2025-02-08 03:02:38 +00:00
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import { ConsciousnessSimulator } from './brainapi.mjs';
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import readline from 'readline';
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class ConsciousnessApp {
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constructor() {
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this.simulator = new ConsciousnessSimulator();
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2025-02-08 03:17:58 +00:00
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this.ollama = simulator.createOllamaValue(); //init ollama @ baked-in localhost/default port
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2025-02-08 03:02:38 +00:00
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this.isActive = true; // User starts active
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this.lastActiveTime = Date.now();
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this.dreamTimeout = null;
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this.activityTimeout = null;
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this.rl = readline.createInterface({
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input: process.stdin,
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output: process.stdout,
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});
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}
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// Function to simulate user talking
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async userTalks(input) {
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const reply = await this.simulator.generateThoughtAndChat(input);
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console.log("User: " + input);
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console.log("App: " + reply);
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}
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// Simulate the dreaming behavior
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async startDreaming() {
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if (!this.isActive) {
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console.log("App is dreaming... (Inactive for 15 minutes)");
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await this.simulator.simulateConsciousness(); // Simulate self-consciousness while dreaming
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await this.simulator.updateIntentions(); // Chance of updating intentions during dreaming
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}
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}
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// Function to handle activity check
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handleActivity() {
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this.lastActiveTime = Date.now();
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if (!this.isActive) {
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this.isActive = true;
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console.log("User is active again. Waking up from dream...");
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this.simulator.setUserActive(true); // Wake up from dreaming
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clearTimeout(this.dreamTimeout); // Cancel dream timeout
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this.initiateActivityRoutine(); // Start activity routines again
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}
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}
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// Update intentions with a 50/50 chance after 7-15 minutes of activity
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async checkIntentions() {
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const currentTime = Date.now();
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const elapsedTime = currentTime - this.lastActiveTime;
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// 50/50 chance to update intentions every 7-15 minutes of activity
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if (elapsedTime > (7 * 60 * 1000) && elapsedTime < (15 * 60 * 1000)) {
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if (Math.random() > 0.5) {
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console.log("Updating intentions...");
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await this.simulator.updateIntentions();
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}
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}
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}
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// Routine to check activity every minute
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initiateActivityRoutine() {
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this.activityTimeout = setInterval(async () => {
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const idleTime = Date.now() - this.lastActiveTime;
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if (idleTime > (15 * 60 * 1000)) {
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this.isActive = false;
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console.log("No activity for 15 minutes. Entering dream state...");
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this.startDreaming();
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clearInterval(this.activityTimeout); // Stop activity checks while dreaming
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this.startDreamingTimeout();
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} else {
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await this.checkIntentions();
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}
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}, 60000); // Check every minute
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}
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// Handle dream timeout (15 minutes of inactivity)
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startDreamingTimeout() {
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this.dreamTimeout = setTimeout(() => {
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this.isActive = true;
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console.log("Waking up after dreaming...");
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this.simulator.setUserActive(true);
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this.initiateActivityRoutine(); // Restart activity checks
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}, 15 * 60 * 1000); // Dream timeout after 15 minutes of inactivity
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}
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// Start interactive conversation with the user
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async startConversation() {
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this.rl.question("You can start talking to the app. Type your message: ", async (input) => {
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this.handleActivity(); // Update activity when the user types
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await this.userTalks(input); // App replies to user input
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this.startConversation(); // Continue the conversation loop
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});
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}
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async start() {
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await this.simulator.simulateConsciousness(); // Simulate initial consciousness
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this.initiateActivityRoutine(); // Start activity and dream checks
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this.startConversation(); // Start the interactive conversation
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}
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}
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// Main app function
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async function main() {
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const app = new ConsciousnessApp();
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await app.start();
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// Optional: Simulate the user becoming inactive after 10 seconds and then becoming active again
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setTimeout(() => {
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app.isActive = false;
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app.simulator.setUserActive(false); // User inactive (dreaming)
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console.log("User is inactive... dreaming...");
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}, 10000);
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// Simulate user becoming active again after 30 seconds
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setTimeout(() => {
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app.handleActivity();
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}, 30000);
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}
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main().catch(console.error);
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