mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 13:12:30 -06:00
77 lines
1.9 KiB
Python
77 lines
1.9 KiB
Python
import random
|
|
|
|
from direct.distributed import ClockDelta
|
|
from direct.task import Task
|
|
from toontown.coghq import LaserGameBase
|
|
|
|
|
|
class LaserGameRoll(LaserGameBase.LaserGameBase):
|
|
def __init__(self, funcSuccess, funcFail, funcSendGrid, funcSetGrid):
|
|
LaserGameBase.LaserGameBase.__init__(self, funcSuccess, funcFail, funcSendGrid, funcSetGrid)
|
|
self.setGridSize(5, 5)
|
|
self.blankGrid()
|
|
|
|
|
|
def win(self):
|
|
if not self.finshed:
|
|
self.blankGrid()
|
|
self.funcSendGrid()
|
|
|
|
LaserGameBase.LaserGameBase.win(self)
|
|
|
|
|
|
def lose(self):
|
|
self.blankGrid()
|
|
self.funcSendGrid()
|
|
LaserGameBase.LaserGameBase.lose(self)
|
|
|
|
|
|
def startGrid(self):
|
|
LaserGameBase.LaserGameBase.startGrid(self)
|
|
for column in xrange(0, self.gridNumX):
|
|
for row in xrange(0, self.gridNumY):
|
|
tile = random.choice([
|
|
10,
|
|
13])
|
|
self.gridData[column][row] = tile
|
|
|
|
|
|
for column in xrange(0, self.gridNumX):
|
|
self.gridData[column][self.gridNumY - 1] = 12
|
|
|
|
|
|
|
|
def hit(self, hitX, hitY, oldx = -1, oldy = -1):
|
|
if self.finshed:
|
|
return None
|
|
|
|
if self.gridData[hitX][hitY] == 10:
|
|
self.gridData[hitX][hitY] = 13
|
|
elif self.gridData[hitX][hitY] == 13:
|
|
self.gridData[hitX][hitY] = 10
|
|
|
|
if self.checkForWin():
|
|
self.win()
|
|
else:
|
|
self.funcSendGrid()
|
|
|
|
|
|
def checkForWin(self):
|
|
count1 = 0
|
|
count2 = 0
|
|
for column in xrange(0, self.gridNumX):
|
|
for row in xrange(0, self.gridNumY):
|
|
if self.gridData[column][row] == 10:
|
|
count1 += 1
|
|
continue
|
|
if self.gridData[column][row] == 13:
|
|
count2 += 1
|
|
continue
|
|
|
|
|
|
if count1 and count2:
|
|
return 0
|
|
else:
|
|
return 1
|
|
|
|
|