mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 13:12:30 -06:00
211 lines
8.3 KiB
Python
211 lines
8.3 KiB
Python
from pandac import PandaModules as PM
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from direct.directnotify.DirectNotifyGlobal import directNotify
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from direct.task.Task import Task
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from otp.level import LevelConstants
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from otp.otpbase import OTPGlobals
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from toontown.cogdominium.DistCogdoLevelGame import DistCogdoLevelGame
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from toontown.cogdominium import CogdoCraneGameConsts as GameConsts
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from toontown.cogdominium.CogdoCraneGameBase import CogdoCraneGameBase
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from toontown.toonbase import ToontownTimer
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from toontown.toonbase import TTLocalizer as TTL
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from toontown.toonbase import ToontownGlobals
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class DistCogdoCraneGame(CogdoCraneGameBase, DistCogdoLevelGame):
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notify = directNotify.newCategory('DistCogdoCraneGame')
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def __init__(self, cr):
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DistCogdoLevelGame.__init__(self, cr)
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self.cranes = {}
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self.moneyBags = {}
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def getTitle(self):
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return TTL.CogdoCraneGameTitle
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def getInstructions(self):
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return TTL.CogdoCraneGameInstructions
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def announceGenerate(self):
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DistCogdoLevelGame.announceGenerate(self)
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self.timer = ToontownTimer.ToontownTimer()
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self.timer.stash()
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if __dev__:
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self._durationChangedEvent = self.uniqueName('durationChanged')
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def disable(self):
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self.timer.destroy()
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self.timer = None
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DistCogdoLevelGame.disable(self)
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return
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def enterLoaded(self):
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DistCogdoLevelGame.enterLoaded(self)
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self.lightning = loader.loadModel('phase_10/models/cogHQ/CBLightning.bam')
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self.magnet = loader.loadModel('phase_10/models/cogHQ/CBMagnet.bam')
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self.craneArm = loader.loadModel('phase_10/models/cogHQ/CBCraneArm.bam')
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self.controls = loader.loadModel('phase_10/models/cogHQ/CBCraneControls.bam')
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self.stick = loader.loadModel('phase_10/models/cogHQ/CBCraneStick.bam')
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self.cableTex = self.craneArm.findTexture('MagnetControl')
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self.moneyBag = loader.loadModel('phase_10/models/cashbotHQ/MoneyBag')
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self.geomRoot = PM.NodePath('geom')
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self.sceneRoot = self.geomRoot.attachNewNode('sceneRoot')
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self.sceneRoot.setPos(35.84, -115.46, 6.46)
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self.physicsMgr = PM.PhysicsManager()
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integrator = PM.LinearEulerIntegrator()
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self.physicsMgr.attachLinearIntegrator(integrator)
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fn = PM.ForceNode('gravity')
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self.fnp = self.geomRoot.attachNewNode(fn)
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gravity = PM.LinearVectorForce(0, 0, GameConsts.Settings.Gravity.get())
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fn.addForce(gravity)
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self.physicsMgr.addLinearForce(gravity)
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self._gravityForce = gravity
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self._gravityForceNode = fn
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def getSceneRoot(self):
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return self.sceneRoot
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def privGotSpec(self, levelSpec):
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DistCogdoLevelGame.privGotSpec(self, levelSpec)
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levelMgr = self.getEntity(LevelConstants.LevelMgrEntId)
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self.endVault = levelMgr.geom
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self.endVault.reparentTo(self.geomRoot)
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self.endVault.findAllMatches('**/MagnetArms').detach()
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self.endVault.findAllMatches('**/Safes').detach()
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self.endVault.findAllMatches('**/MagnetControlsAll').detach()
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cn = self.endVault.find('**/wallsCollision').node()
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cn.setIntoCollideMask(OTPGlobals.WallBitmask | ToontownGlobals.PieBitmask | PM.BitMask32.lowerOn(3) << 21)
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walls = self.endVault.find('**/RollUpFrameCillison')
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walls.detachNode()
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self.evWalls = self.replaceCollisionPolysWithPlanes(walls)
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self.evWalls.reparentTo(self.endVault)
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self.evWalls.stash()
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floor = self.endVault.find('**/EndVaultFloorCollision')
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floor.detachNode()
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self.evFloor = self.replaceCollisionPolysWithPlanes(floor)
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self.evFloor.reparentTo(self.endVault)
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self.evFloor.setName('floor')
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plane = PM.CollisionPlane(PM.Plane(PM.Vec3(0, 0, 1), PM.Point3(0, 0, -50)))
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planeNode = PM.CollisionNode('dropPlane')
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planeNode.addSolid(plane)
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planeNode.setCollideMask(ToontownGlobals.PieBitmask)
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self.geomRoot.attachNewNode(planeNode)
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def replaceCollisionPolysWithPlanes(self, model):
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newCollisionNode = PM.CollisionNode('collisions')
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newCollideMask = PM.BitMask32(0)
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planes = []
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collList = model.findAllMatches('**/+CollisionNode')
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if not collList:
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collList = [model]
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for cnp in collList:
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cn = cnp.node()
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if not isinstance(cn, PM.CollisionNode):
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self.notify.warning('Not a collision node: %s' % repr(cnp))
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break
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newCollideMask = newCollideMask | cn.getIntoCollideMask()
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for i in range(cn.getNumSolids()):
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solid = cn.getSolid(i)
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if isinstance(solid, PM.CollisionPolygon):
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plane = PM.Plane(solid.getPlane())
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planes.append(plane)
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else:
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self.notify.warning('Unexpected collision solid: %s' % repr(solid))
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newCollisionNode.addSolid(plane)
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newCollisionNode.setIntoCollideMask(newCollideMask)
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threshold = 0.1
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planes.sort(lambda p1, p2: p1.compareTo(p2, threshold))
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lastPlane = None
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for plane in planes:
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if lastPlane == None or plane.compareTo(lastPlane, threshold) != 0:
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cp = PM.CollisionPlane(plane)
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newCollisionNode.addSolid(cp)
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lastPlane = plane
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return PM.NodePath(newCollisionNode)
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def exitLoaded(self):
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self.fnp.removeNode()
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self.physicsMgr.clearLinearForces()
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self.geomRoot.removeNode()
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self._gravityForce = None
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self._gravityForceNode = None
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DistCogdoLevelGame.exitLoaded(self)
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return
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def toCraneMode(self):
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if self.cr:
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place = self.cr.playGame.getPlace()
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if place and hasattr(place, 'fsm'):
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place.setState('crane')
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def enterVisible(self):
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DistCogdoLevelGame.enterVisible(self)
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self.geomRoot.reparentTo(render)
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def placeEntranceElev(self, elev):
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elev.setPos(-10.63, -113.64, 6.03)
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elev.setHpr(90, 0, 0)
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def enterGame(self):
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DistCogdoLevelGame.enterGame(self)
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self._physicsTask = taskMgr.add(self._doPhysics, self.uniqueName('physics'), priority=25)
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self.evWalls.stash()
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self._startTimer()
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if __dev__:
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self.accept(self._durationChangedEvent, self._startTimer)
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def _startTimer(self):
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timeLeft = GameConsts.Settings.GameDuration.get() - self.getCurrentGameTime()
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self.timer.posInTopRightCorner()
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self.timer.setTime(timeLeft)
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self.timer.countdown(timeLeft, self.timerExpired)
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self.timer.unstash()
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def _doPhysics(self, task):
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dt = globalClock.getDt()
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self.physicsMgr.doPhysics(dt)
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return Task.cont
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def exitGame(self):
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if __dev__:
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self.ignore(self._durationChangedEvent)
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DistCogdoLevelGame.exitGame(self)
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self._physicsTask.remove()
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def enterFinish(self):
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DistCogdoLevelGame.enterFinish(self)
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timeLeft = 10 - (globalClock.getRealTime() - self.getFinishTime())
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self.timer.setTime(timeLeft)
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self.timer.countdown(timeLeft, self.timerExpired)
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self.timer.unstash()
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def timerExpired(self):
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pass
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if __dev__:
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def _handleGameDurationChanged(self, gameDuration):
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messenger.send(self._durationChangedEvent)
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def _handleGravityChanged(self, gravity):
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self.physicsMgr.removeLinearForce(self._gravityForce)
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self._gravityForceNode.removeForce(self._gravityForce)
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self._gravityForce = PM.LinearVectorForce(0, 0, gravity)
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self.physicsMgr.addLinearForce(self._gravityForce)
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self._gravityForceNode.addForce(self._gravityForce)
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def _handleEmptyFrictionCoefChanged(self, coef):
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for crane in self.cranes.itervalues():
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crane._handleEmptyFrictionCoefChanged(coef)
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def _handleRopeLinkMassChanged(self, mass):
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for crane in self.cranes.itervalues():
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crane._handleRopeLinkMassChanged(mass)
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def _handleMagnetMassChanged(self, mass):
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for crane in self.cranes.itervalues():
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crane._handleMagnetMassChanged(mass)
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def _handleMoneyBagGrabHeightChanged(self, height):
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for moneyBag in self.moneyBags.itervalues():
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moneyBag._handleMoneyBagGrabHeightChanged(height)
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