mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-24 12:12:36 -06:00
692 lines
20 KiB
Python
Executable file
692 lines
20 KiB
Python
Executable file
# File: D (Python 2.4)
|
|
|
|
from direct.distributed.DistributedNodeAI import DistributedNodeAI
|
|
from direct.distributed.ClockDelta import *
|
|
from direct.fsm import ClassicFSM, State
|
|
from direct.fsm import State
|
|
from direct.fsm import StateData
|
|
from direct.distributed.ClockDelta import *
|
|
from toontown.safezone import ChineseCheckersBoard
|
|
|
|
class DistributedChineseCheckersAI(DistributedNodeAI):
|
|
|
|
def __init__(self, air, parent, name, x, y, z, h, p, r):
|
|
DistributedNodeAI.__init__(self, air)
|
|
self.name = name
|
|
self.air = air
|
|
self.setPos(x, y, z)
|
|
self.setHpr(h, p, r)
|
|
self.myPos = (x, y, z)
|
|
self.myHpr = (h, p, r)
|
|
self.board = ChineseCheckersBoard.ChineseCheckersBoard()
|
|
self.parent = self.air.doId2do[parent]
|
|
self.parentDo = parent
|
|
self.wantStart = []
|
|
self.playersPlaying = []
|
|
self.playersSitting = 0
|
|
self.playersTurn = 1
|
|
self.movesMade = 0
|
|
self.playersGamePos = [
|
|
None,
|
|
None,
|
|
None,
|
|
None,
|
|
None,
|
|
None]
|
|
self.wantTimer = True
|
|
self.timerEnd = 0
|
|
self.turnEnd = 0
|
|
self.playersObserving = []
|
|
self.winLaffPoints = 20
|
|
self.movesRequiredToWin = 10
|
|
self.zoneId = self.air.allocateZone()
|
|
self.generateOtpObject(air.districtId, self.zoneId, optionalFields = [
|
|
'setX',
|
|
'setY',
|
|
'setZ',
|
|
'setH',
|
|
'setP',
|
|
'setR'])
|
|
self.parent.setCheckersZoneId(self.zoneId)
|
|
self.startingPositions = [
|
|
[
|
|
0,
|
|
1,
|
|
2,
|
|
3,
|
|
4,
|
|
5,
|
|
6,
|
|
7,
|
|
8,
|
|
9],
|
|
[
|
|
10,
|
|
11,
|
|
12,
|
|
13,
|
|
23,
|
|
24,
|
|
25,
|
|
35,
|
|
36,
|
|
46],
|
|
[
|
|
65,
|
|
75,
|
|
76,
|
|
86,
|
|
87,
|
|
88,
|
|
98,
|
|
99,
|
|
100,
|
|
101],
|
|
[
|
|
111,
|
|
112,
|
|
113,
|
|
114,
|
|
115,
|
|
116,
|
|
117,
|
|
118,
|
|
119,
|
|
120],
|
|
[
|
|
74,
|
|
84,
|
|
85,
|
|
95,
|
|
96,
|
|
97,
|
|
107,
|
|
108,
|
|
109,
|
|
110],
|
|
[
|
|
19,
|
|
20,
|
|
21,
|
|
22,
|
|
32,
|
|
33,
|
|
34,
|
|
44,
|
|
45,
|
|
55]]
|
|
self.timerStart = None
|
|
self.fsm = ClassicFSM.ClassicFSM('ChineseCheckers', [
|
|
State.State('waitingToBegin', self.enterWaitingToBegin, self.exitWaitingToBegin, [
|
|
'playing']),
|
|
State.State('playing', self.enterPlaying, self.exitPlaying, [
|
|
'gameOver']),
|
|
State.State('gameOver', self.enterGameOver, self.exitGameOver, [
|
|
'waitingToBegin'])], 'waitingToBegin', 'waitingToBegin')
|
|
self.fsm.enterInitialState()
|
|
|
|
|
|
def announceGenerate(self):
|
|
self.parent.setGameDoId(self.doId)
|
|
|
|
|
|
def getTableDoId(self):
|
|
return self.parentDo
|
|
|
|
|
|
def delete(self):
|
|
self.fsm.requestFinalState()
|
|
self.board.delete()
|
|
self.playerSeatPos = None
|
|
del self.fsm
|
|
DistributedNodeAI.delete(self)
|
|
|
|
|
|
def requestSeatPositions(self):
|
|
avId = self.air.getAvatarIdFromSender()
|
|
self.sendUpdateToAvatarId(avId, 'announceSeatPositions', [
|
|
self.playerSeatPos])
|
|
self.sendUpdateToAvatarId(avId, 'sendTurn', [
|
|
self.playersTurn + 1])
|
|
|
|
|
|
def informGameOfPlayer(self):
|
|
self.playersSitting += 1
|
|
if self.playersSitting < 2:
|
|
self.timerEnd = 0
|
|
elif self.playersSitting == 2:
|
|
self.timerEnd = globalClock.getRealTime() + 60
|
|
elif self.playersSitting > 2:
|
|
pass
|
|
|
|
self.sendUpdate('setTimer', [
|
|
globalClockDelta.localToNetworkTime(self.timerEnd)])
|
|
|
|
|
|
def informGameOfPlayerLeave(self):
|
|
self.playersSitting -= 1
|
|
if self.playersSitting < 2 and self.fsm.getCurrentState().getName() == 'waitingToBegin':
|
|
self.timerEnd = 0
|
|
|
|
if self.playersSitting > 2 and self.fsm.getCurrentState().getName() == 'waitingToBegin':
|
|
pass
|
|
1
|
|
self.timerEnd = 0
|
|
if self.timerEnd != 0:
|
|
self.sendUpdate('setTimer', [
|
|
globalClockDelta.localToNetworkTime(self.timerEnd)])
|
|
else:
|
|
self.sendUpdate('setTimer', [
|
|
0])
|
|
|
|
|
|
def setGameCountdownTime(self):
|
|
self.timerEnd = globalClock.getRealTime() + 60
|
|
|
|
|
|
def setTurnCountdownTime(self):
|
|
self.turnEnd = globalClock.getRealTime() + 60
|
|
|
|
|
|
def getTimer(self):
|
|
if self.timerEnd != 0:
|
|
return 0
|
|
else:
|
|
return 0
|
|
|
|
|
|
def getTurnTimer(self):
|
|
return globalClockDelta.localToNetworkTime(self.turnEnd)
|
|
|
|
|
|
def requestTimer(self):
|
|
avId = self.air.getAvatarIdFromSender()
|
|
self.sendUpdateToAvatarId(avId, 'setTimer', [
|
|
globalClockDelta.localToNetworkTime(self.timerEnd)])
|
|
|
|
|
|
def handlePlayerExit(self, avId):
|
|
playerOrder = [
|
|
1,
|
|
4,
|
|
2,
|
|
5,
|
|
3,
|
|
6]
|
|
if avId in self.wantStart:
|
|
self.wantStart.remove(avId)
|
|
|
|
playstate = self.fsm.getStateNamed('playing')
|
|
if self.fsm.getCurrentState().getName() == 'playing':
|
|
gamePos = self.playersGamePos.index(avId)
|
|
self.playersGamePos[gamePos] = None
|
|
for x in self.board.squareList:
|
|
if x.getState() == gamePos + 1:
|
|
x.setState(0)
|
|
continue
|
|
|
|
self.sendGameState([])
|
|
if self.playersTurn == gamePos:
|
|
self.advancePlayerTurn()
|
|
self.d_sendTurn(self.playersTurn + 1)
|
|
|
|
remainingPlayers = 0
|
|
for x in self.playersGamePos:
|
|
if x != None:
|
|
remainingPlayers += 1
|
|
continue
|
|
|
|
if remainingPlayers == 1:
|
|
for x in self.playersGamePos:
|
|
if x != None:
|
|
self.clearBoard()
|
|
self.sendGameState([])
|
|
if self.movesMade >= self.movesRequiredToWin:
|
|
self.distributeLaffPoints()
|
|
self.fsm.request('gameOver')
|
|
self.parent.announceWinner('Chinese Checkers', x)
|
|
else:
|
|
self.fsm.request('gameOver')
|
|
|
|
def handleEmptyGame(self):
|
|
self.movesMade = 0
|
|
self.playersPlaying = []
|
|
self.playersTurn = 1
|
|
self.fsm.request('waitingToBegin')
|
|
|
|
|
|
def requestWin(self):
|
|
avId = self.air.getAvatarIdFromSender()
|
|
if avId not in self.playersGamePos:
|
|
self.air.writeServerEvent('suspicious', avId, 'Has requested a Chinese Checkers win and is NOT playing! SeatList of the table - %s - PlayersGamePos - %s' % (self.parent.seats, self.playersGamePos))
|
|
return None
|
|
|
|
requestWinGamePos = self.playersGamePos.index(avId) + 1
|
|
checkSquares = []
|
|
for x in self.board.squareList:
|
|
if x.getState() == requestWinGamePos:
|
|
checkSquares.append(x.getNum())
|
|
continue
|
|
|
|
if requestWinGamePos == 1:
|
|
if checkSquares == self.startingPositions[3]:
|
|
self.distributeLaffPoints()
|
|
self.fsm.request('gameOver')
|
|
self.parent.announceWinner('Chinese Checkers', avId)
|
|
|
|
elif requestWinGamePos == 2:
|
|
if checkSquares == self.startingPositions[4]:
|
|
self.distributeLaffPoints()
|
|
self.fsm.request('gameOver')
|
|
self.parent.announceWinner('Chinese Checkers', avId)
|
|
|
|
elif requestWinGamePos == 3:
|
|
if checkSquares == self.startingPositions[5]:
|
|
self.distributeLaffPoints()
|
|
self.fsm.request('gameOver')
|
|
self.parent.announceWinner('Chinese Checkers', avId)
|
|
|
|
elif requestWinGamePos == 4:
|
|
if checkSquares == self.startingPositions[0]:
|
|
self.distributeLaffPoints()
|
|
self.fsm.request('gameOver')
|
|
self.parent.announceWinner('Chinese Checkers', avId)
|
|
|
|
elif requestWinGamePos == 5:
|
|
if checkSquares == self.startingPositions[1]:
|
|
self.fsm.request('gameOver')
|
|
self.parent.announceWinner('Chinese Checkers', avId)
|
|
|
|
elif requestWinGamePos == 6:
|
|
if checkSquares == self.startingPositions[2]:
|
|
self.distributeLaffPoints()
|
|
self.fsm.request('gameOver')
|
|
self.parent.announceWinner('Chinese Checkers', avId)
|
|
|
|
|
|
self.parent = None
|
|
|
|
|
|
def distributeLaffPoints(self):
|
|
for x in self.parent.seats:
|
|
if x != None:
|
|
av = self.air.doId2do.get(x)
|
|
av.toonUp(self.winLaffPoints)
|
|
continue
|
|
|
|
|
|
|
|
def enterWaitingToBegin(self):
|
|
self.setGameCountdownTime()
|
|
self.parent.isAccepting = True
|
|
|
|
|
|
def exitWaitingToBegin(self):
|
|
self.turnEnd = 0
|
|
|
|
|
|
def enterPlaying(self):
|
|
self.parent.isAccepting = False
|
|
for x in self.playersGamePos:
|
|
if x != None:
|
|
self.playersTurn = self.playersGamePos.index(x)
|
|
self.d_sendTurn(self.playersTurn + 1)
|
|
break
|
|
continue
|
|
|
|
self.setTurnCountdownTime()
|
|
self.sendUpdate('setTurnTimer', [
|
|
globalClockDelta.localToNetworkTime(self.turnEnd)])
|
|
|
|
|
|
def exitPlaying(self):
|
|
pass
|
|
|
|
|
|
def enterGameOver(self):
|
|
self.timerEnd = 0
|
|
isAccepting = True
|
|
self.playersObserving = []
|
|
self.parent.handleGameOver()
|
|
self.playersTurn = 1
|
|
self.playersPlaying = []
|
|
self.clearBoard()
|
|
self.sendGameState([])
|
|
self.movesMade = 0
|
|
self.playersGamePos = [
|
|
None,
|
|
None,
|
|
None,
|
|
None,
|
|
None,
|
|
None]
|
|
self.fsm.request('waitingToBegin')
|
|
|
|
|
|
def exitGameOver(self):
|
|
pass
|
|
|
|
|
|
def requestBegin(self):
|
|
avId = self.air.getAvatarIdFromSender()
|
|
if avId not in self.wantStart:
|
|
self.wantStart.append(avId)
|
|
|
|
numPlayers = 0
|
|
for x in self.parent.seats:
|
|
if x != None:
|
|
numPlayers = numPlayers + 1
|
|
continue
|
|
|
|
if len(self.wantStart) == numPlayers and numPlayers >= 2:
|
|
self.d_gameStart(avId)
|
|
self.parent.sendIsPlaying()
|
|
|
|
|
|
|
|
def d_gameStart(self, avId):
|
|
for x in self.playersObserving:
|
|
self.sendUpdateToAvatarId(x, 'gameStart', [
|
|
255])
|
|
|
|
playerJoinOrder = [
|
|
1,
|
|
4,
|
|
2,
|
|
5,
|
|
3,
|
|
6]
|
|
zz = 0
|
|
numPlayers = 0
|
|
for x in self.parent.seats:
|
|
if x != None:
|
|
numPlayers += 1
|
|
self.playersPlaying.append(x)
|
|
continue
|
|
|
|
if numPlayers == 2:
|
|
player1 = self.playersPlaying[0]
|
|
self.sendUpdateToAvatarId(player1, 'gameStart', [
|
|
1])
|
|
self.playersGamePos[0] = player1
|
|
for x in self.startingPositions[0]:
|
|
self.board.setState(x, 1)
|
|
|
|
player2 = self.playersPlaying[1]
|
|
self.sendUpdateToAvatarId(player2, 'gameStart', [
|
|
4])
|
|
self.playersGamePos[3] = player2
|
|
for x in self.startingPositions[3]:
|
|
self.board.setState(x, 4)
|
|
|
|
elif numPlayers == 3:
|
|
player1 = self.playersPlaying[0]
|
|
self.sendUpdateToAvatarId(player1, 'gameStart', [
|
|
2])
|
|
self.playersGamePos[1] = player1
|
|
for x in self.startingPositions[1]:
|
|
self.board.setState(x, 2)
|
|
|
|
player2 = self.playersPlaying[1]
|
|
self.sendUpdateToAvatarId(player2, 'gameStart', [
|
|
4])
|
|
self.playersGamePos[3] = player2
|
|
for x in self.startingPositions[3]:
|
|
self.board.setState(x, 4)
|
|
|
|
player3 = self.playersPlaying[2]
|
|
self.sendUpdateToAvatarId(player3, 'gameStart', [
|
|
6])
|
|
self.playersGamePos[5] = player3
|
|
for x in self.startingPositions[5]:
|
|
self.board.setState(x, 6)
|
|
|
|
elif numPlayers == 4:
|
|
player1 = self.playersPlaying[0]
|
|
self.sendUpdateToAvatarId(player1, 'gameStart', [
|
|
1])
|
|
self.playersGamePos[0] = player1
|
|
for x in self.startingPositions[0]:
|
|
self.board.setState(x, 1)
|
|
|
|
player2 = self.playersPlaying[1]
|
|
self.sendUpdateToAvatarId(player2, 'gameStart', [
|
|
4])
|
|
self.playersGamePos[3] = player2
|
|
for x in self.startingPositions[3]:
|
|
self.board.setState(x, 4)
|
|
|
|
player3 = self.playersPlaying[2]
|
|
self.sendUpdateToAvatarId(player3, 'gameStart', [
|
|
2])
|
|
self.playersGamePos[1] = player3
|
|
for x in self.startingPositions[1]:
|
|
self.board.setState(x, 2)
|
|
|
|
player4 = self.playersPlaying[3]
|
|
self.sendUpdateToAvatarId(player4, 'gameStart', [
|
|
5])
|
|
self.playersGamePos[4] = player4
|
|
for x in self.startingPositions[4]:
|
|
self.board.setState(x, 5)
|
|
|
|
elif numPlayers == 5:
|
|
player1 = self.playersPlaying[0]
|
|
self.sendUpdateToAvatarId(player1, 'gameStart', [
|
|
1])
|
|
self.playersGamePos[0] = player1
|
|
for x in self.startingPositions[0]:
|
|
self.board.setState(x, 1)
|
|
|
|
player2 = self.playersPlaying[1]
|
|
self.sendUpdateToAvatarId(player2, 'gameStart', [
|
|
4])
|
|
self.playersGamePos[3] = player2
|
|
for x in self.startingPositions[3]:
|
|
self.board.setState(x, 4)
|
|
|
|
player3 = self.playersPlaying[2]
|
|
self.sendUpdateToAvatarId(player3, 'gameStart', [
|
|
2])
|
|
self.playersGamePos[1] = player3
|
|
for x in self.startingPositions[1]:
|
|
self.board.setState(x, 2)
|
|
|
|
player4 = self.playersPlaying[3]
|
|
self.sendUpdateToAvatarId(player4, 'gameStart', [
|
|
5])
|
|
self.playersGamePos[4] = player4
|
|
for x in self.startingPositions[4]:
|
|
self.board.setState(x, 5)
|
|
|
|
player5 = self.playersPlaying[4]
|
|
self.sendUpdateToAvatarId(player5, 'gameStart', [
|
|
3])
|
|
self.playersGamePos[2] = player5
|
|
for x in self.startingPositions[2]:
|
|
self.board.setState(x, 3)
|
|
|
|
elif numPlayers == 6:
|
|
player1 = self.playersPlaying[0]
|
|
self.sendUpdateToAvatarId(player1, 'gameStart', [
|
|
1])
|
|
self.playersGamePos[0] = player1
|
|
for x in self.startingPositions[0]:
|
|
self.board.setState(x, 1)
|
|
|
|
player2 = self.playersPlaying[1]
|
|
self.sendUpdateToAvatarId(player2, 'gameStart', [
|
|
4])
|
|
self.playersGamePos[3] = player2
|
|
for x in self.startingPositions[3]:
|
|
self.board.setState(x, 4)
|
|
|
|
player3 = self.playersPlaying[2]
|
|
self.sendUpdateToAvatarId(player3, 'gameStart', [
|
|
2])
|
|
self.playersGamePos[1] = player3
|
|
for x in self.startingPositions[1]:
|
|
self.board.setState(x, 2)
|
|
|
|
player4 = self.playersPlaying[3]
|
|
self.sendUpdateToAvatarId(player4, 'gameStart', [
|
|
5])
|
|
self.playersGamePos[4] = player4
|
|
for x in self.startingPositions[4]:
|
|
self.board.setState(x, 5)
|
|
|
|
player5 = self.playersPlaying[4]
|
|
self.sendUpdateToAvatarId(player5, 'gameStart', [
|
|
3])
|
|
self.playersGamePos[2] = player5
|
|
for x in self.startingPositions[2]:
|
|
self.board.setState(x, 3)
|
|
|
|
player6 = self.playersPlaying[5]
|
|
self.sendUpdateToAvatarId(player6, 'gameStart', [
|
|
6])
|
|
self.playersGamePos[5] = player6
|
|
for x in self.startingPositions[5]:
|
|
self.board.setState(x, 6)
|
|
|
|
|
|
playerSeatPos = [
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0,
|
|
0]
|
|
for x in xrange(6):
|
|
id = self.playersGamePos[x]
|
|
if id != None:
|
|
playerSeatPos[self.parent.seats.index(id)] = x + 1
|
|
continue
|
|
|
|
self.sendUpdate('announceSeatPositions', [
|
|
playerSeatPos])
|
|
self.playerSeatPos = playerSeatPos
|
|
self.sendGameState([])
|
|
self.wantStart = []
|
|
self.fsm.request('playing')
|
|
self.parent.getTableState()
|
|
|
|
|
|
def d_sendTurn(self, playersTurn):
|
|
self.sendUpdate('sendTurn', [
|
|
playersTurn])
|
|
|
|
|
|
def advancePlayerTurn(self):
|
|
foundNewPlayer = False
|
|
while foundNewPlayer == False:
|
|
self.playersTurn += 1
|
|
if self.playersTurn > 5:
|
|
self.playersTurn = 0
|
|
|
|
if self.playersGamePos[self.playersTurn] != None:
|
|
foundNewPlayer = True
|
|
continue
|
|
|
|
|
|
def requestMove(self, moveList):
|
|
playerOrder = [
|
|
1,
|
|
4,
|
|
2,
|
|
5,
|
|
3,
|
|
6]
|
|
if self.checkLegalMoves(moveList) == True:
|
|
self.movesMade += 1
|
|
self.makeMove(moveList)
|
|
self.advancePlayerTurn()
|
|
self.d_sendTurn(self.playersTurn + 1)
|
|
self.setTurnCountdownTime()
|
|
self.sendUpdate('setTurnTimer', [
|
|
globalClockDelta.localToNetworkTime(self.turnEnd)])
|
|
|
|
|
|
|
|
def checkLegalMoves(self, moveList):
|
|
if not moveList:
|
|
return False
|
|
elif self.board.squareList[moveList[0]].getState() == 0:
|
|
return False
|
|
|
|
for x in xrange(len(moveList) - 1):
|
|
y = self.checkLegalMove(self.board.getSquare(moveList[x]), self.board.getSquare(moveList[x + 1]))
|
|
if y == False:
|
|
return False
|
|
continue
|
|
|
|
return True
|
|
|
|
|
|
def checkLegalMove(self, firstSquare, secondSquare):
|
|
if secondSquare.getNum() in firstSquare.getAdjacent():
|
|
return True
|
|
else:
|
|
for x in firstSquare.getAdjacent():
|
|
if x == None:
|
|
continue
|
|
if self.board.squareList[x].getState() == 0:
|
|
continue
|
|
if self.board.squareList[x].getAdjacent()[firstSquare.getAdjacent().index(x)] == secondSquare.getNum():
|
|
return True
|
|
continue
|
|
|
|
return False
|
|
|
|
|
|
def makeMove(self, moveList):
|
|
spot1 = self.board.squareList[moveList[0]].getState()
|
|
self.board.squareList[moveList[0]].setState(0)
|
|
self.board.squareList[moveList[len(moveList) - 1]].setState(spot1)
|
|
self.sendGameState(moveList)
|
|
|
|
|
|
def getState(self):
|
|
return self.fsm.getCurrentState().getName()
|
|
|
|
|
|
def getName(self):
|
|
return self.name
|
|
|
|
|
|
def getGameState(self):
|
|
return [
|
|
self.board.getStates(),
|
|
[]]
|
|
|
|
|
|
def sendGameState(self, moveList):
|
|
gameState = self.board.getStates()
|
|
self.sendUpdate('setGameState', [
|
|
gameState,
|
|
moveList])
|
|
|
|
|
|
def clearBoard(self):
|
|
for x in self.board.squareList:
|
|
x.setState(0)
|
|
|
|
|
|
|
|
def getPosHpr(self):
|
|
return self.posHpr
|
|
|
|
|
|
def testWin(self):
|
|
self.clearBoard()
|
|
for x in self.startingPositions[0]:
|
|
self.board.squareList[x].setState(4)
|
|
|
|
self.board.squareList[self.startingPositions[0][len(self.startingPositions[0]) - 1]].setState(0)
|
|
self.board.squareList[51].setState(4)
|
|
for x in self.startingPositions[3]:
|
|
self.board.squareList[x].setState(1)
|
|
|
|
self.board.squareList[120].setState(0)
|
|
self.board.squareList[104].setState(1)
|
|
self.sendGameState([])
|