;
:param `id`: window identifier. A value of -1 indicates a default value;
:param `pos`: the control position. A value of (-1, -1) indicates a default position,
chosen by either the windowing system or wxPython, depending on platform;
:param `size`: the control size. A value of (-1, -1) indicates a default size,
chosen by either the windowing system or wxPython, depending on platform;
:param `style`: the window style (unused).
"""
wx.Window.__init__(self, parent, id, pos, size, style)
self._title = title
self._istransparent = False
self._horborder = 5
self._verborder = 5
self._titlecolour = wx.Colour(0, 0, 127)
self._labelcolour = wx.BLACK
self._labelfont = wx.SystemSettings.GetFont(wx.SYS_DEFAULT_GUI_FONT)
self._backcolour = wx.Colour(255, 255, 0)
self._backgroundDC = wx.MemoryDC()
self._parent = parent
self.Bind(wx.EVT_ERASE_BACKGROUND, lambda x: None)
self.Bind(wx.EVT_PAINT, self.OnPaint)
def SetTransparent(self, value=False):
"""
Toggles the legend transparency (visibility).
:param `value`: ``True`` to set the legend as transparent, ``False`` otherwise.
"""
self._istransparent = value
self.Refresh()
def RecreateBackground(self, parentdc):
"""
Recreates the legend background.
:param `parentdc`: an instance of :class:`DC`.
"""
w, h = self.GetSize()
self._background = wx.Bitmap(w, h)
self._backgroundDC.SelectObject(self._background)
if self.IsTransparent():
self._backgroundDC.Blit(0, 0, w, h, parentdc, self.GetPosition().x,
self.GetPosition().y)
else:
self._backgroundDC.SetBackground(wx.Brush(self._backcolour))
self._backgroundDC.Clear()
self.Refresh()
def SetHorizontalBorder(self, value):
"""
Sets the legend's horizontal border.
:param `value`: the horizontal border thickness, in pixels.
"""
self._horborder = value
self.Refresh()
def GetHorizontalBorder(self):
""" Returns the legend's horizontal border, in pixels. """
return self._horborder
def SetVerticalBorder(self, value):
"""
Sets the legend's vertical border.
:param `value`: the horizontal border thickness, in pixels.
"""
self._verborder = value
self.Refresh()
def GetVerticalBorder(self):
""" Returns the legend's vertical border, in pixels. """
return self._verborder
def SetLabelColour(self, colour):
"""
Sets the legend label colour.
:param `colour`: a valid :class:`Colour` object.
"""
self._labelcolour = colour
self.Refresh()
def GetLabelColour(self):
""" Returns the legend label colour. """
return self._labelcolour
def SetLabelFont(self, font):
"""
Sets the legend label font.
:param `font`: a valid :class:`Font` object.
"""
self._labelfont = font
self.Refresh()
def GetLabelFont(self):
""" Returns the legend label font. """
return self._labelfont
def SetBackColour(self, colour):
"""
Sets the legend background colour.
:param `colour`: a valid :class:`Colour` object.
"""
self._backcolour = colour
self.Refresh()
def GetBackColour(self):
""" Returns the legend background colour. """
return self._backcolour
def IsTransparent(self):
""" Returns whether the legend background is transparent or not. """
return self._istransparent
def OnPaint(self, event):
"""
Handles the ``wx.EVT_PAINT`` event for :class:`PieCtrlLegend`.
:param `event`: a :class:`PaintEvent` event to be processed.
"""
pdc = wx.PaintDC(self)
w, h = self.GetSize()
bmp = wx.Bitmap(w, h)
mdc = wx.MemoryDC()
mdc.SelectObject(bmp)
if self.IsTransparent():
parentdc = wx.ClientDC(self.GetParent())
mdc.Blit(0, 0, w, h, self._backgroundDC, 0, 0)
else:
mdc.SetBackground(wx.Brush(self._backcolour))
mdc.Clear()
dy = self._verborder
mdc.SetFont(self._labelfont)
mdc.SetTextForeground(self._labelcolour)
maxwidth = 0
for ii in range(len(self._parent._series)):
tw, th = mdc.GetTextExtent(self._parent._series[ii].GetLabel())
mdc.SetBrush(wx.Brush(self._parent._series[ii].GetColour()))
mdc.DrawCircle(self._horborder+5, dy+th//2, 5)
mdc.DrawText(self._parent._series[ii].GetLabel(), self._horborder+15, dy)
dy = dy + th + 3
maxwidth = max(maxwidth, int(2*self._horborder+tw+15))
dy = dy + self._verborder
if w != maxwidth or h != dy:
self.SetSize((maxwidth, dy))
pdc.Blit(0, 0, w, h, mdc, 0, 0)
#----------------------------------------------------------------------
# Class PiePart
# This Class Handles The Legend Segments Properties, Such As Value,
# Colour And Label.
#----------------------------------------------------------------------
class PiePart(object):
"""
This class handles the legend segments properties, such as value,
colour and label.
"""
def __init__(self, value=0, colour=wx.BLACK, label=""):
"""
Default class constructor.
:param `value`: the pie part value;
:param `colour`: the pie part colour;
:param `label`: the pie part text label.
"""
self._value = value
self._colour = colour
self._label = label
def SetValue(self, value):
"""
Sets the segment absolute value.
:param `value`: a floating point number representing the :class:`PiePart` value.
"""
self._value = value
def GetValue(self):
""" Returns the segment absolute value. """
return self._value
def SetColour(self, colour):
"""
Sets the segment colour.
:param `colour`: a valid :class:`Colour` object.
"""
self._colour = colour
def GetColour(self):
""" Returns the segment colour. """
return self._colour
def SetLabel(self, label):
"""
Sets the segment label.
:param `label`: the pie part text label.
"""
self._label = label
def GetLabel(self):
""" Returns the segment label. """
return self._label
#----------------------------------------------------------------------
# Class PieCtrl
# This Is The Main PieCtrl Implementation, Used Also By ProgressPie.
#----------------------------------------------------------------------
class PieCtrl(wx.Window):
"""
:class:`PieCtrl` is somewhat a "static" control, that you may create in order to display
a simple pie chart on a :class:`Panel` or similar.
"""
def __init__(self, parent, id=wx.ID_ANY, pos=wx.DefaultPosition,
size=wx.DefaultSize, style=0, name="PieCtrl"):
"""
Default class constructor.
:param `parent`: the :class:`PieCtrl` parent. Must not be ``None``;
:param `id`: window identifier. A value of -1 indicates a default value;
:param `pos`: the control position. A value of (-1, -1) indicates a default position,
chosen by either the windowing system or wxPython, depending on platform;
:param `size`: the control size. A value of (-1, -1) indicates a default size,
chosen by either the windowing system or wxPython, depending on platform;
:param `style`: the window style (unused);
:param `name`: the window name.
"""
wx.Window.__init__(self, parent, id, pos, size, style, name)
self._angle = pi/12.0
self._rotationangle = 0
self._height = 10
self._background = wx.NullBitmap
self._canvasbitmap = wx.Bitmap(1, 1)
self._canvasDC = wx.MemoryDC()
self._backcolour = wx.WHITE
self._showedges = True
self._series = []
self.Bind(wx.EVT_ERASE_BACKGROUND, lambda x: None)
self.Bind(wx.EVT_SIZE, self.OnSize)
self.Bind(wx.EVT_PAINT, self.OnPaint)
self.RecreateCanvas()
self._legend = PieCtrlLegend(self, "PieCtrl", -1, wx.Point(10,10), wx.Size(100,75))
def SetBackground(self, bmp):
"""
Sets the :class:`PieCtrl` background image.
:param `bmp`: a valid :class:`Bitmap` object.
"""
self._background = bmp
self.Refresh()
def GetBackground(self):
""" Returns the :class:`PieCtrl` background image. """
return self._background
def OnSize(self, event):
"""
Handles the ``wx.EVT_SIZE`` event for :class:`PieCtrl`.
:param `event`: a :class:`SizeEvent` event to be processed.
"""
self.RecreateCanvas()
self.Refresh()
event.Skip()
def RecreateCanvas(self):
""" Recreates the :class:`PieCtrl` container (canvas). """
self._canvasbitmap = wx.Bitmap(self.GetSize().GetWidth(),
self.GetSize().GetHeight())
self._canvasDC.SelectObject(self._canvasbitmap)
def GetPartAngles(self):
""" Returns the angles associated to all segments. """
angles = []
total = 0.0
for ii in range(len(self._series)):
total = total + self._series[ii].GetValue()
current = 0.0
angles.append(current)
for ii in range(len(self._series)):
current = current + self._series[ii].GetValue()
angles.append(360.0*current/total)
return angles
def SetAngle(self, angle):
"""
Sets the orientation angle for :class:`PieCtrl`.
:param `angle`: the orientation angle for :class:`PieCtrl`, in radians.
"""
if angle < 0:
angle = 0
if angle > pi/2:
angle = pi/2
self._angle = angle
self.Refresh()
def GetAngle(self):
""" Returns the orientation angle for :class:`PieCtrl`, in radians. """
return self._angle
def SetRotationAngle(self, angle):
"""
Sets the angle at which the first sector starts.
:param `angle`: the first sector angle, in radians.
"""
if angle < 0:
angle = 0
if angle > 2*pi:
angle = 2*pi
self._rotationangle = angle
self.Refresh()
def GetRotationAngle(self):
""" Returns the angle at which the first sector starts, in radians. """
return self._rotationangle
def SetShowEdges(self, value=True):
"""
Sets whether the :class:`PieCtrl` edges are visible or not.
:param `value`: ``True`` to show the edges, ``False`` to hide them.
"""
self._showedges = value
self.Refresh()
def GetShowEdges(self):
""" Returns whether the :class:`PieCtrl` edges are visible or not. """
return self._showedges
def SetBackColour(self, colour):
"""
Sets the :class:`PieCtrl` background colour.
:param `colour`: a valid :class:`Colour` object.
"""
self._backcolour = colour
self.Refresh()
def GetBackColour(self):
""" Returns the :class:`PieCtrl` background colour. """
return self._backcolour
def SetHeight(self, value):
"""
Sets the height (in pixels) of the :class:`PieCtrl`.
:param `value`: the new height of the widget, in pixels.
"""
self._height = value
def GetHeight(self):
""" Returns the height (in pixels) of the :class:`PieCtrl`. """
return self._height
def GetLegend(self):
""" Returns the :class:`PieCtrl` legend. """
return self._legend
def DrawParts(self, dc, cx, cy, w, h):
"""
Draws the :class:`PieCtrl` external edges.
:param `dc`: an instance of :class:`DC`;
:param `cx`: the part `x` coordinate;
:param `cy`: the part `y` coordinate;
:param `w`: the control's width;
:param `h`: the control's height.
"""
angles = self.GetPartAngles()
oldpen = dc.GetPen()
if self._showedges:
dc.SetPen(wx.BLACK_PEN)
for ii in range(len(angles)):
if ii > 0:
if not self._showedges:
dc.SetPen(wx.Pen(self._series[ii-1].GetColour()))
dc.SetBrush(wx.Brush(self._series[ii-1].GetColour()))
if angles[ii-1] != angles[ii]:
dc.DrawEllipticArc(0, int((1-sin(self._angle))*(h//2)+cy), w,
int(h*sin(self._angle)),
angles[ii-1]+self._rotationangle/pi*180,
angles[ii]+self._rotationangle/pi*180)
if len(self._series) == 1:
dc.SetBrush(wx.Brush(self._series[0].GetColour()))
dc.DrawEllipticArc(0, int((1-sin(self._angle))*(h//2)+cy), w,
int(h*sin(self._angle)), 0, 360)
dc.SetPen(oldpen)
def Draw(self, pdc):
"""
Draws all the sectors of :class:`PieCtrl`.
:param `dc`: an instance of :class:`DC`.
"""
w, h = self.GetSize()
self._canvasDC.SetBackground(wx.WHITE_BRUSH)
self._canvasDC.Clear()
if self._background != wx.NullBitmap:
for ii in range(0, w, self._background.GetWidth()):
for jj in range(0, h, self._background.GetHeight()):
self._canvasDC.DrawBitmap(self._background, ii, jj)
else:
self._canvasDC.SetBackground(wx.Brush(self._backcolour))
self._canvasDC.Clear()
if len(self._series) > 0:
if self._angle <= pi/2:
self.DrawParts(self._canvasDC, 0, int(self._height*cos(self._angle)), w, h)
else:
self.DrawParts(self._canvasDC, 0, 0, w, h)
points = [[0, 0]]*4
triangle = [[0, 0]]*3
self._canvasDC.SetPen(wx.Pen(wx.BLACK))
angles = self.GetPartAngles()
angleindex = 0
self._canvasDC.SetBrush(wx.Brush(wx.Colour(self._series[angleindex].GetColour().Red(),
self._series[angleindex].GetColour().Green(),
self._series[angleindex].GetColour().Blue())))
changeangle = False
x = 0.0
while x <= 2*pi:
changeangle = False
if angleindex < len(angles):
if x/pi*180.0 >= angles[angleindex+1]:
changeangle = True
x = angles[angleindex+1]*pi/180.0
points[0] = points[1]
px = int(w/2.0*(1+cos(x+self._rotationangle)))
py = int(h/2.0-sin(self._angle)*h/2.0*sin(x+self._rotationangle)-1)
points[1] = [px, py]
triangle[0] = [w // 2, h // 2]
triangle[1] = points[0]
triangle[2] = points[1]
if x > 0:
self._canvasDC.SetBrush(wx.Brush(self._series[angleindex].GetColour()))
oldPen = self._canvasDC.GetPen()
self._canvasDC.SetPen(wx.Pen(self._series[angleindex].GetColour()))
self._canvasDC.DrawPolygon([wx.Point(pts[0], pts[1]) for pts in triangle])
self._canvasDC.SetPen(oldPen)
if changeangle:
angleindex = angleindex + 1
x = x + 0.05
x = 2*pi
points[0] = points[1]
px = int(w/2.0 * (1+cos(x+self._rotationangle)))
py = int(h/2.0-sin(self._angle)*h/2.0*sin(x+self._rotationangle)-1)
points[1] = [px, py]
triangle[0] = [w // 2, h // 2]
triangle[1] = points[0]
triangle[2] = points[1]
self._canvasDC.SetBrush(wx.Brush(self._series[angleindex].GetColour()))
oldPen = self._canvasDC.GetPen()
self._canvasDC.SetPen(wx.Pen(self._series[angleindex].GetColour()))
self._canvasDC.DrawPolygon([wx.Point(pts[0], pts[1]) for pts in triangle])
self._canvasDC.SetPen(oldPen)
angleindex = 0
x = 0.0
while x <= 2*pi:
changeangle = False
if angleindex < len(angles):
if x/pi*180 >= angles[angleindex+1]:
changeangle = True
x = angles[angleindex+1]*pi/180
points[0] = points[1]
points[3] = points[2]
px = int(w/2.0 * (1+cos(x+self._rotationangle)))
py = int(h/2.0-sin(self._angle)*h/2.0*sin(x+self._rotationangle)-1)
points[1] = [px, py]
points[2] = [px, int(py+self._height*cos(self._angle))]
if w > 0:
curColour = wx.Colour(int(self._series[angleindex].GetColour().Red()*(1.0-float(px)/w)),
int(self._series[angleindex].GetColour().Green()*(1.0-float(px)/w)),
int(self._series[angleindex].GetColour().Blue()*(1.0-float(px)/w)))
if not self._showedges:
self._canvasDC.SetPen(wx.Pen(curColour))
self._canvasDC.SetBrush(wx.Brush(curColour))
if sin(x+self._rotationangle) < 0 and sin(x-0.05+self._rotationangle) <= 0 and x > 0:
self._canvasDC.DrawPolygon([wx.Point(pts[0], pts[1]) for pts in points])
if changeangle:
angleindex = angleindex + 1
x = x + 0.05
x = 2*pi
points[0] = points[1]
points[3] = points[2]
px = int(w/2.0 * (1+cos(x+self._rotationangle)))
py = int(h/2.0-sin(self._angle)*h/2.0*sin(x+self._rotationangle)-1)
points[1] = [px, py]
points[2] = [px, int(py+self._height*cos(self._angle))]
if w > 0:
curColour = wx.Colour(int(self._series[angleindex].GetColour().Red()*(1.0-float(px)/w)),
int(self._series[angleindex].GetColour().Green()*(1.0-float(px)/w)),
int(self._series[angleindex].GetColour().Blue()*(1.0-float(px)/w)))
if not self._showedges:
self._canvasDC.SetPen(wx.Pen(curColour))
self._canvasDC.SetBrush(wx.Brush(curColour))
if sin(x+self._rotationangle) < 0 and sin(x-0.05+self._rotationangle) <= 0:
self._canvasDC.DrawPolygon([wx.Point(pts[0], pts[1]) for pts in points])
if self._angle <= pi/2:
self.DrawParts(self._canvasDC, 0, 0, w, h)
else:
self.DrawParts(self._canvasDC, 0, int(self._height*cos(self._angle)), w, h)
pdc.Blit(0, 0, w, h, self._canvasDC, 0, 0)
self._legend.RecreateBackground(self._canvasDC)
def OnPaint(self, event):
"""
Handles the ``wx.EVT_PAINT`` event for :class:`PieCtrl`.
:param `event`: a :class:`PaintEvent` event to be processed.
"""
pdc = wx.PaintDC(self)
self.Draw(pdc)
#----------------------------------------------------------------------
# Class ProgressPie
# This Is The Main ProgressPie Implementation. Is Is A Subclassing Of
# PieCtrl, With 2 Sectors.
#----------------------------------------------------------------------
class ProgressPie(PieCtrl):
"""
:class:`ProgressPie` tries to emulate the behavior of :class:`ProgressDialog`, but
using a pie chart instead of a gauge.
"""
def __init__(self, parent, maxvalue, value, id=wx.ID_ANY,
pos=wx.DefaultPosition, size=wx.DefaultSize, style=0):
"""
Default class constructor.
:param `parent`: the :class:`PieCtrl` parent. Must not be ``None``;
:param `id`: window identifier. A value of -1 indicates a default value;
:param `pos`: the control position. A value of (-1, -1) indicates a default position,
chosen by either the windowing system or wxPython, depending on platform;
:param `size`: the control size. A value of (-1, -1) indicates a default size,
chosen by either the windowing system or wxPython, depending on platform;
:param `style`: the window style (unused);
:param `name`: the window name.
"""
PieCtrl.__init__(self, parent, id, pos, size, style)
self._maxvalue = maxvalue
self._value = value
self.GetLegend().Hide()
self._filledcolour = wx.Colour(0, 0, 127)
self._unfilledcolour = wx.WHITE
part = PiePart()
part.SetColour(self._filledcolour)
a = min(float(value), maxvalue)
part.SetValue(max(a, 0.0))
self._series.append(part)
part = PiePart()
part.SetColour(self._unfilledcolour)
part.SetValue(max(0.0, maxvalue-part.GetValue()))
self._series.append(part)
def SetValue(self, value):
"""
Sets the :class:`ProgressPie` value.
:param `value`: a floating point number representing the new value.
"""
self._value = min(value, self._maxvalue)
self._series[0].SetValue(max(self._value, 0.0))
self._series[1].SetValue(max(self._maxvalue-self._value, 0.0))
self.Refresh()
def GetValue(self):
""" Returns the :class:`ProgressPie` value. """
return self._value
def SetMaxValue(self, value):
"""
Sets the :class:`ProgressPie` maximum value.
:param `value`: a floating point number representing the maximum value.
"""
self._maxvalue = value
self._value = min(self._value, self._maxvalue)
self._series[0].SetValue(max(self._value, 0.0))
self._series[1].SetValue(max(self._maxvalue-self._value, 0.0))
self.Refresh()
def GetMaxValue(self):
""" Returns the :class:`ProgressPie` maximum value. """
return self._maxvalue
def SetFilledColour(self, colour):
"""
Sets the colour that progressively fills the :class:`ProgressPie` .
:param `colour`: a valid :class:`Colour` object.
"""
self._filledcolour = colour
self._series[0].SetColour(self._filledcolour)
self.Refresh()
def SetUnfilledColour(self, colour):
"""
Sets the colour that is filled.
:param `colour`: a valid :class:`Colour` object.
"""
self._unfilledcolour= colour
self._series[1].SetColour(self._unfilledcolour)
self.Refresh()
def GetFilledColour(self):
""" Returns the colour that progressively fills the :class:`ProgressPie`. """
return self._filledcolour
def GetUnfilledColour(self):
""" Returns the colour that is filled. """
return self._unfilledcolour
if __name__ == '__main__':
import wx
class MyFrame(wx.Frame):
def __init__(self, parent):
wx.Frame.__init__(self, parent, -1, "PieCtrl Demo")
panel = wx.Panel(self)
# create a simple PieCtrl with 3 sectors
mypie = PieCtrl(panel, -1, wx.DefaultPosition, wx.Size(180,270))
part = PiePart()
part.SetLabel("Label 1")
part.SetValue(300)
part.SetColour(wx.Colour(200, 50, 50))
mypie._series.append(part)
part = PiePart()
part.SetLabel("Label 2")
part.SetValue(200)
part.SetColour(wx.Colour(50, 200, 50))
mypie._series.append(part)
part = PiePart()
part.SetLabel("helloworld label 3")
part.SetValue(50)
part.SetColour(wx.Colour(50, 50, 200))
mypie._series.append(part)
# create a ProgressPie
progress_pie = ProgressPie(panel, 100, 50, -1, wx.DefaultPosition,
wx.Size(180, 200), wx.SIMPLE_BORDER)
progress_pie.SetBackColour(wx.Colour(150, 200, 255))
progress_pie.SetFilledColour(wx.Colour(255, 0, 0))
progress_pie.SetUnfilledColour(wx.WHITE)
progress_pie.SetHeight(20)
main_sizer = wx.BoxSizer(wx.HORIZONTAL)
main_sizer.Add(mypie, 1, wx.EXPAND | wx.ALL, 5)
main_sizer.Add(progress_pie, 1, wx.EXPAND | wx.ALL, 5)
panel.SetSizer(main_sizer)
main_sizer.Layout()
# our normal wxApp-derived class, as usual
app = wx.App(0)
frame = MyFrame(None)
app.SetTopWindow(frame)
frame.Show()
app.MainLoop()