mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 21:22:27 -06:00
278 lines
8.2 KiB
Python
278 lines
8.2 KiB
Python
from direct.directnotify import DirectNotifyGlobal
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from direct.showbase.PythonUtil import invertDictLossless
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from toontown.coghq import CountryClubRoomSpecs
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from toontown.toonbase import ToontownGlobals
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from direct.showbase.PythonUtil import normalDistrib, lerp
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import random
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def printAllBossbotInfo():
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print 'roomId: roomName'
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for roomId, roomName in CountryClubRoomSpecs.BossbotCountryClubRoomId2RoomName.items():
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print '%s: %s' % (roomId, roomName)
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print '\nroomId: numBattles'
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for roomId, numBattles in CountryClubRoomSpecs.roomId2numBattles.items():
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print '%s: %s' % (roomId, numBattles)
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print '\ncountryClubId floor roomIds'
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printCountryClubRoomIds()
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print '\ncountryClubId floor numRooms'
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printNumRooms()
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print '\ncountryClubId floor numForcedBattles'
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printNumBattles()
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def iterateBossbotCountryClubs(func):
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from toontown.toonbase import ToontownGlobals
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for countryClubId in [ToontownGlobals.BossbotCountryClubIntA, ToontownGlobals.BossbotCountryClubIntB, ToontownGlobals.BossbotCountryClubIntC]:
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for floorNum in xrange(ToontownGlobals.CountryClubNumFloors[countryClubId]):
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func(CountryClubLayout(countryClubId, floorNum))
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def printCountryClubInfo():
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def func(ml):
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print ml
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iterateBossbotCountryClubs(func)
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def printCountryClubRoomIds():
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def func(ml):
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print ml.getCountryClubId(), ml.getFloorNum(), ml.getRoomIds()
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iterateBossbotCountryClubs(func)
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def printCountryClubRoomNames():
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def func(ml):
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print ml.getCountryClubId(), ml.getFloorNum(), ml.getRoomNames()
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iterateBossbotCountryClubs(func)
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def printNumRooms():
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def func(ml):
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print ml.getCountryClubId(), ml.getFloorNum(), ml.getNumRooms()
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iterateBossbotCountryClubs(func)
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def printNumBattles():
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def func(ml):
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print ml.getCountryClubId(), ml.getFloorNum(), ml.getNumBattles()
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iterateBossbotCountryClubs(func)
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ClubLayout3_0 = [(0, 2, 5, 9, 17), (0, 2, 4, 9, 17), (0, 2, 5, 9, 18)]
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ClubLayout3_1 = [(0, 2, 5, 9, 17), (0, 2, 4, 9, 17), (0, 2, 5, 9, 18)]
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ClubLayout3_2 = [(0, 2, 4, 9, 17), (0, 2, 4, 9, 17), (0, 2, 6, 9, 18)]
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ClubLayout6_0 = [(0, 22, 4, 29, 17),
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(0, 22, 5, 29, 17),
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(0, 22, 6, 29, 17),
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(0, 22, 5, 29, 17),
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(0, 22, 6, 29, 17),
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(0, 22, 5, 29, 18)]
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ClubLayout6_1 = [(0, 22, 4, 29, 17),
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(0, 22, 6, 29, 17),
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(0, 22, 4, 29, 17),
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(0, 22, 6, 29, 17),
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(0, 22, 4, 29, 17),
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(0, 22, 6, 29, 18)]
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ClubLayout6_2 = [(0, 22, 4, 29, 17),
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(0, 22, 6, 29, 17),
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(0, 22, 5, 29, 17),
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(0, 22, 6, 29, 17),
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(0, 22, 5, 29, 17),
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(0, 22, 7, 29, 18)]
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ClubLayout9_0 = [(0, 32, 4, 39, 17),
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(0, 32, 5, 39, 17),
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(0, 32, 6, 39, 17),
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(0, 32, 7, 39, 17),
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(0, 32, 5, 39, 17),
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(0, 32, 6, 39, 17),
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(0, 32, 7, 39, 17),
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(0, 32, 7, 39, 17),
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(0, 32, 6, 39, 18)]
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ClubLayout9_1 = [(0, 32, 4, 39, 17),
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(0, 32, 5, 39, 17),
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(0, 32, 6, 39, 17),
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(0, 32, 7, 39, 17),
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(0, 32, 5, 39, 17),
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(0, 32, 6, 39, 17),
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(0, 32, 7, 39, 17),
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(0, 32, 7, 39, 17),
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(0, 32, 7, 39, 18)]
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ClubLayout9_2 = [(0, 32, 5, 39, 17),
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(0, 32, 5, 39, 17),
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(0, 32, 6, 39, 17),
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(0, 32, 6, 39, 17),
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(0, 32, 5, 39, 17),
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(0, 32, 5, 39, 17),
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(0, 32, 6, 39, 17),
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(0, 32, 6, 39, 17),
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(0, 32, 7, 39, 18)]
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countryClubLayouts = [ClubLayout3_0,
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ClubLayout3_1,
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ClubLayout3_2,
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ClubLayout6_0,
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ClubLayout6_1,
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ClubLayout6_2,
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ClubLayout9_0,
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ClubLayout9_1,
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ClubLayout9_2]
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testLayout = [ClubLayout3_0,
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ClubLayout3_0,
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ClubLayout3_0,
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ClubLayout6_0,
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ClubLayout6_0,
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ClubLayout6_0,
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ClubLayout9_0,
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ClubLayout9_0,
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ClubLayout9_0]
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countryClubLayouts = testLayout
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class CountryClubLayout:
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notify = DirectNotifyGlobal.directNotify.newCategory('CountryClubLayout')
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def __init__(self, countryClubId, floorNum, layoutIndex):
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self.countryClubId = countryClubId
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self.floorNum = floorNum
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self.layoutIndex = layoutIndex
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self.roomIds = []
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self.hallways = []
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self.numRooms = 1 + ToontownGlobals.CountryClubNumRooms[self.countryClubId][0]
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self.numHallways = self.numRooms - 1 + 1
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self.roomIds = countryClubLayouts[layoutIndex][floorNum]
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hallwayRng = self.getRng()
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connectorRoomNames = CountryClubRoomSpecs.BossbotCountryClubConnectorRooms
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for i in xrange(self.numHallways):
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self.hallways.append(hallwayRng.choice(connectorRoomNames))
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def _genFloorLayout(self):
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rng = self.getRng()
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startingRoomIDs = CountryClubRoomSpecs.BossbotCountryClubEntranceIDs
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middleRoomIDs = CountryClubRoomSpecs.BossbotCountryClubMiddleRoomIDs
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finalRoomIDs = CountryClubRoomSpecs.BossbotCountryClubFinalRoomIDs
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numBattlesLeft = ToontownGlobals.CountryClubNumBattles[self.countryClubId]
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finalRoomId = rng.choice(finalRoomIDs)
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numBattlesLeft -= CountryClubRoomSpecs.getNumBattles(finalRoomId)
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middleRoomIds = []
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middleRoomsLeft = self.numRooms - 2
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numBattles2middleRoomIds = invertDictLossless(CountryClubRoomSpecs.middleRoomId2numBattles)
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allBattleRooms = []
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for num, roomIds in numBattles2middleRoomIds.items():
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if num > 0:
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allBattleRooms.extend(roomIds)
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while 1:
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allBattleRoomIds = list(allBattleRooms)
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rng.shuffle(allBattleRoomIds)
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battleRoomIds = self._chooseBattleRooms(numBattlesLeft,
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allBattleRoomIds)
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if battleRoomIds is not None:
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break
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CountryClubLayout.notify.info('could not find a valid set of battle rooms, trying again')
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middleRoomIds.extend(battleRoomIds)
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middleRoomsLeft -= len(battleRoomIds)
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if middleRoomsLeft > 0:
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actionRoomIds = numBattles2middleRoomIds[0]
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for i in xrange(middleRoomsLeft):
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roomId = rng.choice(actionRoomIds)
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actionRoomIds.remove(roomId)
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middleRoomIds.append(roomId)
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roomIds = []
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roomIds.append(rng.choice(startingRoomIDs))
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middleRoomIds.sort()
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print 'middleRoomIds=%s' % middleRoomIds
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roomIds.extend(middleRoomIds)
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roomIds.append(finalRoomId)
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return roomIds
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def getNumRooms(self):
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return len(self.roomIds)
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def getRoomId(self, n):
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return self.roomIds[n]
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def getRoomIds(self):
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return self.roomIds[:]
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def getRoomNames(self):
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names = []
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for roomId in self.roomIds:
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names.append(CountryClubRoomSpecs.BossbotCountryClubRoomId2RoomName[roomId])
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return names
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def getNumHallways(self):
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return len(self.hallways)
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def getHallwayModel(self, n):
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return self.hallways[n]
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def getNumBattles(self):
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numBattles = 0
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for roomId in self.getRoomIds():
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numBattles += CountryClubRoomSpecs.roomId2numBattles[roomId]
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return numBattles
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def getCountryClubId(self):
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return self.countryClubId
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def getFloorNum(self):
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return self.floorNum
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def getRng(self):
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return random.Random(self.countryClubId * self.floorNum)
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def _chooseBattleRooms(self, numBattlesLeft, allBattleRoomIds, baseIndex = 0, chosenBattleRooms = None):
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if chosenBattleRooms is None:
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chosenBattleRooms = []
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while baseIndex < len(allBattleRoomIds):
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nextRoomId = allBattleRoomIds[baseIndex]
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baseIndex += 1
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newNumBattlesLeft = numBattlesLeft - CountryClubRoomSpecs.middleRoomId2numBattles[nextRoomId]
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if newNumBattlesLeft < 0:
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continue
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elif newNumBattlesLeft == 0:
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chosenBattleRooms.append(nextRoomId)
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return chosenBattleRooms
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chosenBattleRooms.append(nextRoomId)
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result = self._chooseBattleRooms(newNumBattlesLeft, allBattleRoomIds, baseIndex, chosenBattleRooms)
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if result is not None:
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return result
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else:
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del chosenBattleRooms[-1:]
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else:
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return
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return
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def __str__(self):
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return 'CountryClubLayout: id=%s, layoutIndex=%s, floor=%s, numRooms=%s, numBattles=%s' % (self.countryClubId,
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self.layoutIndex,
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self.floorNum,
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self.getNumRooms(),
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self.getNumBattles())
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def __repr__(self):
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return str(self)
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