agsamantha/node_modules/p-queue/dist/index.js

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2024-10-02 15:15:21 -05:00
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const EventEmitter = require("eventemitter3");
const p_timeout_1 = require("p-timeout");
const priority_queue_1 = require("./priority-queue");
// eslint-disable-next-line @typescript-eslint/no-empty-function
const empty = () => { };
const timeoutError = new p_timeout_1.TimeoutError();
/**
Promise queue with concurrency control.
*/
class PQueue extends EventEmitter {
constructor(options) {
var _a, _b, _c, _d;
super();
this._intervalCount = 0;
this._intervalEnd = 0;
this._pendingCount = 0;
this._resolveEmpty = empty;
this._resolveIdle = empty;
// eslint-disable-next-line @typescript-eslint/consistent-type-assertions
options = Object.assign({ carryoverConcurrencyCount: false, intervalCap: Infinity, interval: 0, concurrency: Infinity, autoStart: true, queueClass: priority_queue_1.default }, options);
if (!(typeof options.intervalCap === 'number' && options.intervalCap >= 1)) {
throw new TypeError(`Expected \`intervalCap\` to be a number from 1 and up, got \`${(_b = (_a = options.intervalCap) === null || _a === void 0 ? void 0 : _a.toString()) !== null && _b !== void 0 ? _b : ''}\` (${typeof options.intervalCap})`);
}
if (options.interval === undefined || !(Number.isFinite(options.interval) && options.interval >= 0)) {
throw new TypeError(`Expected \`interval\` to be a finite number >= 0, got \`${(_d = (_c = options.interval) === null || _c === void 0 ? void 0 : _c.toString()) !== null && _d !== void 0 ? _d : ''}\` (${typeof options.interval})`);
}
this._carryoverConcurrencyCount = options.carryoverConcurrencyCount;
this._isIntervalIgnored = options.intervalCap === Infinity || options.interval === 0;
this._intervalCap = options.intervalCap;
this._interval = options.interval;
this._queue = new options.queueClass();
this._queueClass = options.queueClass;
this.concurrency = options.concurrency;
this._timeout = options.timeout;
this._throwOnTimeout = options.throwOnTimeout === true;
this._isPaused = options.autoStart === false;
}
get _doesIntervalAllowAnother() {
return this._isIntervalIgnored || this._intervalCount < this._intervalCap;
}
get _doesConcurrentAllowAnother() {
return this._pendingCount < this._concurrency;
}
_next() {
this._pendingCount--;
this._tryToStartAnother();
this.emit('next');
}
_resolvePromises() {
this._resolveEmpty();
this._resolveEmpty = empty;
if (this._pendingCount === 0) {
this._resolveIdle();
this._resolveIdle = empty;
this.emit('idle');
}
}
_onResumeInterval() {
this._onInterval();
this._initializeIntervalIfNeeded();
this._timeoutId = undefined;
}
_isIntervalPaused() {
const now = Date.now();
if (this._intervalId === undefined) {
const delay = this._intervalEnd - now;
if (delay < 0) {
// Act as the interval was done
// We don't need to resume it here because it will be resumed on line 160
this._intervalCount = (this._carryoverConcurrencyCount) ? this._pendingCount : 0;
}
else {
// Act as the interval is pending
if (this._timeoutId === undefined) {
this._timeoutId = setTimeout(() => {
this._onResumeInterval();
}, delay);
}
return true;
}
}
return false;
}
_tryToStartAnother() {
if (this._queue.size === 0) {
// We can clear the interval ("pause")
// Because we can redo it later ("resume")
if (this._intervalId) {
clearInterval(this._intervalId);
}
this._intervalId = undefined;
this._resolvePromises();
return false;
}
if (!this._isPaused) {
const canInitializeInterval = !this._isIntervalPaused();
if (this._doesIntervalAllowAnother && this._doesConcurrentAllowAnother) {
const job = this._queue.dequeue();
if (!job) {
return false;
}
this.emit('active');
job();
if (canInitializeInterval) {
this._initializeIntervalIfNeeded();
}
return true;
}
}
return false;
}
_initializeIntervalIfNeeded() {
if (this._isIntervalIgnored || this._intervalId !== undefined) {
return;
}
this._intervalId = setInterval(() => {
this._onInterval();
}, this._interval);
this._intervalEnd = Date.now() + this._interval;
}
_onInterval() {
if (this._intervalCount === 0 && this._pendingCount === 0 && this._intervalId) {
clearInterval(this._intervalId);
this._intervalId = undefined;
}
this._intervalCount = this._carryoverConcurrencyCount ? this._pendingCount : 0;
this._processQueue();
}
/**
Executes all queued functions until it reaches the limit.
*/
_processQueue() {
// eslint-disable-next-line no-empty
while (this._tryToStartAnother()) { }
}
get concurrency() {
return this._concurrency;
}
set concurrency(newConcurrency) {
if (!(typeof newConcurrency === 'number' && newConcurrency >= 1)) {
throw new TypeError(`Expected \`concurrency\` to be a number from 1 and up, got \`${newConcurrency}\` (${typeof newConcurrency})`);
}
this._concurrency = newConcurrency;
this._processQueue();
}
/**
Adds a sync or async task to the queue. Always returns a promise.
*/
async add(fn, options = {}) {
return new Promise((resolve, reject) => {
const run = async () => {
this._pendingCount++;
this._intervalCount++;
try {
const operation = (this._timeout === undefined && options.timeout === undefined) ? fn() : p_timeout_1.default(Promise.resolve(fn()), (options.timeout === undefined ? this._timeout : options.timeout), () => {
if (options.throwOnTimeout === undefined ? this._throwOnTimeout : options.throwOnTimeout) {
reject(timeoutError);
}
return undefined;
});
resolve(await operation);
}
catch (error) {
reject(error);
}
this._next();
};
this._queue.enqueue(run, options);
this._tryToStartAnother();
this.emit('add');
});
}
/**
Same as `.add()`, but accepts an array of sync or async functions.
@returns A promise that resolves when all functions are resolved.
*/
async addAll(functions, options) {
return Promise.all(functions.map(async (function_) => this.add(function_, options)));
}
/**
Start (or resume) executing enqueued tasks within concurrency limit. No need to call this if queue is not paused (via `options.autoStart = false` or by `.pause()` method.)
*/
start() {
if (!this._isPaused) {
return this;
}
this._isPaused = false;
this._processQueue();
return this;
}
/**
Put queue execution on hold.
*/
pause() {
this._isPaused = true;
}
/**
Clear the queue.
*/
clear() {
this._queue = new this._queueClass();
}
/**
Can be called multiple times. Useful if you for example add additional items at a later time.
@returns A promise that settles when the queue becomes empty.
*/
async onEmpty() {
// Instantly resolve if the queue is empty
if (this._queue.size === 0) {
return;
}
return new Promise(resolve => {
const existingResolve = this._resolveEmpty;
this._resolveEmpty = () => {
existingResolve();
resolve();
};
});
}
/**
The difference with `.onEmpty` is that `.onIdle` guarantees that all work from the queue has finished. `.onEmpty` merely signals that the queue is empty, but it could mean that some promises haven't completed yet.
@returns A promise that settles when the queue becomes empty, and all promises have completed; `queue.size === 0 && queue.pending === 0`.
*/
async onIdle() {
// Instantly resolve if none pending and if nothing else is queued
if (this._pendingCount === 0 && this._queue.size === 0) {
return;
}
return new Promise(resolve => {
const existingResolve = this._resolveIdle;
this._resolveIdle = () => {
existingResolve();
resolve();
};
});
}
/**
Size of the queue.
*/
get size() {
return this._queue.size;
}
/**
Size of the queue, filtered by the given options.
For example, this can be used to find the number of items remaining in the queue with a specific priority level.
*/
sizeBy(options) {
// eslint-disable-next-line unicorn/no-fn-reference-in-iterator
return this._queue.filter(options).length;
}
/**
Number of pending promises.
*/
get pending() {
return this._pendingCount;
}
/**
Whether the queue is currently paused.
*/
get isPaused() {
return this._isPaused;
}
get timeout() {
return this._timeout;
}
/**
Set the timeout for future operations.
*/
set timeout(milliseconds) {
this._timeout = milliseconds;
}
}
exports.default = PQueue;