mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-26 13:12:30 -06:00
500 lines
19 KiB
Python
500 lines
19 KiB
Python
from pandac.PandaModules import *
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from direct.distributed.ClockDelta import *
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from direct.task.Task import Task
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from direct.interval.IntervalGlobal import *
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from TrolleyConstants import *
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from toontown.golf import GolfGlobals
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from toontown.toonbase import ToontownGlobals
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from direct.distributed import DistributedObject
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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from toontown.distributed import DelayDelete
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from direct.task.Task import Task
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from direct.showbase import PythonUtil
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from toontown.toontowngui import TeaserPanel
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from toontown.toon import ToonDNA
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from toontown.hood import ZoneUtil
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class DistributedGolfKart(DistributedObject.DistributedObject):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedGolfKart')
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SeatOffsets = ((0.5, -0.5, 0),
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(-0.5, -0.5, 0),
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(0.5, 0.5, 0),
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(-0.5, 0.5, 0))
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JumpOutOffsets = ((3, 5, 0),
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(1.5, 4, 0),
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(-1.5, 4, 0),
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(-3, 4, 0))
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KART_ENTER_TIME = 400
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def __init__(self, cr):
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DistributedObject.DistributedObject.__init__(self, cr)
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self.localToonOnBoard = 0
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self.trolleyCountdownTime = base.config.GetFloat('trolley-countdown-time', TROLLEY_COUNTDOWN_TIME)
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self.fsm = ClassicFSM.ClassicFSM('DistributedTrolley', [State.State('off', self.enterOff, self.exitOff, ['entering',
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'waitEmpty',
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'waitCountdown',
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'leaving']),
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State.State('entering', self.enterEntering, self.exitEntering, ['waitEmpty']),
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State.State('waitEmpty', self.enterWaitEmpty, self.exitWaitEmpty, ['waitCountdown']),
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State.State('waitCountdown', self.enterWaitCountdown, self.exitWaitCountdown, ['waitEmpty', 'leaving']),
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State.State('leaving', self.enterLeaving, self.exitLeaving, ['entering'])], 'off', 'off')
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self.fsm.enterInitialState()
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self.trolleyAwaySfx = base.loadSfx('phase_4/audio/sfx/SZ_trolley_away.ogg')
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self.trolleyBellSfx = base.loadSfx('phase_4/audio/sfx/SZ_trolley_bell.ogg')
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self.__toonTracks = {}
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self.avIds = [0,
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0,
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0,
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0]
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self.kartModelPath = 'phase_6/models/golf/golf_cart3.bam'
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def generate(self):
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DistributedObject.DistributedObject.generate(self)
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self.loader = self.cr.playGame.hood.loader
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if self.loader:
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self.notify.debug('Loader has been loaded')
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self.notify.debug(str(self.loader))
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else:
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self.notify.debug('Loader has not been loaded')
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self.golfKart = render.attachNewNode('golfKartNode')
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self.kart = loader.loadModel(self.kartModelPath)
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self.kart.setPos(0, 0, 0)
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self.kart.setScale(1)
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self.kart.reparentTo(self.golfKart)
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self.golfKart.reparentTo(self.loader.geom)
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self.wheels = self.kart.findAllMatches('**/wheelNode*')
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self.numWheels = self.wheels.getNumPaths()
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trolleyExitBellInterval = SoundInterval(self.trolleyBellSfx, node=self.golfKart)
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trolleyExitAwayInterval = SoundInterval(self.trolleyAwaySfx, node=self.golfKart)
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def announceGenerate(self):
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DistributedObject.DistributedObject.announceGenerate(self)
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self.golfKartSphereNode = self.golfKart.attachNewNode(CollisionNode('golfkart_sphere_%d' % self.getDoId()))
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self.golfKartSphereNode.node().addSolid(CollisionSphere(0, 0, 0, 2))
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angle = self.startingHpr[0]
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angle -= 90
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radAngle = deg2Rad(angle)
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unitVec = Vec3(math.cos(radAngle), math.sin(radAngle), 0)
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unitVec *= 45.0
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self.endPos = self.startingPos + unitVec
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dist = Vec3(self.endPos - self.enteringPos).length()
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wheelAngle = dist / (4.8 * 1.4 * math.pi) * 360
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self.kartEnterAnimateInterval = Parallel(LerpHprInterval(self.wheels[0], 5.0, Vec3(self.wheels[0].getH(), wheelAngle, self.wheels[0].getR())), LerpHprInterval(self.wheels[1], 5.0, Vec3(self.wheels[1].getH(), wheelAngle, self.wheels[1].getR())), LerpHprInterval(self.wheels[2], 5.0, Vec3(self.wheels[2].getH(), wheelAngle, self.wheels[2].getR())), LerpHprInterval(self.wheels[3], 5.0, Vec3(self.wheels[3].getH(), wheelAngle, self.wheels[3].getR())), name='KartAnimate')
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trolleyExitTrack1 = Parallel(LerpPosInterval(self.golfKart, 5.0, self.endPos), self.kartEnterAnimateInterval, name='KartExitTrack')
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self.trolleyExitTrack = Sequence(trolleyExitTrack1, Func(self.hideSittingToons))
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self.trolleyEnterTrack = Sequence(LerpPosInterval(self.golfKart, 5.0, self.startingPos, startPos=self.enteringPos))
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def disable(self):
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DistributedObject.DistributedObject.disable(self)
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self.fsm.request('off')
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self.clearToonTracks()
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del self.wheels
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del self.numWheels
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del self.golfKartSphereNode
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self.notify.debug('Deleted self loader ' + str(self.getDoId()))
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del self.loader
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self.golfKart.removeNode()
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self.kart.removeNode()
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del self.kart
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del self.golfKart
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self.trolleyEnterTrack.pause()
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self.trolleyEnterTrack = None
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del self.kartEnterAnimateInterval
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del self.trolleyEnterTrack
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self.trolleyExitTrack.pause()
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self.trolleyExitTrack = None
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del self.trolleyExitTrack
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return
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def delete(self):
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self.notify.debug('Golf kart getting deleted: %s' % self.getDoId())
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del self.trolleyAwaySfx
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del self.trolleyBellSfx
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DistributedObject.DistributedObject.delete(self)
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del self.fsm
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def setState(self, state, timestamp):
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self.fsm.request(state, [globalClockDelta.localElapsedTime(timestamp)])
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def handleEnterTrolleySphere(self, collEntry):
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self.notify.debug('Entering Trolley Sphere....')
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self.loader.place.detectedTrolleyCollision()
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def allowedToEnter(self):
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if hasattr(base, 'ttAccess') and base.ttAccess and base.ttAccess.canAccess():
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return True
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return False
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def handleEnterGolfKartSphere(self, collEntry):
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self.notify.debug('Entering Golf Kart Sphere.... %s' % self.getDoId())
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if self.allowedToEnter():
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self.loader.place.detectedGolfKartCollision(self)
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else:
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place = base.cr.playGame.getPlace()
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if place:
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place.fsm.request('stopped')
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self.dialog = TeaserPanel.TeaserPanel(pageName='golf', doneFunc=self.handleOkTeaser)
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def handleOkTeaser(self):
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self.dialog.destroy()
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del self.dialog
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place = base.cr.playGame.getPlace()
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if place:
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place.fsm.request('walk')
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def handleEnterTrolley(self):
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toon = base.localAvatar
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self.sendUpdate('requestBoard', [])
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def handleEnterGolfKart(self):
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toon = base.localAvatar
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self.sendUpdate('requestBoard', [])
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def fillSlot0(self, avId):
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self.fillSlot(0, avId)
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def fillSlot1(self, avId):
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self.fillSlot(1, avId)
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def fillSlot2(self, avId):
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self.fillSlot(2, avId)
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def fillSlot3(self, avId):
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self.fillSlot(3, avId)
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def fillSlot(self, index, avId):
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self.avIds[index] = avId
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if avId == 0:
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pass
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else:
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if avId == base.localAvatar.getDoId():
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self.loader.place.trolley.fsm.request('boarding', [self.golfKart])
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self.localToonOnBoard = 1
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if avId == base.localAvatar.getDoId():
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self.loader.place.trolley.fsm.request('boarded')
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if avId in self.cr.doId2do:
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toon = self.cr.doId2do[avId]
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toon.stopSmooth()
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toon.wrtReparentTo(self.golfKart)
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sitStartDuration = toon.getDuration('sit-start')
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jumpTrack = self.generateToonJumpTrack(toon, index)
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track = Sequence(jumpTrack, Func(toon.setAnimState, 'Sit', 1.0), Func(self.clearToonTrack, avId), name=toon.uniqueName('fillTrolley'), autoPause=1)
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track.delayDelete = DelayDelete.DelayDelete(toon, 'GolfKart.fillSlot')
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self.storeToonTrack(avId, track)
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track.start()
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else:
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self.notify.warning('toon: ' + str(avId) + " doesn't exist, and" + ' cannot board the trolley!')
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def emptySlot0(self, avId, timestamp):
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self.emptySlot(0, avId, timestamp)
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def emptySlot1(self, avId, timestamp):
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self.emptySlot(1, avId, timestamp)
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def emptySlot2(self, avId, timestamp):
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self.emptySlot(2, avId, timestamp)
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def emptySlot3(self, avId, timestamp):
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self.emptySlot(3, avId, timestamp)
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def notifyToonOffTrolley(self, toon):
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toon.setAnimState('neutral', 1.0)
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if toon == base.localAvatar:
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self.loader.place.trolley.handleOffTrolley()
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self.localToonOnBoard = 0
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else:
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toon.startSmooth()
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def emptySlot(self, index, avId, timestamp):
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if avId == 0:
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pass
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else:
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self.avIds[index] = 0
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if avId in self.cr.doId2do:
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toon = self.cr.doId2do[avId]
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toon.stopSmooth()
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sitStartDuration = toon.getDuration('sit-start')
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jumpOutTrack = self.generateToonReverseJumpTrack(toon, index)
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track = Sequence(jumpOutTrack, Func(self.notifyToonOffTrolley, toon), Func(self.clearToonTrack, avId), name=toon.uniqueName('emptyTrolley'), autoPause=1)
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track.delayDelete = DelayDelete.DelayDelete(toon, 'GolfKart.emptySlot')
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self.storeToonTrack(avId, track)
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track.start()
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if avId == base.localAvatar.getDoId():
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self.loader.place.trolley.fsm.request('exiting')
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else:
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self.notify.warning('toon: ' + str(avId) + " doesn't exist, and" + ' cannot exit the trolley!')
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def rejectBoard(self, avId):
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self.loader.place.trolley.handleRejectBoard()
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def setMinigameZone(self, zoneId, minigameId):
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self.localToonOnBoard = 0
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messenger.send('playMinigame', [zoneId, minigameId])
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def setGolfZone(self, zoneId, courseId):
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self.localToonOnBoard = 0
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messenger.send('playGolf', [zoneId, courseId])
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def __enableCollisions(self):
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self.accept('entertrolley_sphere', self.handleEnterTrolleySphere)
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self.accept('enterTrolleyOK', self.handleEnterTrolley)
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self.accept('entergolfkart_sphere_%d' % self.getDoId(), self.handleEnterGolfKartSphere)
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self.accept('enterGolfKartOK_%d' % self.getDoId(), self.handleEnterGolfKart)
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self.golfKartSphereNode.setCollideMask(ToontownGlobals.WallBitmask)
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def __disableCollisions(self):
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self.ignore('entertrolley_sphere')
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self.ignore('enterTrolleyOK')
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self.ignore('entergolfkart_sphere_%d' % self.getDoId())
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self.ignore('enterTrolleyOK_%d' % self.getDoId())
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self.ignore('enterGolfKartOK_%d' % self.getDoId())
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self.golfKartSphereNode.setCollideMask(BitMask32(0))
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def enterOff(self):
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return None
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def exitOff(self):
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return None
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def enterEntering(self, ts):
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self.trolleyEnterTrack.start(ts)
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def exitEntering(self):
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self.trolleyEnterTrack.finish()
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def enterWaitEmpty(self, ts):
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self.__enableCollisions()
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def exitWaitEmpty(self):
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self.__disableCollisions()
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def enterWaitCountdown(self, ts):
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self.__enableCollisions()
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self.accept('trolleyExitButton', self.handleExitButton)
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self.clockNode = TextNode('trolleyClock')
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self.clockNode.setFont(ToontownGlobals.getSignFont())
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self.clockNode.setAlign(TextNode.ACenter)
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self.clockNode.setTextColor(0.9, 0.1, 0.1, 1)
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self.clockNode.setText('10')
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self.clock = self.golfKart.attachNewNode(self.clockNode)
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self.clock.setBillboardAxis()
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self.clock.setPosHprScale(0, -1, 7.0, -0.0, 0.0, 0.0, 2.0, 2.0, 2.0)
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if ts < self.trolleyCountdownTime:
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self.countdown(self.trolleyCountdownTime - ts)
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def timerTask(self, task):
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countdownTime = int(task.duration - task.time)
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timeStr = str(countdownTime)
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if self.clockNode.getText() != timeStr:
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self.clockNode.setText(timeStr)
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if task.time >= task.duration:
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return Task.done
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else:
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return Task.cont
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def countdown(self, duration):
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countdownTask = Task(self.timerTask)
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countdownTask.duration = duration
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taskMgr.remove(self.uniqueName('golfKartTimerTask'))
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return taskMgr.add(countdownTask, self.uniqueName('golfKartTimerTask'))
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def handleExitButton(self):
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self.sendUpdate('requestExit')
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def exitWaitCountdown(self):
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self.__disableCollisions()
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self.ignore('trolleyExitButton')
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taskMgr.remove(self.uniqueName('golfKartTimerTask'))
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self.clock.removeNode()
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del self.clock
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del self.clockNode
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def enterLeaving(self, ts):
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self.trolleyExitTrack.start(ts)
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if self.localToonOnBoard:
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if hasattr(self.loader.place, 'trolley') and self.loader.place.trolley:
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self.loader.place.trolley.fsm.request('trolleyLeaving')
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def exitLeaving(self):
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self.trolleyExitTrack.finish()
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def getStareAtNodeAndOffset(self):
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return (self.golfKart, Point3(0, 0, 4))
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def storeToonTrack(self, avId, track):
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self.clearToonTrack(avId)
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self.__toonTracks[avId] = track
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def clearToonTrack(self, avId):
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oldTrack = self.__toonTracks.get(avId)
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if oldTrack:
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oldTrack.pause()
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if self.__toonTracks.get(avId):
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DelayDelete.cleanupDelayDeletes(self.__toonTracks[avId])
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del self.__toonTracks[avId]
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def clearToonTracks(self):
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keyList = []
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for key in self.__toonTracks:
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keyList.append(key)
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for key in keyList:
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if key in self.__toonTracks:
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self.clearToonTrack(key)
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def setGolfCourse(self, golfCourse):
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self.golfCourse = golfCourse
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def setPosHpr(self, x, y, z, h, p, r):
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self.startingPos = Vec3(x, y, z)
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self.enteringPos = Vec3(x, y, z - 10)
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self.startingHpr = Vec3(h, 0, 0)
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self.golfKart.setPosHpr(x, y, z, h, 0, 0)
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def setColor(self, r, g, b):
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kartBody = self.kart.find('**/main_body')
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kartBody.setColor(r / 255.0, g / 255.0, b / 255.0, 1)
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cartBase = self.kart.find('**/cart_base*')
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red = r / 255.0
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green = g / 255.0
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blue = b / 255.0
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if red >= green and red > blue:
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s = (red - blue) / float(red)
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v = red
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if green > blue:
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h = (green - blue) / (red - blue)
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else:
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h = (green - blue) / (red - green)
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elif green >= blue:
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s = (green - blue) / float(green)
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v = green
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if red > blue:
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h = 2 + (blue - red) / (green - blue)
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else:
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h = 2 + (blue - red) / (green - red)
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else:
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if red > green:
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s = (blue - green) / blue
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h = 4 + (red - green) / (blue - green)
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else:
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s = (blue - red) / blue
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h = 4 + (red - green) / (blue - red)
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v = blue
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if h < 0:
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h *= 60
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h += 360
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h /= 60
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s /= 3
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if s == 0:
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red = green = blue = v
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else:
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i = int(h)
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f = h - i
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p = v * (1 - s)
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q = v * (1 - s * f)
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t = v * (1 - s * (1 - f))
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if i == 0:
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red = v
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green = t
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blue = p
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elif i == 1:
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red = q
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green = v
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blue = p
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elif i == 2:
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red = p
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green = v
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blue = t
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elif i == 3:
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red = p
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green = q
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blue = v
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elif i == 4:
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red = t
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green = p
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blue = v
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elif i == 5:
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red = v
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green = p
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blue = q
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cartBase.setColorScale(red, green, blue, 1)
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def generateToonJumpTrack(self, av, seatIndex):
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av.pose('sit', 47)
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hipOffset = av.getHipsParts()[2].getPos(av)
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def getToonJumpTrack(av, seatIndex):
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def getJumpDest(av = av, node = self.golfKart):
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dest = Point3(0, 0, 0)
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if hasattr(self, 'golfKart') and self.golfKart:
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dest = Vec3(self.golfKart.getPos(av.getParent()))
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seatNode = self.golfKart.find('**/seat' + str(seatIndex + 1))
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dest += seatNode.getPos(self.golfKart)
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dna = av.getStyle()
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dest -= hipOffset
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if seatIndex < 2:
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dest.setY(dest.getY() + 2 * hipOffset.getY())
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dest.setZ(dest.getZ() + 0.1)
|
|
else:
|
|
self.notify.warning('getJumpDestinvalid golfKart, returning (0,0,0)')
|
|
return dest
|
|
|
|
def getJumpHpr(av = av, node = self.golfKart):
|
|
hpr = Point3(0, 0, 0)
|
|
if hasattr(self, 'golfKart') and self.golfKart:
|
|
hpr = self.golfKart.getHpr(av.getParent())
|
|
if seatIndex < 2:
|
|
hpr.setX(hpr.getX() + 180)
|
|
else:
|
|
hpr.setX(hpr.getX())
|
|
angle = PythonUtil.fitDestAngle2Src(av.getH(), hpr.getX())
|
|
hpr.setX(angle)
|
|
else:
|
|
self.notify.warning('getJumpHpr invalid golfKart, returning (0,0,0)')
|
|
return hpr
|
|
|
|
toonJumpTrack = Parallel(ActorInterval(av, 'jump'), Sequence(Wait(0.43), Parallel(LerpHprInterval(av, hpr=getJumpHpr, duration=0.9), ProjectileInterval(av, endPos=getJumpDest, duration=0.9))))
|
|
return toonJumpTrack
|
|
|
|
def getToonSitTrack(av):
|
|
toonSitTrack = Sequence(ActorInterval(av, 'sit-start'), Func(av.loop, 'sit'))
|
|
return toonSitTrack
|
|
|
|
toonJumpTrack = getToonJumpTrack(av, seatIndex)
|
|
toonSitTrack = getToonSitTrack(av)
|
|
jumpTrack = Sequence(Parallel(toonJumpTrack, Sequence(Wait(1), toonSitTrack)), Func(av.wrtReparentTo, self.golfKart))
|
|
return jumpTrack
|
|
|
|
def generateToonReverseJumpTrack(self, av, seatIndex):
|
|
self.notify.debug('av.getH() = %s' % av.getH())
|
|
|
|
def getToonJumpTrack(av, destNode):
|
|
|
|
def getJumpDest(av = av, node = destNode):
|
|
dest = node.getPos(av.getParent())
|
|
dest += Vec3(*self.JumpOutOffsets[seatIndex])
|
|
return dest
|
|
|
|
def getJumpHpr(av = av, node = destNode):
|
|
hpr = node.getHpr(av.getParent())
|
|
hpr.setX(hpr.getX() + 180)
|
|
angle = PythonUtil.fitDestAngle2Src(av.getH(), hpr.getX())
|
|
hpr.setX(angle)
|
|
return hpr
|
|
|
|
toonJumpTrack = Parallel(ActorInterval(av, 'jump'), Sequence(Wait(0.1), Parallel(ProjectileInterval(av, endPos=getJumpDest, duration=0.9))))
|
|
return toonJumpTrack
|
|
|
|
toonJumpTrack = getToonJumpTrack(av, self.golfKart)
|
|
jumpTrack = Sequence(toonJumpTrack, Func(av.loop, 'neutral'), Func(av.wrtReparentTo, render))
|
|
return jumpTrack
|
|
|
|
def hideSittingToons(self):
|
|
for avId in self.avIds:
|
|
if avId:
|
|
av = base.cr.doId2do.get(avId)
|
|
if av:
|
|
av.hide()
|