mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 12:12:36 -06:00
38 lines
1.4 KiB
Python
Executable file
38 lines
1.4 KiB
Python
Executable file
from direct.showbase.DirectObject import DirectObject
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from toontown.toonbase.ToontownGlobals import *
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from direct.directnotify import DirectNotifyGlobal
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class MazeTreasure(DirectObject):
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RADIUS = 0.7
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def __init__(self, model, pos, serialNum, gameId):
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self.serialNum = serialNum
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self.nodePath = model.copyTo(render)
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self.nodePath.setPos(pos[0], pos[1], 1.0)
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self.sphereName = 'treasureSphere%s-%s' % (gameId, self.serialNum)
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self.collSphere = CollisionSphere(0, 0, 0, self.RADIUS)
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self.collSphere.setTangible(0)
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self.collNode = CollisionNode(self.sphereName)
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self.collNode.setIntoCollideMask(WallBitmask)
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self.collNode.addSolid(self.collSphere)
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self.collNodePath = self.nodePath.attachNewNode(self.collNode)
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self.collNodePath.hide()
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self.accept('enter' + self.sphereName, self.__handleEnterSphere)
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self.nodePath.flattenLight()
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def destroy(self):
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self.ignoreAll()
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self.nodePath.removeNode()
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del self.nodePath
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del self.collSphere
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self.collNodePath.removeNode()
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del self.collNodePath
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del self.collNode
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def __handleEnterSphere(self, collEntry):
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self.ignoreAll()
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messenger.send('MazeTreasureGrabbed', [self.serialNum])
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def showGrab(self):
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self.nodePath.reparentTo(hidden)
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self.collNode.setIntoCollideMask(BitMask32(0))
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