mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 21:22:27 -06:00
189 lines
7.1 KiB
Python
189 lines
7.1 KiB
Python
from pandac.PandaModules import *
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from toontown.toonbase.ToontownGlobals import *
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from direct.distributed.ClockDelta import *
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from direct.interval.IntervalGlobal import *
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import random
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from otp.level import DistributedLevel
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from direct.directnotify import DirectNotifyGlobal
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import FactoryBase
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import FactoryEntityCreator
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import FactorySpecs
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from otp.level import LevelSpec
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from otp.level import LevelConstants
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from toontown.toonbase import TTLocalizer
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from toontown.coghq import FactoryCameraViews
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from direct.controls.ControlManager import CollisionHandlerRayStart
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from otp.ai.MagicWordGlobal import *
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from toontown.nametag.NametagGlobals import *
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from toontown.chat.ChatGlobals import CFThought, CFTimeout
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if __dev__:
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from otp.level import EditorGlobals
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class DistributedFactory(DistributedLevel.DistributedLevel, FactoryBase.FactoryBase):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedFactory')
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def __init__(self, cr):
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DistributedLevel.DistributedLevel.__init__(self, cr)
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FactoryBase.FactoryBase.__init__(self)
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self.suitIds = []
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self.suits = []
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self.reserveSuits = []
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self.joiningReserves = []
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self.suitsInitialized = 0
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self.goonClipPlanes = {}
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base.localAvatar.physControls.setCollisionRayHeight(10.0)
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def createEntityCreator(self):
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return FactoryEntityCreator.FactoryEntityCreator(level=self)
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def generate(self):
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self.notify.debug('generate')
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DistributedLevel.DistributedLevel.generate(self)
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self.factoryViews = FactoryCameraViews.FactoryCameraViews(self)
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base.localAvatar.chatMgr.chatInputSpeedChat.addFactoryMenu()
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if __dev__:
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bboard.post(EditorGlobals.EditTargetPostName, self)
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self.accept('SOSPanelEnter', self.handleSOSPanel)
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def delete(self):
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DistributedLevel.DistributedLevel.delete(self)
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base.localAvatar.chatMgr.chatInputSpeedChat.removeFactoryMenu()
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self.factoryViews.delete()
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del self.factoryViews
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self.ignore('SOSPanelEnter')
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if __dev__:
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bboard.removeIfEqual(EditorGlobals.EditTargetPostName, self)
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base.localAvatar.physControls.setCollisionRayHeight(CollisionHandlerRayStart)
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def setFactoryId(self, id):
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FactoryBase.FactoryBase.setFactoryId(self, id)
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def setForemanConfronted(self, avId):
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if avId == base.localAvatar.doId:
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return
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av = base.cr.identifyFriend(avId)
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if av is None:
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return
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base.localAvatar.setSystemMessage(avId, TTLocalizer.ForemanConfrontedMsg % av.getName())
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return
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def setDefeated(self):
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self.notify.info('setDefeated')
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messenger.send('FactoryWinEvent')
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def levelAnnounceGenerate(self):
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self.notify.debug('levelAnnounceGenerate')
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DistributedLevel.DistributedLevel.levelAnnounceGenerate(self)
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specModule = FactorySpecs.getFactorySpecModule(self.factoryId)
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factorySpec = LevelSpec.LevelSpec(specModule)
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if __dev__:
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typeReg = self.getEntityTypeReg()
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factorySpec.setEntityTypeReg(typeReg)
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DistributedLevel.DistributedLevel.initializeLevel(self, factorySpec)
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def privGotSpec(self, levelSpec):
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if __dev__:
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if not levelSpec.hasEntityTypeReg():
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typeReg = self.getEntityTypeReg()
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levelSpec.setEntityTypeReg(typeReg)
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firstSetZoneDoneEvent = self.cr.getNextSetZoneDoneEvent()
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def handleFirstSetZoneDone():
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base.factoryReady = 1
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messenger.send('FactoryReady')
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self.acceptOnce(firstSetZoneDoneEvent, handleFirstSetZoneDone)
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modelCount = len(levelSpec.getAllEntIds())
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loader.beginBulkLoad('factory', TTLocalizer.HeadingToFactoryTitle % TTLocalizer.FactoryNames[self.factoryId], modelCount, 1, TTLocalizer.TIP_COGHQ, self.factoryId)
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DistributedLevel.DistributedLevel.privGotSpec(self, levelSpec)
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loader.endBulkLoad('factory')
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def printPos(self = self):
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pos = base.localAvatar.getPos(self.getZoneNode(self.lastToonZone))
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h = base.localAvatar.getH(self.getZoneNode(self.lastToonZone))
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print 'factory pos: %s, h: %s, zone %s' % (repr(pos), h, self.lastToonZone)
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posStr = 'X: %.3f' % pos[0] + '\nY: %.3f' % pos[1] + '\nZ: %.3f' % pos[2] + '\nH: %.3f' % h + '\nZone: %s' % str(self.lastToonZone)
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base.localAvatar.setChatAbsolute(posStr, CFThought | CFTimeout)
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self.accept('f2', printPos)
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base.localAvatar.setCameraCollisionsCanMove(1)
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self.acceptOnce('leavingFactory', self.announceLeaving)
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def handleSOSPanel(self, panel):
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avIds = []
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for avId in self.avIdList:
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if base.cr.doId2do.get(avId):
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avIds.append(avId)
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panel.setFactoryToonIdList(avIds)
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def disable(self):
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self.notify.debug('disable')
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base.localAvatar.setCameraCollisionsCanMove(0)
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if hasattr(self, 'suits'):
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del self.suits
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if hasattr(self, 'relatedObjectMgrRequest') and self.relatedObjectMgrRequest:
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self.cr.relatedObjectMgr.abortRequest(self.relatedObjectMgrRequest)
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del self.relatedObjectMgrRequest
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DistributedLevel.DistributedLevel.disable(self)
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def setSuits(self, suitIds, reserveSuitIds):
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oldSuitIds = list(self.suitIds)
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self.suitIds = suitIds
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self.reserveSuitIds = reserveSuitIds
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newSuitIds = []
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for suitId in self.suitIds:
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if suitId not in oldSuitIds:
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newSuitIds.append(suitId)
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if len(newSuitIds):
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def bringOutOfReserve(suits):
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for suit in suits:
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if suit:
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suit.comeOutOfReserve()
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self.relatedObjectMgrRequest = self.cr.relatedObjectMgr.requestObjects(newSuitIds, bringOutOfReserve)
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def reservesJoining(self):
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pass
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def getCogSpec(self, cogId):
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cogSpecModule = FactorySpecs.getCogSpecModule(self.factoryId)
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return cogSpecModule.CogData[cogId]
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def getReserveCogSpec(self, cogId):
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cogSpecModule = FactorySpecs.getCogSpecModule(self.factoryId)
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return cogSpecModule.ReserveCogData[cogId]
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def getBattleCellSpec(self, battleCellId):
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cogSpecModule = FactorySpecs.getCogSpecModule(self.factoryId)
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return cogSpecModule.BattleCells[battleCellId]
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def getFloorOuchLevel(self):
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return 2
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def getGoonPathId(self):
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return 'sellbotFactory'
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def getTaskZoneId(self):
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return self.factoryId
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def getBossTaunt(self):
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return TTLocalizer.FactoryBossTaunt
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def getBossBattleTaunt(self):
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return TTLocalizer.FactoryBossBattleTaunt
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@magicWord(category=CATEGORY_PROGRAMMER, types=[int])
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def factoryWarp(zoneNum):
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"""
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Warp to a specific factory zone.
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"""
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factory = [base.cr.doFind('DistributedFactory'), base.cr.doFind('DistributedMegaCorp')]
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for f in factory:
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if (not f) or (not isinstance(f, DistributedFactory)):
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return 'You must be in a factory.'
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factory = f
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factory.warpToZone(zoneNum)
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return 'Warped to zone: %d' % zoneNum
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