mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 21:22:27 -06:00
35 lines
1.4 KiB
Python
35 lines
1.4 KiB
Python
from direct.directnotify import DirectNotifyGlobal
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from toontown.fishing import BingoGlobals
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from toontown.fishing import BingoCardBase
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class FourCornerBingo(BingoCardBase.BingoCardBase):
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notify = DirectNotifyGlobal.directNotify.newCategory('FourCornerBingo')
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corners = [0,
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BingoGlobals.CARD_ROWS - 1,
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BingoGlobals.CARD_COLS * (BingoGlobals.CARD_ROWS - 1),
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BingoGlobals.CARD_COLS * BingoGlobals.CARD_ROWS - 1]
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def __init__(self, cardSize = BingoGlobals.CARD_SIZE, rowSize = BingoGlobals.CARD_ROWS, colSize = BingoGlobals.CARD_COLS):
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BingoCardBase.BingoCardBase.__init__(self, cardSize, rowSize, colSize)
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self.gameType = BingoGlobals.FOURCORNER_CARD
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def checkForWin(self, id):
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corners = self.corners
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if self.cellCheck(corners[0]) and self.cellCheck(corners[1]) and self.cellCheck(corners[2]) and self.cellCheck(corners[3]):
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return BingoGlobals.WIN
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return BingoGlobals.NO_UPDATE
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def checkForColor(self, id):
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topLeft, topRight, bottomLeft, bottomRight = (0, 0, 0, 0)
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if id == self.corners[0]:
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topLeft = 1
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elif id == self.corners[1]:
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topRight = 1
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elif id == self.corners[2]:
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bottomLeft = 1
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elif id == self.corners[3]:
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bottomRight = 1
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return topLeft or topRight or bottomLeft or bottomRight
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def checkForBingo(self):
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return self.checkForWin(0)
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