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https://github.com/Sneed-Group/Poodletooth-iLand
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885 lines
32 KiB
Python
885 lines
32 KiB
Python
# --------------------------------------------------------------------------- #
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# INFOBAR Control wxPython IMPLEMENTATION
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# Inspired By And Heavily Based On wxInfoBar.
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#
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# Python Code By:
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#
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# Andrea Gavana, @ 12 March 2012
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# Latest Revision: 27 Dec 2012, 21.00 GMT
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#
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#
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# TODO List/Caveats
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#
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# 1. ?
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#
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#
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# For All Kind Of Problems, Requests Of Enhancements And Bug Reports, Please
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# Write To Me At:
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#
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# andrea.gavana@gmail.com
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# andrea.gavana@maerskoil.com
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#
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# Or, Obviously, To The wxPython Mailing List!!!
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#
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# Tags: phoenix-port, unittest, documented, py3-port
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#
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# End Of Comments
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# --------------------------------------------------------------------------- #
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"""
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An info bar is a transient window shown at top or bottom of its parent window to display
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non-critical information to the user.
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Description
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===========
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An info bar is a transient window shown at top or bottom of its parent window to display
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non-critical information to the user.
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:note:
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The Python implementation of :class:`InfoBar` is a direct translation of the generic C++
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implementation of :class:`InfoBar`.
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This class provides another way to show messages to the user, intermediate between message
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boxes and status bar messages. The message boxes are modal and thus interrupt the users work
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flow and should be used sparingly for this reason. However status bar messages are often
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too easy not to notice at all. An info bar provides a way to present the messages which has
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a much higher chance to be noticed by the user but without being annoying.
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Info bar may show an icon (on the left), text message and, optionally, buttons allowing the
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user to react to the information presented. It always has a close button at the right allowing
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the user to dismiss it so it isn't necessary to provide a button just to close it.
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:class:`InfoBar` calls its parent `Layout()` method (if its parent is **not** managed by :class:`~aui.framemanager`
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or :class:`~lib.agw.aui.framemanager.AuiManager`) and assumes that it will change the parent layout appropriately depending
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on whether the info bar itself is shown or hidden. Usually this is achieved by simply using a
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sizer for the parent window layout and adding wxInfoBar to this sizer as one of the items.
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Considering the usual placement of the info bars, normally this sizer should be a vertical
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:class:`BoxSizer` and the bar its first or last element.
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Base Functionalities
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====================
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:class:`InfoBar` supports all the :class:`InfoBar` generic implementation functionalities, and in addition
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it using :meth:`~InfoBar.AddButton` it is possible to add a button with a bitmap (and not only a plain :class:`Button`).
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For example::
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info = InfoBar(parent)
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bitmap = wx.Bitmap('nice_bitmap.png', wx.BITMAP_TYPE_PNG)
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info.AddButton(wx.NewId(), 'New Button', bitmap)
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Usage
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=====
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The simplest possible example of using this class would be::
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import wx
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import wx.lib.agw.infobar as IB
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class MyFrame(wx.Frame):
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def __init__(self, parent):
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wx.Frame.__init__(self, parent, -1, 'InfoBar Demo')
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self._infoBar = IB.InfoBar(self)
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sizer = wx.BoxSizer(wx.VERTICAL)
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sizer.Add(self._infoBar, wx.SizerFlags().Expand())
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panel = wx.Panel(self)
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sizer.Add(panel, 1, wx.EXPAND)
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# ... Add other frame controls to the sizer ...
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self.SetSizer(sizer)
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wx.CallLater(2000, self.SomeMethod)
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def SomeMethod(self):
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self._infoBar.ShowMessage("Something happened", wx.ICON_INFORMATION)
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# our normal wxApp-derived class, as usual
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app = wx.App(0)
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frame = MyFrame(None)
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app.SetTopWindow(frame)
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frame.Show()
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app.MainLoop()
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Supported Platforms
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===================
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:class:`InfoBar` has been tested on the following platforms:
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* Windows (Vista/7).
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Window Styles
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=============
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`No particular window styles are available for this class.`
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Events Processing
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=================
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This class processes the following events:
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================= ==================================================
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Event Name Description
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================= ==================================================
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``wx.EVT_BUTTON`` Process a `wx.wxEVT_COMMAND_BUTTON_CLICKED` event, when the button is clicked.
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================= ==================================================
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License And Version
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===================
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:class:`InfoBar` control is distributed under the wxPython license.
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Latest Revision: Andrea Gavana @ 27 Dec 2012, 21.00 GMT
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Version 0.3
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"""
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# Version Info
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__version__ = "0.3"
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# Start the imports
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import wx
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# These two are needed only to check if the InfoBar parent
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# is managed by PyAUI or wx.aui, in which case the handling
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# of the showing/dismissing is done a bit differently
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CPP_AUI = True
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try:
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import wx.aui
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except ImportError:
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CPP_AUI = False
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from .aui import framemanager as framemanager
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# These are for the AutoWrapStaticText class
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from wx.lib.wordwrap import wordwrap
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from wx.lib.stattext import GenStaticText as StaticText
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# Get the translation function
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_ = wx.GetTranslation
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# Determine the placement of the bar from its position in the containing
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# sizer
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BarPlacement_Unknown = 0
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""" Unknown :class:`InfoBar` placement (not good). """
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BarPlacement_Top = 1
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""" :class:`InfoBar` is placed at the top of its parent. """
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BarPlacement_Bottom = 2
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""" :class:`InfoBar` is placed at the bottom of its parent. """
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# This dictionary is here because wx.ArtProvider.GetMessageBoxIconId(flags)
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# doesn't do what I think it should do in wxPython
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FLAGS2ART = {wx.ICON_NONE : wx.ART_MISSING_IMAGE,
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wx.ICON_INFORMATION : wx.ART_INFORMATION,
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wx.ICON_QUESTION : wx.ART_QUESTION,
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wx.ICON_WARNING : wx.ART_WARNING,
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wx.ICON_ERROR : wx.ART_ERROR
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}
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# ----------------------------------------------------------------------------
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# Local helpers
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# ----------------------------------------------------------------------------
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def GetCloseButtonBitmap(win, size, colBg, flags=0):
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"""
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For platforms supporting it (namely wxMSW and wxMAC), this method uses :class:`RendererNative`
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to draw a natively-looking close button on the :class:`InfoBar` itself.
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:param `win`: the window in which we wish to draw the close button (an instance of
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:class:`InfoBar`);
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:param tuple `size`: the close button size, a tuple of `(width, height)` dimensions in pixels;
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:param `colBg`: the background colour of the parent window, an instance of :class:`Colour`;
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:param integer `flags`: may have the ``wx.CONTROL_PRESSED``, ``wx.CONTROL_CURRENT`` or
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``wx.CONTROL_ISDEFAULT`` bit set.
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"""
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bmp = wx.Bitmap(*size)
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dc = wx.MemoryDC()
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dc.SelectObject(bmp)
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dc.SetBackground(wx.Brush(colBg))
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dc.Clear()
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wx.RendererNative.Get().DrawTitleBarBitmap(win, dc, wx.Rect(size), wx.TITLEBAR_BUTTON_CLOSE, flags)
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dc.SelectObject(wx.NullBitmap)
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return bmp
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# ----------------------------------------------------------------------------
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# Auto-wrapping static text class
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# ----------------------------------------------------------------------------
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class AutoWrapStaticText(StaticText):
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"""
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A simple class derived from :mod:`lib.stattext` that implements auto-wrapping
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behaviour depending on the parent size.
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.. versionadded:: 0.9.5
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"""
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def __init__(self, parent, label):
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"""
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Defsult class constructor.
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:param Window parent: a subclass of :class:`Window`, must not be ``None``;
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:param string `label`: the :class:`AutoWrapStaticText` text label.
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"""
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StaticText.__init__(self, parent, -1, label, style=wx.ST_NO_AUTORESIZE)
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self.label = label
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colBg = wx.SystemSettings.GetColour(wx.SYS_COLOUR_INFOBK)
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self.SetBackgroundColour(colBg)
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self.SetOwnForegroundColour(wx.SystemSettings.GetColour(wx.SYS_COLOUR_INFOTEXT))
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self.Bind(wx.EVT_SIZE, self.OnSize)
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def OnSize(self, event):
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"""
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Handles the ``wx.EVT_SIZE`` event for :class:`AutoWrapStaticText`.
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:param `event`: a :class:`SizeEvent` event to be processed.
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"""
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event.Skip()
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self.Wrap(event.GetSize().width)
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def Wrap(self, width):
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"""
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This functions wraps the controls label so that each of its lines becomes at
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most `width` pixels wide if possible (the lines are broken at words boundaries
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so it might not be the case if words are too long).
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If `width` is negative, no wrapping is done.
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:param integer `width`: the maximum available width for the text, in pixels.
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:note: Note that this `width` is not necessarily the total width of the control,
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since a few pixels for the border (depending on the controls border style) may be added.
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"""
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if width < 0:
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return
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self.Freeze()
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dc = wx.ClientDC(self)
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dc.SetFont(self.GetFont())
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text = wordwrap(self.label, width, dc)
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self.SetLabel(text, wrapped=True)
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self.Thaw()
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def SetLabel(self, label, wrapped=False):
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"""
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Sets the :class:`AutoWrapStaticText` label.
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All "&" characters in the label are special and indicate that the following character is
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a mnemonic for this control and can be used to activate it from the keyboard (typically
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by using ``Alt`` key in combination with it). To insert a literal ampersand character, you
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need to double it, i.e. use "&&". If this behaviour is undesirable, use :meth:`~Control.SetLabelText` instead.
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:param string `label`: the new :class:`AutoWrapStaticText` text label;
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:param bool `wrapped`: ``True`` if this method was called by the developer using :meth:`~AutoWrapStaticText.SetLabel`,
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``False`` if it comes from the :meth:`~AutoWrapStaticText.OnSize` event handler.
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:note: Reimplemented from :class:`Control`.
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"""
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if not wrapped:
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self.label = label
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StaticText.SetLabel(self, label)
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# ============================================================================
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# Implementation
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# ============================================================================
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class InfoBar(wx.Control):
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"""
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An info bar is a transient window shown at top or bottom of its parent window to display
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non-critical information to the user.
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This is the main class implementation, plainly translated from C++.
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"""
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def __init__(self, parent, id=wx.ID_ANY, pos=wx.DefaultPosition, size=wx.DefaultSize,
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style=0, name='InfoBar'):
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"""
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Default class constructor.
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:param `parent`: parent window. Must not be ``None``;
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:param integer `id`: window identifier. A value of -1 indicates a default value;
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:param `pos`: the control position. A value of (-1, -1) indicates a default position,
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chosen by either the windowing system or wxPython, depending on platform;
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:type `pos`: tuple or :class:`Point`
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:param `size`: the control size. A value of (-1, -1) indicates a default size,
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chosen by either the windowing system or wxPython, depending on platform;
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:type `size`: tuple or :class:`Size`
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:param integer `style`: the :class:`InfoBar` style (unused at present);
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:param string `name`: the control name.
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"""
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wx.Control.__init__(self, parent, id, pos, size, style|wx.BORDER_NONE, name=name)
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self.SetInitialSize(size)
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self.Init()
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# calling Hide() before Create() ensures that we're created initially
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# hidden
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self.Hide()
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# use special, easy to notice, colours
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colBg = wx.SystemSettings.GetColour(wx.SYS_COLOUR_INFOBK)
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self.SetBackgroundColour(colBg)
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self.SetOwnForegroundColour(wx.SystemSettings.GetColour(wx.SYS_COLOUR_INFOTEXT))
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# create the controls: icon,text and the button to dismiss the
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# message.
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# the icon is not shown unless it's assigned a valid bitmap
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self._icon = wx.StaticBitmap(self, wx.ID_ANY, wx.NullBitmap)
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self._text = AutoWrapStaticText(self, "")
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if wx.Platform == '__WXGTK__':
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bmp = wx.ArtProvider.GetBitmap(wx.ART_CLOSE, wx.ART_BUTTON)
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else:
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# THIS CRASHES PYTHON ALTOGETHER!!
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# sizeBmp = wx.ArtProvider.GetSizeHint(wx.ART_BUTTON)
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sizeBmp = (16, 16)
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bmp = GetCloseButtonBitmap(self, sizeBmp, colBg)
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self._button = wx.BitmapButton(self, wx.ID_ANY, bmp, style=wx.BORDER_NONE)
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if wx.Platform != '__WXGTK__':
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self._button.SetBitmapPressed(GetCloseButtonBitmap(self, sizeBmp, colBg, wx.CONTROL_PRESSED))
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self._button.SetBitmapCurrent(GetCloseButtonBitmap(self, sizeBmp, colBg, wx.CONTROL_CURRENT))
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self._button.SetBackgroundColour(colBg)
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self._button.SetToolTip(_("Hide this notification message."))
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# center the text inside the sizer with an icon to the left of it and a
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# button at the very right
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#
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# NB: AddButton() relies on the button being the last control in the sizer
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# and being preceded by a spacer
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sizer = wx.BoxSizer(wx.HORIZONTAL)
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sizer.Add(self._icon, wx.SizerFlags().Centre().Border())
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sizer.Add(self._text, 200, wx.ALIGN_CENTER_VERTICAL)
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sizer.AddStretchSpacer()
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sizer.Add(self._button, wx.SizerFlags().Centre().Border())
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self.SetSizer(sizer)
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self.Bind(wx.EVT_BUTTON, self.OnButton)
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def Init(self):
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""" Common initialization code. """
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self._icon = None
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self._text = None
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self._button = None
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self._showEffect = wx.SHOW_EFFECT_MAX
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self._hideEffect = wx.SHOW_EFFECT_MAX
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# use default effect duration
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self._effectDuration = 0
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def SetFont(self, font):
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"""
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Overridden base class methods changes the font of the text message.
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:class:`InfoBar` overrides this method to use the font passed to it for its text
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message part. By default a larger and bold version of the standard font is used.
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:param `font`: a valid instance of :class:`Font`.
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:note: Reimplemented from :class:`Window`.
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"""
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if not wx.Control.SetFont(self, font):
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return False
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# check that we're not called before Create()
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if self._text:
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self._text.SetFont(font)
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return True
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def GetBarPlacement(self):
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"""
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Determines the placement of the bar from its position in the containing
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sizer.
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:return: One of these integer bits:
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========================== =========== ==================================================
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Placement Flag Hex Value Description
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========================== =========== ==================================================
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``BarPlacement_Unknown`` 0x0 Unknown placement of :class:`InfoBar` (not good).
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``BarPlacement_Top`` 0x1 :class:`InfoBar` is placed at the top of its parent.
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``BarPlacement_Bottom`` 0x2 :class:`InfoBar` is placed at the bottom of its parent.
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========================== =========== ==================================================
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"""
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sizer = self.GetContainingSizer()
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if not sizer:
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return BarPlacement_Unknown
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siblings = sizer.GetChildren()
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lSib = len(siblings) - 1
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if siblings[0].GetWindow() == self:
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return BarPlacement_Top
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elif siblings[lSib].GetWindow()== self:
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return BarPlacement_Bottom
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else:
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return BarPlacement_Unknown
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def GetShowEffect(self):
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"""
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Return the effect currently used for showing the bar.
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:return: One of the following integer bits:
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================================== =========== ==================================================
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`ShowEffect` Flag Hex Value Description
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================================== =========== ==================================================
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``wx.SHOW_EFFECT_NONE`` 0x0 No effect, equivalent to normal `Show()` or `Hide()` call.
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``wx.SHOW_EFFECT_SLIDE_TO_TOP`` 0x7 Slide the :class:`InfoBar` window to the top.
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``wx.SHOW_EFFECT_SLIDE_TO_BOTTOM`` 0x8 Slide the :class:`InfoBar` window to the bottom.
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================================== =========== ==================================================
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"""
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if self._showEffect != wx.SHOW_EFFECT_MAX:
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return self._showEffect
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placement = self.GetBarPlacement()
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if placement == BarPlacement_Top:
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return wx.SHOW_EFFECT_SLIDE_TO_BOTTOM
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elif placement == BarPlacement_Bottom:
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return wx.SHOW_EFFECT_SLIDE_TO_TOP
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elif placement == BarPlacement_Unknown:
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return wx.SHOW_EFFECT_NONE
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else:
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raise Exception("unknown info bar placement")
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def GetHideEffect(self):
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"""
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Return the effect currently used for hiding the bar.
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:return: One of the following integer bits:
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================================== =========== ==================================================
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`ShowEffect` Flag Hex Value Description
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================================== =========== ==================================================
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``wx.SHOW_EFFECT_NONE`` 0x0 No effect, equivalent to normal `Show()` or `Hide()` call.
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``wx.SHOW_EFFECT_SLIDE_TO_TOP`` 0x7 Slide the :class:`InfoBar` window to the top.
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``wx.SHOW_EFFECT_SLIDE_TO_BOTTOM`` 0x8 Slide the :class:`InfoBar` window to the bottom.
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================================== =========== ==================================================
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"""
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if self._hideEffect != wx.SHOW_EFFECT_MAX:
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return self._hideEffect
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placement = self.GetBarPlacement()
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if placement == BarPlacement_Top:
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return wx.SHOW_EFFECT_SLIDE_TO_TOP
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elif placement == BarPlacement_Bottom:
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return wx.SHOW_EFFECT_SLIDE_TO_BOTTOM
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elif placement == BarPlacement_Unknown:
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return wx.SHOW_EFFECT_NONE
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else:
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raise Exception("unknown info bar placement")
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def GetDefaultBorder(self):
|
|
""" Returns the default border style for :class:`InfoBar`. """
|
|
|
|
return wx.BORDER_NONE
|
|
|
|
|
|
def UpdateParent(self):
|
|
"""
|
|
Updates the parent layout appearance, but only if this :class:`InfoBar` parent is **not** managed
|
|
by :class:`framemanager` or :class:`~lib.agw.aui.framemanager.AuiManager`.
|
|
"""
|
|
|
|
parent = self.GetParent()
|
|
parent.Layout()
|
|
parent.Refresh()
|
|
|
|
|
|
def DoHide(self):
|
|
""" Hides this :class:`InfoBar` with whatever hiding effect has been chosen. """
|
|
|
|
self.HideWithEffect(self.GetHideEffect(), self.GetEffectDuration())
|
|
|
|
handler = self.GetParent().GetEventHandler()
|
|
if CPP_AUI:
|
|
managers = (framemanager.AuiManager, wx.aui.AuiManager)
|
|
else:
|
|
managers = (framemanager.AuiManager, )
|
|
|
|
if not isinstance(handler, managers):
|
|
self.UpdateParent()
|
|
else:
|
|
pane = handler.GetPane(self)
|
|
pane.Show(False)
|
|
handler.Update()
|
|
|
|
|
|
def DoShow(self):
|
|
""" Shows this :class:`InfoBar` with whatever showing effect has been chosen. """
|
|
|
|
# re-layout the parent first so that the window expands into an already
|
|
# unoccupied by the other controls area: for this we need to change our
|
|
# internal visibility flag to force Layout() to take us into account(an
|
|
# alternative solution to this hack would be to temporarily set
|
|
# wx.RESERVE_SPACE_EVEN_IF_HIDDEN flag but it's not really better)
|
|
|
|
# just change the internal flag indicating that the window is visible,
|
|
# without really showing it
|
|
self.GetParent().Freeze()
|
|
|
|
wx.Control.Show(self)
|
|
|
|
# adjust the parent layout to account for us
|
|
self.UpdateParent()
|
|
|
|
# reset the flag back before really showing the window or it wouldn't be
|
|
# shown at all because it would believe itself already visible
|
|
wx.Control.Show(self, False)
|
|
self.GetParent().Thaw()
|
|
|
|
# finally do really show the window.
|
|
self.ShowWithEffect(self.GetShowEffect(), self.GetEffectDuration())
|
|
|
|
handler = self.GetParent().GetEventHandler()
|
|
|
|
if CPP_AUI:
|
|
managers = (framemanager.AuiManager, wx.aui.AuiManager)
|
|
else:
|
|
managers = (framemanager.AuiManager, )
|
|
|
|
if isinstance(handler, managers):
|
|
pane = handler.GetPane(self)
|
|
pane.Show(True)
|
|
handler.Update()
|
|
|
|
|
|
def ShowMessage(self, msg, flags=wx.ICON_INFORMATION):
|
|
"""
|
|
Show a message in the bar.
|
|
|
|
If the bar is currently hidden, it will be shown. Otherwise its message will be updated in place.
|
|
|
|
:param string `msg`: the text of the message;
|
|
:param integer `flags`: one of ``wx.ICON_NONE``, ``wx.ICON_INFORMATION`` (default), ``wx.ICON_QUESTION``,
|
|
``wx.ICON_WARNING`` or ``wx.ICON_ERROR`` values.
|
|
|
|
:note: These flags have the same meaning as in :class:`MessageDialog` for the generic version, i.e.
|
|
show (or not, in case of ``wx.ICON_NONE``) the corresponding icon in the bar but can be interpreted
|
|
by the native versions. For example, the GTK+ native implementation doesn't show icons at all but
|
|
uses this parameter to select the appropriate background colour for the notification.
|
|
"""
|
|
|
|
# first update the controls
|
|
icon = flags & wx.ICON_MASK
|
|
iconSize = 0
|
|
|
|
if not icon or icon == wx.ICON_NONE:
|
|
self._icon.Hide()
|
|
|
|
else: # do show an icon
|
|
bitmap = wx.ArtProvider.GetBitmap(FLAGS2ART[flags], wx.ART_BUTTON)
|
|
iconSize = bitmap.GetWidth() + wx.SizerFlags().Border().GetDefaultBorder()
|
|
self._icon.SetBitmap(bitmap)
|
|
self._icon.Show()
|
|
|
|
# notice the use of EscapeMnemonics() to ensure that "&" come through
|
|
# correctly
|
|
self._text.SetLabel(wx.Control.EscapeMnemonics(msg))
|
|
|
|
parentSize = self.GetParent().GetSize()
|
|
self._text.Wrap(parentSize.x - iconSize - wx.SizerFlags().Border().GetDefaultBorder())
|
|
|
|
# then show this entire window if not done yet
|
|
if not self.IsShown():
|
|
self.DoShow()
|
|
|
|
self.Layout()
|
|
|
|
|
|
def Dismiss(self):
|
|
"""
|
|
Hides the :class:`InfoBar` window.
|
|
|
|
This method hides the window and lays out the parent window to account for
|
|
its disappearance (unlike a simple `Hide()`), but only if this :class:`InfoBar`
|
|
parent is **not** managed by :class:`framemanager` or :class:`~lib.agw.aui.framemanager.AuiManager`.
|
|
"""
|
|
|
|
self.DoHide()
|
|
|
|
|
|
def AddButton(self, btnid, label='', bitmap=wx.NullBitmap):
|
|
"""
|
|
Adds a button to be shown in the info bar.
|
|
|
|
The button added by this method will be shown to the right of the text (in LTR layout),
|
|
with each successive button being added to the right of the previous one. If any buttons
|
|
are added to the info bar using this method, the default `Close` button is not shown
|
|
as it is assumed that the extra buttons already allow the user to close it.
|
|
|
|
Clicking the button will generate a normal ``wx.wxEVT_COMMAND_BUTTON_CLICKED`` event which
|
|
can be handled as usual. The default handler in :class:`InfoBar` itself closes the window
|
|
whenever a button in it is clicked so if you wish the info bar to be hidden when the button
|
|
is clicked, simply call `event.Skip()` in the button handler to let the base class handler
|
|
do it (calling :meth:`~InfoBar.Dismiss` explicitly works too, of course). On the other hand, if you don't
|
|
skip the event, the info bar will remain opened so make sure to do it for at least some
|
|
buttons to allow the user to close it.
|
|
|
|
:param integer `btnid`: id of the button. It will be used in the button message clicking
|
|
this button will generate;
|
|
:param string `label`: the label of the button. It may only be empty if `btnid` is one of
|
|
the stock ids in which case the corresponding stock label will be used;
|
|
:param `bitmap`: if not equal to :class:`NullBitmap`, a valid :class:`Bitmap` image to show beside
|
|
the button text.
|
|
|
|
:note:
|
|
|
|
Notice that the generic :class:`InfoBar` implementation handles the button events itself
|
|
and so they are not propagated to the info bar parent and you need to either inherit from
|
|
:class:`InfoBar` and handle them in your derived class or use `self.Bind(...)` to handle the
|
|
button events in the parent frame.
|
|
|
|
"""
|
|
|
|
sizer = self.GetSizer()
|
|
|
|
if not sizer:
|
|
raise Exception("must be created first")
|
|
|
|
# user-added buttons replace the standard close button so remove it if we
|
|
# hadn't done it yet
|
|
if sizer.Detach(self._button):
|
|
self._button.Hide()
|
|
|
|
button = wx.Button(self, btnid, label)
|
|
|
|
if bitmap.IsOk():
|
|
# Add the bitmap to the button
|
|
button.SetBitmap(bitmap, wx.LEFT)
|
|
button.SetBitmapMargins((2, 2)) # default is 4 but that seems too big to me.
|
|
|
|
if wx.Platform == '__WXMAC__':
|
|
# smaller buttons look better in the(narrow)info bar under OS X
|
|
button.SetWindowVariant(wx.WINDOW_VARIANT_SMALL)
|
|
|
|
sizer.Add(button, wx.SizerFlags().Centre().DoubleBorder())
|
|
|
|
if self.IsShown():
|
|
self.UpdateParent()
|
|
|
|
|
|
def RemoveButton(self, btnid):
|
|
"""
|
|
Remove a button previously added by :meth:`~InfoBar.AddButton`.
|
|
|
|
:param integer `btnid`: id of the button to remove. If more than one button with the
|
|
same id is used in the :class:`InfoBar` (which is in any case not recommended), the last,
|
|
i.e. most recently added, button with this `id` is removed.
|
|
"""
|
|
|
|
sizer = self.GetSizer()
|
|
|
|
if not sizer:
|
|
raise Exception("must be created first")
|
|
|
|
# iterate over the sizer items in reverse order to find the last added
|
|
# button with this id(ids of all buttons should be unique anyhow but if
|
|
# they are repeated removing the last added one probably makes more sense)
|
|
items = sizer.GetChildren()
|
|
|
|
for item in reversed(items):
|
|
# if we reached the spacer separating the buttons from the text
|
|
# preceding them without finding our button,it must mean it's not
|
|
# there at all
|
|
if item.IsSpacer():
|
|
raise Exception("button with id %d not found"%btnid)
|
|
|
|
# check if we found our button
|
|
window = item.GetWindow()
|
|
if window.GetId() == btnid:
|
|
sizer.Detach(window)
|
|
window.Destroy()
|
|
break
|
|
|
|
# check if there are any custom buttons left
|
|
if list(sizer.GetChildren())[-1].IsSpacer():
|
|
# if the last item is the spacer,none are left so restore the
|
|
# standard close button
|
|
sizer.Add(self._button, wx.SizerFlags().Centre().DoubleBorder())
|
|
self._button.Show()
|
|
|
|
|
|
def OnButton(self, event):
|
|
"""
|
|
Default event handler for the `Close` button in :class:`InfoBar`.
|
|
|
|
:param `event`: a :class:`CommandEvent` to be processed.
|
|
|
|
:note:
|
|
|
|
Notice that the generic :class:`InfoBar` implementation handles the button events itself
|
|
and so they are not propagated to the info bar parent and you need to either inherit from
|
|
:class:`InfoBar` and handle them in your derived class or use `self.Bind(...)` to handle the
|
|
button events in the parent frame.
|
|
"""
|
|
|
|
self.DoHide()
|
|
|
|
|
|
def SetShowHideEffects(self, showEffect, hideEffect):
|
|
"""
|
|
Set the effects to use when showing and hiding the bar.
|
|
|
|
Either or both of the parameters can be set to ``wx.SHOW_EFFECT_NONE`` to disable using
|
|
effects entirely.
|
|
|
|
By default, the info bar uses ``wx.SHOW_EFFECT_SLIDE_TO_BOTTOM`` effect for showing itself
|
|
and ``wx.SHOW_EFFECT_SLIDE_TO_TOP`` for hiding if it is the first element of the containing
|
|
sizer and reverse effects if it's the last one. If it is neither the first nor the last element,
|
|
no effect is used to avoid the use of an inappropriate one and this function must be called
|
|
if an effect is desired.
|
|
|
|
:param integer `showEffect`: the effect to use when showing the bar;
|
|
:param integer `hideEffect`: the effect to use when hiding the bar.
|
|
|
|
The `showEffect` and `hideEffect` parameters can take one of the following bit:
|
|
|
|
==================================== ===========================================================
|
|
`ShowEffect` Flag Description
|
|
==================================== ===========================================================
|
|
``SHOW_EFFECT_NONE`` No effect, equivalent to normal `Show()` or `Hide()` call.
|
|
``SHOW_EFFECT_ROLL_TO_LEFT`` Roll window to the left.
|
|
``SHOW_EFFECT_ROLL_TO_RIGHT`` Roll window to the right.
|
|
``SHOW_EFFECT_ROLL_TO_TOP`` Roll window to the top.
|
|
``SHOW_EFFECT_ROLL_TO_BOTTOM`` Roll window to the bottom.
|
|
``SHOW_EFFECT_SLIDE_TO_LEFT`` Slide window to the left.
|
|
``SHOW_EFFECT_SLIDE_TO_RIGHT`` Slide window to the right.
|
|
``SHOW_EFFECT_SLIDE_TO_TOP`` Slide window to the top.
|
|
``SHOW_EFFECT_SLIDE_TO_BOTTOM`` Slide window to the bottom.
|
|
``SHOW_EFFECT_BLEND`` Fade in or out effect.
|
|
``SHOW_EFFECT_EXPAND`` Expanding or collapsing effect.
|
|
==================================== ===========================================================
|
|
|
|
"""
|
|
|
|
self._showEffect = showEffect
|
|
self._hideEffect = hideEffect
|
|
|
|
|
|
def SetEffectDuration(self, duration):
|
|
"""
|
|
Sets the duration of the animation used when showing or hiding the bar.
|
|
|
|
By default, 500ms duration is used.
|
|
|
|
:param integer `duration`: duration of the animation, in milliseconds.
|
|
"""
|
|
|
|
self._effectDuration = duration
|
|
|
|
|
|
def GetEffectDuration(self):
|
|
""" Return the effect animation duration currently used, in milliseconds. """
|
|
|
|
return self._effectDuration
|
|
|
|
|
|
if __name__ == '__main__':
|
|
|
|
import wx
|
|
|
|
class MyFrame(wx.Frame):
|
|
|
|
def __init__(self, parent):
|
|
|
|
wx.Frame.__init__(self, parent, -1, 'InfoBar Demo')
|
|
|
|
self._infoBar = InfoBar(self)
|
|
|
|
sizer = wx.BoxSizer(wx.VERTICAL)
|
|
sizer.Add(self._infoBar, wx.SizerFlags().Expand())
|
|
|
|
panel = wx.Panel(self)
|
|
sizer.Add(panel, 1, wx.EXPAND)
|
|
|
|
# ... Add other frame controls to the sizer ...
|
|
self.SetSizer(sizer)
|
|
|
|
wx.CallLater(2000, self.SomeMethod)
|
|
|
|
|
|
def SomeMethod(self):
|
|
|
|
self._infoBar.ShowMessage("Something happened", wx.ICON_INFORMATION)
|
|
|
|
|
|
# our normal wxApp-derived class, as usual
|
|
|
|
app = wx.App(0)
|
|
|
|
frame = MyFrame(None)
|
|
app.SetTopWindow(frame)
|
|
frame.Show()
|
|
|
|
app.MainLoop()
|
|
|