mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 21:22:27 -06:00
68 lines
2.5 KiB
Python
68 lines
2.5 KiB
Python
from pandac.PandaModules import *
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from direct.interval.IntervalGlobal import *
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import DistributedCCharBase
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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from toontown.toonbase import ToontownGlobals
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import CharStateDatas
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from direct.fsm import StateData
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from direct.task import Task
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from toontown.toonbase import TTLocalizer
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class DistributedDonaldDock(DistributedCCharBase.DistributedCCharBase):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedDonaldDock')
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def __init__(self, cr):
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try:
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self.DistributedDonaldDock_initialized
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except:
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self.DistributedDonaldDock_initialized = 1
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DistributedCCharBase.DistributedCCharBase.__init__(self, cr, TTLocalizer.DonaldDock, 'dw')
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self.fsm = ClassicFSM.ClassicFSM('DistributedDonaldDock', [State.State('Off', self.enterOff, self.exitOff, ['Neutral']), State.State('Neutral', self.enterNeutral, self.exitNeutral, ['Off'])], 'Off', 'Off')
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self.fsm.enterInitialState()
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self.nametag.setText(TTLocalizer.Donald)
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self.handleHolidays()
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def disable(self):
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self.fsm.requestFinalState()
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DistributedCCharBase.DistributedCCharBase.disable(self)
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taskMgr.remove('enterNeutralTask')
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del self.neutralDoneEvent
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del self.neutral
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self.fsm.requestFinalState()
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def delete(self):
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try:
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self.DistributedDonaldDock_deleted
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except:
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self.DistributedDonaldDock_deleted = 1
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del self.fsm
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DistributedCCharBase.DistributedCCharBase.delete(self)
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def generate(self):
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DistributedCCharBase.DistributedCCharBase.generate(self)
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boat = base.cr.playGame.hood.loader.boat
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self.setPos(0, -1, 3.95)
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self.reparentTo(boat)
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self.neutralDoneEvent = self.taskName('DonaldDock-neutral-done')
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self.neutral = CharStateDatas.CharNeutralState(self.neutralDoneEvent, self)
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self.fsm.request('Neutral')
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def enterOff(self):
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pass
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def exitOff(self):
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pass
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def enterNeutral(self):
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self.notify.debug('Neutral ' + self.getName() + '...')
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self.neutral.enter()
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self.acceptOnce(self.neutralDoneEvent, self.__decideNextState)
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def exitNeutral(self):
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self.ignore(self.neutralDoneEvent)
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self.neutral.exit()
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def __decideNextState(self, doneStatus):
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self.fsm.request('Neutral')
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