mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 13:12:30 -06:00
132 lines
5 KiB
Python
132 lines
5 KiB
Python
import math
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from pandac.PandaModules import NodePath, Point3
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import PartyGlobals
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inverse_e = 1.0 / math.e
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def getCogDistanceUnitsFromCenter(distance):
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return int(round(distance * (PartyGlobals.CogActivityArenaLength / 2.0)))
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class CameraManager:
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nextID = 0
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def __init__(self, cameraNP):
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self.cameraNP = cameraNP
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self.id = CameraManager.nextID
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CameraManager.nextID += 1
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self.otherNP = render
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self.lookAtNP = NodePath('CameraManager%d.lookAtNP' % self.id)
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self.lookAtEnabled = False
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self.targetPos = Point3(0.0, 0.0, 0.0)
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self.targetLookAtPos = Point3(0.0, 1.0, 0.0)
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self.enabled = False
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self.rate = 10.0
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def destroy(self):
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if self.enabled:
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self.setEnabled(False)
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self.lookAtNP.removeNode()
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del self.lookAtNP
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del self.targetPos
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del self.targetLookAtPos
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del self.otherNP
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def setEnabled(self, enabled):
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if enabled != self.enabled:
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if enabled:
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taskMgr.add(self.updateTask, 'CameraManager%d.update' % self.id)
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else:
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taskMgr.remove('CameraManager%d.update' % self.id)
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self.enabled = enabled
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def setTargetPos(self, p):
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self.targetPos = p
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def setPos(self, p):
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self.targetPos = p
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self.cameraNP.setPos(self.otherNP, p)
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def setTargetLookAtPos(self, p):
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self.lookAtEnabled = True
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self.targetLookAtPos = p
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def setLookAtPos(self, p):
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self.lookAtEnabled = True
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self.targetLookAtPos = p
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self.lookAtNP.setPos(p)
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def setHpr(self, hpr):
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self.lookAtEnabled = False
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self.cameraNP.setHpr(self.otherNP, hpr)
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def updateTask(self, task):
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newCameraPos = self.rateInterpolate(self.cameraNP.getPos(self.otherNP), self.targetPos)
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self.cameraNP.setPos(self.otherNP, newCameraPos)
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if self.lookAtEnabled:
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newLookAtPos = self.rateInterpolate(self.lookAtNP.getPos(self.otherNP), self.targetLookAtPos)
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self.lookAtNP.setPos(self.otherNP, newLookAtPos)
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self.cameraNP.lookAt(self.lookAtNP)
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return task.cont
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def rateInterpolate(self, currentPos, targetPos):
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dt = globalClock.getDt()
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vec = currentPos - targetPos
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return targetPos + vec * inverse_e ** (dt * self.rate)
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class StrafingControl:
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def __init__(self, player):
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self.player = player
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self.defaultOffset = Point3(1.0, -7.5, self.player.toon.getHeight() + 1.0)
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def destroy(self):
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self.player = None
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del self.player
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self.defaultOffset = None
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del self.defaultOffset
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return
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def update(self):
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self.player.tempNP.setPos(self.player.locator, self.player.toon.getPos() + self.defaultOffset)
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self.player.cameraManager.setTargetPos(self.player.tempNP.getPos(render))
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self.player.tempNP.setPos(self.player.locator, self.player.toon.getPos() + self.defaultOffset + Point3(0, 20, 0))
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self.player.cameraManager.setTargetLookAtPos(self.player.tempNP.getPos(render))
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if not self.player._aimMode and self.player.input.throwPiePressed:
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self.toggleAim()
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if self.player._aimMode and not self.player.input.throwPiePressed and (self.player.input.upPressed or self.player.input.downPressed or self.player.input.leftPressed or self.player.input.rightPressed):
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self.toggleAim()
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if not self.player._aimMode:
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if not (self.player.input.upPressed or self.player.input.downPressed or self.player.input.leftPressed or self.player.input.rightPressed):
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self.player.faceForward()
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return
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if self.player.input.throwPiePressed:
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self.player.gui.updatePiePowerMeter(self.player.getPieThrowingPower(globalClock.getFrameTime()))
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def toggleAim(self):
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self.player._aimMode = not self.player._aimMode
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if not self.player._aimMode:
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self.player.orthoWalking = True
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self.player.orthoWalk.start()
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self.player._rotation = 0.0
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self.player._prevRotation = 0.0
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self.player.gui.hidePiePowerMeter()
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self.player.toon.setH(0.0)
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else:
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self.player.orthoWalk.stop()
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self.player.orthoWalking = False
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self.player.toon.setH(0.0)
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self.player.gui.showPiePowerMeter()
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def enable(self):
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self.player._aimMode = False
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camera.wrtReparentTo(self.player.locator)
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self.player.cameraManager.setEnabled(True)
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activityView = self.player.activity.view
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pos = activityView.teamCamPosLocators[self.player.team].getPos(render)
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aim = activityView.teamCamAimLocators[self.player.team].getPos(render)
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self.player.cameraManager.setPos(pos)
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self.player.cameraManager.setLookAtPos(aim)
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self.player.tempNP.reparentTo(self.player.locator)
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self.player.tempNP.setPos(self.player.locator, self.player.toon.getPos() + self.defaultOffset)
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self.player.cameraManager.setTargetPos(self.player.tempNP.getPos(render))
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