mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-11-01 01:07:54 +00:00
224 lines
8.9 KiB
Python
Executable file
224 lines
8.9 KiB
Python
Executable file
from toontown.estate import DistributedStatuary
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from toontown.estate import DistributedLawnDecor
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from direct.directnotify import DirectNotifyGlobal
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from direct.showbase.ShowBase import *
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from panda3d.core import *
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from toontown.toon import Toon
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from toontown.toon import ToonDNA
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import GardenGlobals
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from toontown.toonbase import TTLocalizer
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from toontown.toonbase import ToontownGlobals
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from pandac.PandaModules import NodePath
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from pandac.PandaModules import Point3
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def dnaCodeFromToonDNA(dna):
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def findItemNumInList(wantItem, wantList):
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i = 0
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for item in wantList:
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if item == wantItem:
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break
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i += 1
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return i
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if dna.gender == 'f':
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genderTypeNum = 0
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else:
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genderTypeNum = 1
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legTypeNum = findItemNumInList(dna.legs, ToonDNA.toonLegTypes) << 1
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torsoTypeNum = findItemNumInList(dna.torso, ToonDNA.toonTorsoTypes) << 3
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headTypeNum = findItemNumInList(dna.head, ToonDNA.toonHeadTypes) << 7
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return headTypeNum | torsoTypeNum | legTypeNum | genderTypeNum
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class DistributedToonStatuary(DistributedStatuary.DistributedStatuary):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedToonStatuary')
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def __init__(self, cr):
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self.notify.debug('constructing DistributedToonStatuary')
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DistributedStatuary.DistributedStatuary.__init__(self, cr)
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self.toon = None
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return
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def loadModel(self):
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DistributedStatuary.DistributedStatuary.loadModel(self)
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self.model.setScale(self.worldScale * 1.5, self.worldScale * 1.5, self.worldScale)
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self.getToonPropertiesFromOptional()
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dna = ToonDNA.ToonDNA()
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dna.newToonFromProperties(self.headType, self.torsoType, self.legType, self.gender, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
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self.setupStoneToon(dna)
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self.poseToonFromTypeIndex(self.typeIndex)
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self.toon.reparentTo(self.model)
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def delete(self):
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self.deleteToon()
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DistributedStatuary.DistributedStatuary.delete(self)
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def setupStoneToon(self, dna):
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self.toon = Toon.Toon()
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self.toon.setPos(0, 0, 0)
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self.toon.setDNA(dna)
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self.toon.initializeBodyCollisions('toonStatue')
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self.toon.stopBlink()
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self.toon.stopLookAround()
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self.gender = self.toon.style.gender
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self.speciesType = self.toon.style.getAnimal()
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self.headType = self.toon.style.head
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self.removeTextures()
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self.setStoneTexture()
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self.toon.dropShadow.hide()
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self.toon.setZ(70)
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self.toon.setScale(20 / 1.5, 20 / 1.5, 20)
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def deleteToon(self):
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self.notify.debug('entering deleteToon')
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self.toon.delete()
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self.toon = None
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return
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def copyLocalAvatarToon(self):
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self.toon = Toon.Toon()
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self.toon.reparentTo(render)
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self.toon.setDNA(base.localAvatar.style)
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self.toon.setPos(base.localAvatar, 0, 0, 0)
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self.toon.pose('victory', 30)
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self.toon.setH(180)
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self.speciesType = self.toon.style.getAnimal()
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self.gender = self.toon.style.gender
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def setupCollision(self):
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DistributedStatuary.DistributedStatuary.setupCollision(self)
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self.colSphereNode.setScale(self.colSphereNode.getScale() * 1.5)
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def setupShadow(self):
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pass
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def removeTextures(self):
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for node in self.toon.findAllMatches('**/*'):
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node.setState(RenderState.makeEmpty())
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desatShirtTex = loader.loadTexture('phase_3/maps/desat_shirt_1.jpg')
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desatSleeveTex = loader.loadTexture('phase_3/maps/desat_sleeve_1.jpg')
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desatShortsTex = loader.loadTexture('phase_3/maps/desat_shorts_1.jpg')
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desatSkirtTex = loader.loadTexture('phase_3/maps/desat_skirt_1.jpg')
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if self.toon.hasLOD():
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for lodName in self.toon.getLODNames():
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torso = self.toon.getPart('torso', lodName)
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torsoTop = torso.find('**/torso-top')
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if torsoTop:
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torsoTop.setTexture(desatShirtTex, 1)
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sleeves = torso.find('**/sleeves')
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if sleeves:
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sleeves.setTexture(desatSleeveTex, 1)
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bottoms = torso.findAllMatches('**/torso-bot*')
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for bottomNum in xrange(0, bottoms.getNumPaths()):
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bottom = bottoms.getPath(bottomNum)
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if bottom:
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if self.toon.style.torso[1] == 's':
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bottom.setTexture(desatShortsTex, 1)
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else:
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bottom.setTexture(desatSkirtTex, 1)
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def setStoneTexture(self):
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gray = VBase4(1.6, 1.6, 1.6, 1)
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self.toon.setColor(gray, 10)
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stoneTex = loader.loadTexture('phase_5.5/maps/smoothwall_1.jpg')
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ts = TextureStage('ts')
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ts.setPriority(1)
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self.toon.setTexture(ts, stoneTex)
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tsDetail = TextureStage('tsDetail')
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tsDetail.setPriority(2)
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tsDetail.setSort(10)
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tsDetail.setCombineRgb(tsDetail.CMInterpolate, tsDetail.CSTexture, tsDetail.COSrcColor, tsDetail.CSPrevious, tsDetail.COSrcColor, tsDetail.CSConstant, tsDetail.COSrcColor)
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tsDetail.setColor(VBase4(0.5, 0.5, 0.5, 1))
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if self.toon.hasLOD():
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for lodName in self.toon.getLODNames():
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head = self.toon.getPart('head', lodName)
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eyes = head.find('**/eye*')
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if not eyes.isEmpty():
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eyes.setColor(Vec4(1.4, 1.4, 1.4, 0.3), 10)
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ears = head.find('**/ears*')
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animal = self.toon.style.getAnimal()
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if animal != 'dog':
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muzzle = head.find('**/muzzle*neutral')
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else:
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muzzle = head.find('**/muzzle*')
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if ears != ears.notFound():
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if self.speciesType == 'cat':
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ears.setTexture(tsDetail, stoneTex)
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elif self.speciesType == 'horse':
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pass
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elif self.speciesType == 'rabbit':
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ears.setTexture(tsDetail, stoneTex)
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elif self.speciesType == 'monkey':
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ears.setTexture(tsDetail, stoneTex)
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ears.setColor(VBase4(0.6, 0.9, 1, 1), 10)
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if muzzle != muzzle.notFound():
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muzzle.setTexture(tsDetail, stoneTex)
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if self.speciesType == 'dog':
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nose = head.find('**/nose')
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if nose != nose.notFound():
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nose.setTexture(tsDetail, stoneTex)
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tsLashes = TextureStage('tsLashes')
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tsLashes.setPriority(2)
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tsLashes.setMode(tsLashes.MDecal)
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if self.gender == 'f':
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if self.toon.hasLOD():
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head = self.toon.getPart('head', '1000')
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else:
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head = self.toon.getPart('head', 'lodRoot')
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if self.headType[1] == 'l':
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openString = 'open-long'
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closedString = 'closed-long'
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else:
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openString = 'open-short'
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closedString = 'closed-short'
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lashesOpen = head.find('**/' + openString)
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lashesClosed = head.find('**/' + closedString)
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if lashesOpen != lashesOpen.notFound():
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lashesOpen.setTexture(tsLashes, stoneTex)
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lashesOpen.setColor(VBase4(1, 1, 1, 0.4), 10)
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if lashesClosed != lashesClosed.notFound():
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lashesClosed.setTexture(tsLashes, stoneTex)
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lashesClosed.setColor(VBase4(1, 1, 1, 0.4), 10)
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def setOptional(self, optional):
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self.optional = optional
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def getToonPropertiesFromOptional(self):
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genderTypeNum = self.optional & 1
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legTypeNum = (self.optional & 6) >> 1
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torsoTypeNum = (self.optional & 120) >> 3
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headTypeNum = (self.optional & 65408) >> 7
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if genderTypeNum == 0:
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self.gender = 'f'
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else:
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self.gender = 'm'
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if legTypeNum <= len(ToonDNA.toonLegTypes):
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self.legType = ToonDNA.toonLegTypes[legTypeNum]
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if torsoTypeNum <= len(ToonDNA.toonTorsoTypes):
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self.torsoType = ToonDNA.toonTorsoTypes[torsoTypeNum]
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if headTypeNum <= len(ToonDNA.toonHeadTypes):
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self.headType = ToonDNA.toonHeadTypes[headTypeNum]
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def poseToonFromTypeIndex(self, typeIndex):
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if typeIndex == 205:
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self.toon.pose('wave', 18)
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elif typeIndex == 206:
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self.toon.pose('victory', 116)
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elif typeIndex == 207:
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self.toon.pose('bored', 96)
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elif typeIndex == 208:
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self.toon.pose('think', 59)
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def poseToonFromSpecialsIndex(self, specialsIndex):
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if specialsIndex == 105:
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self.toon.pose('wave', 18)
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elif specialsIndex == 106:
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self.toon.pose('victory', 116)
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elif specialsIndex == 107:
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self.toon.pose('bored', 96)
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elif specialsIndex == 108:
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self.toon.pose('think', 59)
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