Poodletooth-iLand/toontown/coghq/DistributedCogHQDoor.py
2015-03-03 17:10:12 -05:00

98 lines
4.2 KiB
Python

from direct.interval.IntervalGlobal import *
from direct.distributed.ClockDelta import *
from toontown.toonbase import ToontownGlobals
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM
from toontown.building import DistributedDoor
from toontown.hood import ZoneUtil
from toontown.building import FADoorCodes
from toontown.building import DoorTypes
from toontown.toonbase import TTLocalizer
from toontown.toontowngui import TeaserPanel
class DistributedCogHQDoor(DistributedDoor.DistributedDoor):
def __init__(self, cr):
DistributedDoor.DistributedDoor.__init__(self, cr)
self.openSfx = base.loadSfx('phase_9/audio/sfx/CHQ_door_open.ogg')
self.closeSfx = base.loadSfx('phase_9/audio/sfx/CHQ_door_close.ogg')
def wantsNametag(self):
return 0
def getRequestStatus(self):
zoneId = self.otherZoneId
request = {'loader': ZoneUtil.getBranchLoaderName(zoneId),
'where': ZoneUtil.getToonWhereName(zoneId),
'how': 'doorIn',
'hoodId': ZoneUtil.getHoodId(zoneId),
'zoneId': zoneId,
'shardId': None,
'avId': -1,
'allowRedirect': 0,
'doorDoId': self.otherDoId}
return request
def enterClosing(self, ts):
doorFrameHoleRight = self.findDoorNode('doorFrameHoleRight')
if doorFrameHoleRight.isEmpty():
self.notify.warning('enterClosing(): did not find doorFrameHoleRight')
return
rightDoor = self.findDoorNode('rightDoor')
if rightDoor.isEmpty():
self.notify.warning('enterClosing(): did not find rightDoor')
return
otherNP = self.getDoorNodePath()
trackName = 'doorClose-%d' % self.doId
if self.rightSwing:
h = 100
else:
h = -100
self.finishDoorTrack()
self.doorTrack = Parallel(Sequence(LerpHprInterval(nodePath=rightDoor, duration=1.0, hpr=VBase3(0, 0, 0), startHpr=VBase3(h, 0, 0), other=otherNP, blendType='easeInOut'), Func(doorFrameHoleRight.hide), Func(self.hideIfHasFlat, rightDoor)), Sequence(Wait(0.5), SoundInterval(self.closeSfx, node=rightDoor)), name=trackName)
self.doorTrack.start(ts)
if hasattr(self, 'done'):
request = self.getRequestStatus()
messenger.send('doorDoneEvent', [request])
def exitDoorEnterClosing(self, ts):
doorFrameHoleLeft = self.findDoorNode('doorFrameHoleLeft')
if doorFrameHoleLeft.isEmpty():
self.notify.warning('enterOpening(): did not find flatDoors')
return
if ZoneUtil.isInterior(self.zoneId):
doorFrameHoleLeft.setColor(1.0, 1.0, 1.0, 1.0)
if self.leftSwing:
h = -100
else:
h = 100
leftDoor = self.findDoorNode('leftDoor')
if not leftDoor.isEmpty():
otherNP = self.getDoorNodePath()
trackName = 'doorExitTrack-%d' % self.doId
self.doorExitTrack = Parallel(Sequence(LerpHprInterval(nodePath=leftDoor, duration=1.0, hpr=VBase3(0, 0, 0), startHpr=VBase3(h, 0, 0), other=otherNP, blendType='easeInOut'), Func(doorFrameHoleLeft.hide), Func(self.hideIfHasFlat, leftDoor)), Sequence(Wait(0.5), SoundInterval(self.closeSfx, node=leftDoor)), name=trackName)
self.doorExitTrack.start(ts)
def setZoneIdAndBlock(self, zoneId, block):
self.zoneId = zoneId
self.block = block
canonicalZoneId = ZoneUtil.getCanonicalZoneId(zoneId)
if canonicalZoneId in (ToontownGlobals.BossbotHQ, ToontownGlobals.BossbotLobby):
self.doorX = 1.0
def enterDoor(self):
if self.allowedToEnter():
messenger.send('DistributedDoor_doorTrigger')
self.sendUpdate('requestEnter')
else:
place = base.cr.playGame.getPlace()
if place:
place.fsm.request('stopped')
self.dialog = TeaserPanel.TeaserPanel(pageName='cogHQ', doneFunc=self.handleOkTeaser)
def doorTrigger(self, args = None):
if localAvatar.hasActiveBoardingGroup():
rejectText = TTLocalizer.BoardingCannotLeaveZone
localAvatar.boardingParty.showMe(rejectText)
return
DistributedDoor.DistributedDoor.doorTrigger(self, args)