historical/toontown-just-works.git/toontown/minigame/DistributedTugOfWarGame.py

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2024-01-16 11:20:27 -06:00
from panda3d.core import *
from toontown.toonbase.ToonBaseGlobal import *
from direct.interval.IntervalGlobal import *
from DistributedMinigame import *
from direct.gui.DirectGui import *
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from toontown.toonbase import ToontownTimer
from toontown.toon import ToonHead
from toontown.suit import SuitDNA
from toontown.suit import Suit
import ArrowKeys
import random
from toontown.toonbase import ToontownGlobals
import string
from toontown.toonbase import TTLocalizer
import TugOfWarGameGlobals
from direct.showutil import Rope
from toontown.effects import Splash
from toontown.effects import Ripples
from toontown.toonbase import TTLocalizer
import MinigamePowerMeter
from direct.task.Task import Task
from otp.nametag import NametagGlobals
class DistributedTugOfWarGame(DistributedMinigame):
bgm = 'phase_4/audio/bgm/MG_cannon_game_tug.ogg'
toonAnimNames = ['neutral',
'tug-o-war',
'slip-forward',
'slip-backward',
'victory',
'sad-neutral']
suitAnimNames = ['neutral',
'tug-o-war',
'slip-forward',
'slip-backward',
'flail',
'victory']
UPDATE_TIMER_TASK = 'TugOfWarGameUpdateTimerTask'
UPDATE_KEY_PRESS_RATE_TASK = 'TugOfWarGameUpdateKeyPressRateTask'
UPDATE_ROPE_TASK = 'TugOfWarGameUpdateRopeTask'
H_TO_L = 0
L_TO_H = 1
def __init__(self, cr):
DistributedMinigame.__init__(self, cr)
self.gameFSM = ClassicFSM.ClassicFSM('DistributedTugOfWarGame', [State.State('off', self.enterOff, self.exitOff, ['waitForGoSignal']),
State.State('waitForGoSignal', self.enterWaitForGoSignal, self.exitWaitForGoSignal, ['tug', 'cleanup']),
State.State('tug', self.enterTug, self.exitTug, ['gameDone', 'cleanup']),
State.State('gameDone', self.enterGameDone, self.exitGameDone, ['cleanup']),
State.State('cleanup', self.enterCleanup, self.exitCleanup, [])], 'off', 'cleanup')
self.addChildGameFSM(self.gameFSM)
self.gameType = TugOfWarGameGlobals.TOON_VS_TOON
self.suit = None
self.suitId = 666
self.suitType = 'f'
self.suitLevel = 1
self.sides = {}
self.avList = [[], []]
self.buttons = [0, 1]
self.mouseMode = 0
self.mouseSide = 0
self.fallenList = []
self.handycap = 2.0
self.advantage = 1.0
self.tugRopes = []
self.ropePts = []
self.ropeTex = []
self.rightHandDict = {}
self.posDict = {}
self.hprDict = {}
self.offsetDict = {}
self.pullingDict = {}
self.dropShadowDict = {}
self.arrowKeys = None
self.keyTTL = []
self.idealRate = 2.0
self.idealForce = 0.0
self.keyRate = 0
self.allOutMode = 0
self.rateMatchAward = 0
self.targetRateList = [[8, 6],
[5, 7],
[6, 8],
[6, 10],
[7, 11],
[8, 12]]
self.nextRateIndex = 0
self.drinkPositions = []
for k in xrange(4):
self.drinkPositions.append(VBase3(-.2 + 0.2 * k, 16 + 2 * k, 0.0))
self.rng = RandomNumGen.RandomNumGen(1000)
self.introTrack = None
self.showTrack = None
self.setupTrack = None
self.animTracks = {}
self.randomNumGen = None
return
def getTitle(self):
return TTLocalizer.TugOfWarGameTitle
def getInstructions(self):
return TTLocalizer.TugOfWarInstructions
def getMaxDuration(self):
return TugOfWarGameGlobals.GAME_DURATION
def load(self):
self.notify.debug('load')
DistributedMinigame.load(self)
self.timer = ToontownTimer.ToontownTimer()
self.timer.posInTopRightCorner()
self.timer.hide()
self.room = loader.loadModel('phase_4/models/minigames/tug_of_war_dock')
self.room.reparentTo(hidden)
ropeModel = loader.loadModel('phase_4/models/minigames/tug_of_war_rope')
self.ropeTexture = ropeModel.findTexture('*')
ropeModel.removeNode()
self.sky = loader.loadModel('phase_3.5/models/props/TT_sky')
self.dropShadow = loader.loadModel('phase_3/models/props/drop_shadow')
self.correctSound = base.loadSfx('phase_4/audio/sfx/MG_pos_buzzer.ogg')
self.sndHitWater = base.loadSfx('phase_4/audio/sfx/MG_cannon_splash.ogg')
self.whistleSound = base.loadSfx('phase_4/audio/sfx/AA_sound_whistle.ogg')
self.music = base.loadMusic(self.bgm)
self.roundText = DirectLabel(text=' ', text_fg=(0, 1, 0, 1), frameColor=(1, 1, 1, 0), text_font=ToontownGlobals.getSignFont(), pos=(0.014, 0, -.84), scale=0.2)
self.powerMeter = MinigamePowerMeter.MinigamePowerMeter(17)
self.powerMeter.reparentTo(aspect2d)
self.powerMeter.setPos(0, 0, 0.4)
self.powerMeter.setPower(8)
self.powerMeter.setTarget(8)
self.arrows = [None] * 2
for x in xrange(len(self.arrows)):
self.arrows[x] = loader.loadModel('phase_3/models/props/arrow')
self.arrows[x].reparentTo(self.powerMeter)
self.arrows[x].hide()
self.arrows[x].setScale(0.2 - 0.4 * x, 0.2, 0.2)
self.arrows[x].setPos(0.12 - 0.24 * x, 0, -.26)
self.disableArrow(self.arrows[x])
self.splash = Splash.Splash(render)
self.suitSplash = Splash.Splash(render)
self.ripples = Ripples.Ripples(render)
self.suitRipples = Ripples.Ripples(render)
return
def toggleMouseMode(self, param):
self.mouseMode = not self.mouseMode
if self.mouseMode:
mpos = param.getMouse()
if mpos[0] < 0:
self.hilightArrow(self.arrows[1])
else:
self.hilightArrow(self.arrows[0])
self.__spawnMouseSpeedTask()
else:
self.__releaseHandler(0)
self.__releaseHandler(1)
self.__killMouseSpeedTask()
def unload(self):
self.notify.debug('unload')
DistributedMinigame.unload(self)
self.timer.destroy()
del self.timer
self.room.removeNode()
del self.room
self.sky.removeNode()
del self.sky
del self.dropShadowDict
self.dropShadow.removeNode()
del self.dropShadow
del self.correctSound
del self.sndHitWater
del self.whistleSound
del self.music
self.roundText.destroy()
del self.roundText
if self.powerMeter:
self.powerMeter.destroy()
del self.powerMeter
for x in self.arrows:
if x:
x.removeNode()
del x
del self.arrows
self.splash.destroy()
del self.splash
self.suitSplash.destroy()
del self.suitSplash
if self.ripples != None:
self.ripples.stop()
self.ripples.detachNode()
del self.ripples
if self.suitRipples != None:
self.suitRipples.stop()
self.suitRipples.detachNode()
del self.suitRipples
for x in self.avList:
del x
del self.avList
for x in self.tugRopes:
if x != None:
x.detachNode()
del x
del self.tugRopes
for x in self.ropePts:
if x:
for t in x:
del t
del x
del self.ropePts
for x in self.ropeTex:
if x:
for t in x:
t.destroy()
del t
del x
del self.ropeTex
del self.posDict
del self.hprDict
self.removeChildGameFSM(self.gameFSM)
del self.gameFSM
if self.suit:
self.suit.delete()
del self.suit
del self.sides
del self.buttons
del self.pullingDict
del self.rightHandDict
for x in self.drinkPositions:
del x
del self.drinkPositions
del self.offsetDict
del self.keyTTL
del self.rng
return
def onstage(self):
self.notify.debug('onstage')
DistributedMinigame.onstage(self)
NametagGlobals.setGlobalNametagScale(1)
self.arrowKeys = ArrowKeys.ArrowKeys()
self.room.reparentTo(render)
self.room.setPosHpr(0.0, 18.39, -ToontownGlobals.FloorOffset, 0.0, 0.0, 0.0)
self.room.setScale(0.4)
self.sky.setZ(-5)
self.sky.reparentTo(render)
self.dropShadow.setColor(0, 0, 0, 0.5)
camera.reparentTo(render)
camera.setPosHpr(-11.4427, 9.03559, 2.80094, -49.104, -0.89, 0)
self.dropShadow.setBin('fixed', 0, 1)
self.splash.reparentTo(render)
self.suitSplash.reparentTo(render)
base.playMusic(self.music, looping=1, volume=1)
for x in xrange(len(self.arrows)):
self.arrows[x].show()
for avId in self.avIdList:
self.pullingDict[avId] = 0
def offstage(self):
self.notify.debug('offstage')
DistributedMinigame.offstage(self)
self.music.stop()
if self.introTrack:
self.introTrack.finish()
del self.introTrack
self.introTrack = None
for track in self.animTracks.values():
if track:
track.finish()
del track
self.animTracks = {}
if self.showTrack:
self.showTrack.finish()
del self.showTrack
self.showTrack = None
if self.setupTrack:
self.setupTrack.finish()
del self.setupTrack
self.setupTrack = None
base.camLens.setMinFov(settings['fov']/(4./3.))
base.camLens.setNearFar(ToontownGlobals.DefaultCameraNear, ToontownGlobals.DefaultCameraFar)
NametagGlobals.setGlobalNametagScale(1.0)
if self.arrowKeys:
self.arrowKeys.setPressHandlers(self.arrowKeys.NULL_HANDLERS)
self.arrowKeys.setReleaseHandlers(self.arrowKeys.NULL_HANDLERS)
self.arrowKeys.destroy()
del self.arrowKeys
self.arrowKeys = None
self.room.reparentTo(hidden)
self.sky.reparentTo(hidden)
self.splash.reparentTo(hidden)
self.splash.stop()
self.suitSplash.reparentTo(hidden)
self.suitSplash.stop()
self.ripples.reparentTo(hidden)
self.ripples.stop()
self.hideControls()
self.roundText.hide()
for avId in self.avIdList:
av = self.getAvatar(avId)
if av:
av.loop('neutral')
av.resetLOD()
av.dropShadow.show()
for x in self.tugRopes:
if x != None:
x.reparentTo(hidden)
if self.suit:
self.suit.reparentTo(hidden)
for avId in self.avIdList:
if avId in self.dropShadowDict:
self.dropShadowDict[avId].reparentTo(hidden)
if self.suitId in self.dropShadowDict:
self.dropShadowDict[self.suitId].reparentTo(hidden)
return
def initCamera(self):
birdseyePosHpr = [1.95461,
18.4891,
38.4646,
1.18185,
-87.5308,
0]
introPosHpr = [None] * 2
introPosHpr[0] = [VBase3(-11.4427, 9.03559, 2.80094), VBase3(-49.104, -0.732374, 0)]
introPosHpr[1] = [VBase3(16.9291, 13.9302, 2.64282), VBase3(66.9685, -6.195, 0)]
gameCamHpr = VBase3(-1.13, 1.042, 0)
gameCamPos = VBase3(0, 1.0838, 2.745)
camera.reparentTo(render)
camera.setPosHpr(introPosHpr[self.sides[self.localAvId]][0], introPosHpr[self.sides[self.localAvId]][1])
lerpDur = 8
self.introTrack = LerpPosHprInterval(camera, lerpDur, pos=gameCamPos, hpr=gameCamHpr, blendType='easeInOut', name=self.uniqueName('introLerpCameraPos'))
self.introTrack.start()
base.camLens.setMinFov((60 + 2 * self.numPlayers)/(4./3.))
base.camLens.setFar(450.0)
return
def sendGameType(self, index, suit):
if not self.hasLocalToon:
return
self.gameType = index
self.suitLevel = suit
if suit == 1:
self.suitType = 'pp'
elif suit == 2:
self.suitType = 'dt'
elif suit == 3:
self.suitType = 'gh'
elif suit == 4:
self.suitType = 'cr'
def setGameReady(self):
if not self.hasLocalToon:
return
self.notify.debug('setGameReady')
if DistributedMinigame.setGameReady(self):
return
self.initToons()
self.createSuits()
self.calculatePositions()
self.initHandycaps()
self.initRopes()
self.initCamera()
self.animTracks = {}
for avId in self.avIdList:
self.animTracks[avId] = None
self.animTracks[self.suitId] = None
self.showTrack = None
self.setupTrack = None
self.__initGameVars()
return
def hideControls(self):
for x in xrange(len(self.arrows)):
self.arrows[x].hide()
for rope in self.tugRopes:
if rope != None:
rope.reparentTo(hidden)
for tex in self.ropeTex:
if tex != None:
for texi in tex:
if texi:
texi.reparentTo(hidden)
if self.powerMeter != None:
self.powerMeter.unbind(DGG.B1PRESS)
self.powerMeter.unbind(DGG.B1RELEASE)
self.powerMeter.hide()
return
def setUpRopes(self, notTaut):
if self.numPlayers == 1:
suitRightHand = self.suit.getRightHand()
toonRightHand = self.rightHandDict[self.avIdList[0]]
if notTaut:
self.tugRopes[0].setup(3, ((toonRightHand, (0, 0, 0)), (render, (0, 18, -1)), (suitRightHand, (0, 0, 0))), [0,
0,
0,
1,
1,
1])
else:
midPt = (suitRightHand.getPos() - toonRightHand.getPos()) / 2.0
self.tugRopes[0].setup(3, ((toonRightHand, (0, 0, 0)), (toonRightHand, (0, 0, 0)), (suitRightHand, (0, 0, 0))), [0,
0,
0,
1,
1,
1])
self.tugRopes[0].reparentTo(render)
elif self.numPlayers == 2:
if self.gameType == TugOfWarGameGlobals.TOON_VS_COG:
self.tugRopes[0].setup(3, ((self.rightHandDict[self.avIdList[0]], (0, 0, 0)), (self.rightHandDict[self.avIdList[0]], (0, 0, 0)), (self.rightHandDict[self.avIdList[1]], (0, 0, 0))), [0,
0,
0,
1,
1,
1])
suitRightHand = self.suit.getRightHand()
toonRightHand = self.rightHandDict[self.avIdList[1]]
if notTaut:
self.tugRopes[1].setup(3, ((toonRightHand, (0, 0, 0)), (render, (0, 18, -1)), (suitRightHand, (0, 0, 0))), [0,
0,
0,
1,
1,
1])
else:
midPt = (suitRightHand.getPos() - toonRightHand.getPos()) / 2.0
self.tugRopes[1].setup(3, ((toonRightHand, (0, 0, 0)), (toonRightHand, (0, 0, 0)), (suitRightHand, (0, 0, 0))), [0,
0,
0,
1,
1,
1])
self.tugRopes[0].reparentTo(render)
self.tugRopes[1].reparentTo(render)
else:
if notTaut:
self.tugRopes[0].setup(3, ((self.rightHandDict[self.avIdList[0]], (0, 0, 0)), (render, (0, 18, -1)), (self.rightHandDict[self.avIdList[1]], (0, 0, 0))), [0,
0,
0,
1,
1,
1])
else:
self.tugRopes[0].setup(3, ((self.rightHandDict[self.avIdList[0]], (0, 0, 0)), (self.rightHandDict[self.avIdList[0]], (0, 0, 0)), (self.rightHandDict[self.avIdList[1]], (0, 0, 0))), [0,
0,
0,
1,
1,
1])
self.tugRopes[0].reparentTo(render)
elif self.numPlayers == 3:
if self.gameType == TugOfWarGameGlobals.TOON_VS_COG:
self.tugRopes[1].setup(3, ((self.rightHandDict[self.avIdList[1]], (0, 0, 0)), (self.rightHandDict[self.avIdList[1]], (0, 0, 0)), (self.rightHandDict[self.avIdList[2]], (0, 0, 0))), [0,
0,
0,
1,
1,
1])
self.tugRopes[0].setup(3, ((self.rightHandDict[self.avIdList[0]], (0, 0, 0)), (self.rightHandDict[self.avIdList[0]], (0, 0, 0)), (self.rightHandDict[self.avIdList[1]], (0, 0, 0))), [0,
0,
0,
1,
1,
1])
suitRightHand = self.suit.getRightHand()
toonRightHand = self.rightHandDict[self.avIdList[2]]
if notTaut:
self.tugRopes[2].setup(3, ((toonRightHand, (0, 0, 0)), (render, (0, 18, -1)), (suitRightHand, (0, 0, 0))), [0,
0,
0,
1,
1,
1])
else:
midPt = (suitRightHand.getPos() - toonRightHand.getPos()) / 2.0
self.tugRopes[2].setup(3, ((toonRightHand, (0, 0, 0)), (toonRightHand, (0, 0, 0)), (suitRightHand, (0, 0, 0))), [0,
0,
0,
1,
1,
1])
self.tugRopes[0].reparentTo(render)
self.tugRopes[1].reparentTo(render)
self.tugRopes[2].reparentTo(render)
else:
if notTaut:
self.tugRopes[1].setup(3, ((self.rightHandDict[self.avIdList[1]], (0, 0, 0)), (render, (0, 18, -1)), (self.rightHandDict[self.avIdList[2]], (0, 0, 0))), [0,
0,
0,
1,
1,
1])
else:
self.tugRopes[1].setup(3, ((self.rightHandDict[self.avIdList[1]], (0, 0, 0)), (self.rightHandDict[self.avIdList[1]], (0, 0, 0)), (self.rightHandDict[self.avIdList[2]], (0, 0, 0))), [0,
0,
0,
1,
1,
1])
self.tugRopes[0].setup(3, ((self.rightHandDict[self.avIdList[0]], (0, 0, 0)), (self.rightHandDict[self.avIdList[0]], (0, 0, 0)), (self.rightHandDict[self.avIdList[1]], (0, 0, 0))), [0,
0,
0,
1,
1,
1])
self.tugRopes[0].reparentTo(render)
self.tugRopes[1].reparentTo(render)
elif self.numPlayers == 4:
if self.gameType == TugOfWarGameGlobals.TOON_VS_COG:
self.tugRopes[2].setup(3, ((self.rightHandDict[self.avIdList[2]], (0, 0, 0)), (self.rightHandDict[self.avIdList[2]], (0, 0, 0)), (self.rightHandDict[self.avIdList[3]], (0, 0, 0))), [0,
0,
0,
1,
1,
1])
self.tugRopes[1].setup(3, ((self.rightHandDict[self.avIdList[1]], (0, 0, 0)), (self.rightHandDict[self.avIdList[1]], (0, 0, 0)), (self.rightHandDict[self.avIdList[2]], (0, 0, 0))), [0,
0,
0,
1,
1,
1])
self.tugRopes[0].setup(3, ((self.rightHandDict[self.avIdList[0]], (0, 0, 0)), (self.rightHandDict[self.avIdList[0]], (0, 0, 0)), (self.rightHandDict[self.avIdList[1]], (0, 0, 0))), [0,
0,
0,
1,
1,
1])
suitRightHand = self.suit.getRightHand()
toonRightHand = self.rightHandDict[self.avIdList[3]]
if notTaut:
self.tugRopes[3].setup(3, ((toonRightHand, (0, 0, 0)), (render, (0, 18, -1)), (suitRightHand, (0, 0, 0))), [0,
0,
0,
1,
1,
1])
else:
midPt = (suitRightHand.getPos() - toonRightHand.getPos()) / 2.0
self.tugRopes[3].setup(3, ((toonRightHand, (0, 0, 0)), (toonRightHand, (0, 0, 0)), (suitRightHand, (0, 0, 0))), [0,
0,
0,
1,
1,
1])
self.tugRopes[0].reparentTo(render)
self.tugRopes[1].reparentTo(render)
self.tugRopes[2].reparentTo(render)
self.tugRopes[3].reparentTo(render)
else:
self.tugRopes[2].setup(3, ((self.rightHandDict[self.avIdList[2]], (0, 0, 0)), (self.rightHandDict[self.avIdList[2]], (0, 0, 0)), (self.rightHandDict[self.avIdList[3]], (0, 0, 0))), [0,
0,
0,
1,
1,
1])
self.tugRopes[0].setup(3, ((self.rightHandDict[self.avIdList[0]], (0, 0, 0)), (self.rightHandDict[self.avIdList[0]], (0, 0, 0)), (self.rightHandDict[self.avIdList[1]], (0, 0, 0))), [0,
0,
0,
1,
1,
1])
if notTaut:
self.tugRopes[1].setup(3, ((self.rightHandDict[self.avIdList[1]], (0, 0, 0)), (render, (0, 18, -1)), (self.rightHandDict[self.avIdList[2]], (0, 0, 0))), [0,
0,
0,
1,
1,
1])
else:
self.tugRopes[1].setup(3, ((self.rightHandDict[self.avIdList[1]], (0, 0, 0)), (self.rightHandDict[self.avIdList[1]], (0, 0, 0)), (self.rightHandDict[self.avIdList[2]], (0, 0, 0))), [0,
0,
0,
1,
1,
1])
self.tugRopes[0].reparentTo(render)
self.tugRopes[1].reparentTo(render)
self.tugRopes[2].reparentTo(render)
def initToons(self):
for avId in self.avIdList:
toon = self.getAvatar(avId)
if toon:
toon.reparentTo(render)
toon.useLOD(1000)
toon.startBlink()
toon.startLookAround()
for anim in self.toonAnimNames:
toon.pose(anim, 0)
toon.pose('tug-o-war', 3)
self.rightHandDict[avId] = toon.getRightHands()[0]
toon.loop('neutral')
toon.dropShadow.hide()
self.dropShadowDict[avId] = self.dropShadow.copyTo(hidden)
self.dropShadowDict[avId].reparentTo(toon)
self.dropShadowDict[avId].setScale(0.35)
def calculatePositions(self):
hprPositions = [VBase3(240, 0, 0), VBase3(120, 0, 0)]
dockPositions = []
for k in xrange(5):
dockPositions.append(VBase3(-9.0 + 1.5 * k, 18, 0.1))
for k in xrange(5):
dockPositions.append(VBase3(3 + 1.5 * k, 18, 0.1))
self.sendUpdate('sendNewAvIdList', [self.avIdList])
if self.numPlayers == 1:
if self.gameType == TugOfWarGameGlobals.TOON_VS_COG:
self.posDict[self.suitId] = dockPositions[7]
self.posDict[self.avIdList[0]] = dockPositions[2]
self.hprDict[self.avIdList[0]] = hprPositions[0]
else:
self.notify.warning("can't play toon vs. toon with one player")
elif self.numPlayers == 2:
if self.gameType == TugOfWarGameGlobals.TOON_VS_COG:
self.arrangeByHeight(self.avIdList, self.H_TO_L, 0, 1)
self.posDict[self.suitId] = dockPositions[7]
self.posDict[self.avIdList[0]] = dockPositions[1]
self.posDict[self.avIdList[1]] = dockPositions[2]
self.hprDict[self.avIdList[0]] = hprPositions[0]
self.hprDict[self.avIdList[1]] = hprPositions[0]
else:
self.randomNumGen.shuffle(self.avIdList)
self.posDict[self.avIdList[0]] = dockPositions[2]
self.posDict[self.avIdList[1]] = dockPositions[7]
self.hprDict[self.avIdList[0]] = hprPositions[0]
self.hprDict[self.avIdList[1]] = hprPositions[1]
elif self.numPlayers == 3:
if self.gameType == TugOfWarGameGlobals.TOON_VS_COG:
self.arrangeByHeight(self.avIdList, self.H_TO_L, 0, 2)
self.posDict[self.suitId] = dockPositions[7]
self.posDict[self.avIdList[0]] = dockPositions[0]
self.posDict[self.avIdList[1]] = dockPositions[1]
self.posDict[self.avIdList[2]] = dockPositions[2]
self.hprDict[self.avIdList[0]] = hprPositions[0]
self.hprDict[self.avIdList[1]] = hprPositions[0]
self.hprDict[self.avIdList[2]] = hprPositions[0]
else:
self.randomNumGen.shuffle(self.avIdList)
self.arrangeByHeight(self.avIdList, self.H_TO_L, 0, 1)
self.posDict[self.avIdList[0]] = dockPositions[1]
self.posDict[self.avIdList[1]] = dockPositions[2]
self.posDict[self.avIdList[2]] = dockPositions[7]
self.hprDict[self.avIdList[0]] = hprPositions[0]
self.hprDict[self.avIdList[1]] = hprPositions[0]
self.hprDict[self.avIdList[2]] = hprPositions[1]
elif self.numPlayers == 4:
if self.gameType == TugOfWarGameGlobals.TOON_VS_COG:
self.arrangeByHeight(self.avIdList, self.H_TO_L, 0, 3)
self.posDict[self.suitId] = dockPositions[6]
self.posDict[self.avIdList[0]] = dockPositions[0]
self.posDict[self.avIdList[1]] = dockPositions[1]
self.posDict[self.avIdList[2]] = dockPositions[2]
self.posDict[self.avIdList[3]] = dockPositions[3]
self.hprDict[self.avIdList[0]] = hprPositions[0]
self.hprDict[self.avIdList[1]] = hprPositions[0]
self.hprDict[self.avIdList[2]] = hprPositions[0]
self.hprDict[self.avIdList[3]] = hprPositions[0]
else:
self.randomNumGen.shuffle(self.avIdList)
self.arrangeByHeight(self.avIdList, self.H_TO_L, 0, 1)
self.arrangeByHeight(self.avIdList, self.L_TO_H, 2, 3)
self.posDict[self.avIdList[0]] = dockPositions[1]
self.posDict[self.avIdList[1]] = dockPositions[2]
self.posDict[self.avIdList[2]] = dockPositions[7]
self.posDict[self.avIdList[3]] = dockPositions[8]
self.hprDict[self.avIdList[0]] = hprPositions[0]
self.hprDict[self.avIdList[1]] = hprPositions[0]
self.hprDict[self.avIdList[2]] = hprPositions[1]
self.hprDict[self.avIdList[3]] = hprPositions[1]
for x in self.avIdList:
self.offsetDict[x] = 0
if self.posDict[x][0] < 0:
self.sides[x] = 0
self.avList[0].append(x)
else:
self.sides[x] = 1
self.avList[1].append(x)
for avId in self.avIdList:
toon = self.getAvatar(avId)
toon.setPos(self.posDict[avId])
toon.setHpr(self.hprDict[avId])
def arrangeByHeight(self, avIdList, order, iStart, iFin):
for i in xrange(iStart, iFin + 1):
for j in xrange(i + 1, iFin + 1):
if order == self.H_TO_L and self.rightHandDict[avIdList[i]].getZ() < self.rightHandDict[avIdList[j]].getZ() or order == self.L_TO_H and self.rightHandDict[avIdList[i]].getZ() > self.rightHandDict[avIdList[j]].getZ():
temp = avIdList[i]
avIdList[i] = avIdList[j]
avIdList[j] = temp
def disableArrow(self, a):
a.setColor(1, 0, 0, 0.3)
def enableArrow(self, a):
a.setColor(1, 0, 0, 1)
def hilightArrow(self, a):
a.setColor(1, 0.7, 0, 1)
def unhilightArrow(self, a):
self.enableArrow(a)
def handleDisabledAvatar(self, avId):
self.notify.debug('handleDisabledAvatar')
self.notify.debug('avatar ' + str(avId) + ' disabled')
DistributedMinigame.handleDisabledAvatar(self, avId)
def __playing(self):
return self.gameFSM.getCurrentState() != self.gameFSM.getFinalState()
def setGameStart(self, timestamp):
if not self.hasLocalToon:
return
self.notify.debug('setGameStart')
if not self.__playing():
return
DistributedMinigame.setGameStart(self, timestamp)
self.gameFSM.request('waitForGoSignal')
def __initGameVars(self):
pass
def makeToonLookatCamera(self, toon):
toon.headsUp(camera)
def setText(self, t, newtext):
t['text'] = newtext
def setTextFG(self, t, fg):
t['text_fg'] = fg
def enterOff(self):
self.notify.debug('enterOff')
def exitOff(self):
pass
def enterWaitForGoSignal(self):
self.notify.debug('enterWaitForGoSignal')
self.powerMeter.show()
self.sendUpdate('reportPlayerReady', [self.sides[self.localAvId]])
self.roundText.show()
taskMgr.doMethodLater(TugOfWarGameGlobals.WAIT_FOR_GO_TIMEOUT, self.waitForGoTimeoutTask, self.taskName('wait-for-go-timeout'))
def exitWaitForGoSignal(self):
taskMgr.remove(self.taskName('wait-for-go-timeout'))
def enterTug(self):
self.notify.debug('enterTug')
self.__spawnUpdateIdealRateTask()
self.__spawnUpdateTimerTask()
self.__spawnUpdateKeyPressRateTask()
taskMgr.doMethodLater(TugOfWarGameGlobals.TUG_TIMEOUT, self.tugTimeoutTask, self.taskName('tug-timeout'))
if self.suit:
self.suit.loop('tug-o-war')
def exitTug(self):
self.notify.debug('exitTug')
if self.suit:
self.suit.loop('neutral')
self.timer.stop()
self.timer.hide()
taskMgr.remove(self.taskName('tug-timeout'))
def enterGameDone(self):
pass
def exitGameDone(self):
pass
def enterCleanup(self):
self.notify.debug('enterCleanup')
self.__killUpdateIdealRateTask()
self.__killUpdateTimerTask()
self.__killUpdateKeyPressRateTask()
self.__killUpdateRopeTask()
def exitCleanup(self):
pass
def __gameTimerExpired(self):
self.notify.debug('game timer expired')
if self.arrowKeys:
self.arrowKeys.setPressHandlers(self.arrowKeys.NULL_HANDLERS)
self.arrowKeys.setReleaseHandlers(self.arrowKeys.NULL_HANDLERS)
def __pressHandler(self, index):
self.notify.debug('pressHandler')
if index == self.buttons[0]:
self.hilightArrow(self.arrows[index])
self.keyTTL.insert(0, 1.0)
self.buttons.reverse()
def __releaseHandler(self, index):
self.notify.debug('releaseHandler')
if index in self.buttons:
self.unhilightArrow(self.arrows[index])
def __updateKeyPressRateTask(self, task):
if self.gameFSM.getCurrentState().getName() != 'tug':
return Task.done
for i in xrange(len(self.keyTTL)):
self.keyTTL[i] -= 0.1
for i in xrange(len(self.keyTTL)):
if self.keyTTL[i] <= 0:
a = self.keyTTL[0:i]
del self.keyTTL
self.keyTTL = a
break
self.keyRate = len(self.keyTTL)
if self.keyRate == self.idealRate or self.keyRate == self.idealRate + 1:
self.rateMatchAward += 0.3
else:
self.rateMatchAward = 0
self.__spawnUpdateKeyPressRateTask()
return Task.done
def __updateTimerTask(self, task):
if self.gameFSM.getCurrentState().getName() != 'tug':
return Task.done
self.currentForce = self.computeForce(self.keyRate)
self.sendUpdate('reportCurrentKeyRate', [self.keyRate, self.currentForce])
self.setSpeedGauge()
self.setAnimState(self.localAvId, self.keyRate)
self.__spawnUpdateTimerTask()
return Task.done
def __spawnUpdateTimerTask(self):
taskMgr.remove(self.taskName(self.UPDATE_TIMER_TASK))
taskMgr.doMethodLater(TugOfWarGameGlobals.SEND_UPDATE, self.__updateTimerTask, self.taskName(self.UPDATE_TIMER_TASK))
def __killUpdateTimerTask(self):
taskMgr.remove(self.taskName(self.UPDATE_TIMER_TASK))
def __spawnUpdateKeyPressRateTask(self):
taskMgr.remove(self.taskName(self.UPDATE_KEY_PRESS_RATE_TASK))
taskMgr.doMethodLater(0.1, self.__updateKeyPressRateTask, self.taskName(self.UPDATE_KEY_PRESS_RATE_TASK))
def __killUpdateKeyPressRateTask(self):
taskMgr.remove(self.taskName(self.UPDATE_KEY_PRESS_RATE_TASK))
def __spawnUpdateIdealRateTask(self):
self.idealRate = self.targetRateList[self.nextRateIndex][1]
self.idealForce = self.advantage * (4 + 0.4 * self.idealRate)
taskMgr.doMethodLater(self.targetRateList[self.nextRateIndex][0], self.__updateIdealRateTask, self.taskName('targetRateTimer'))
def __updateIdealRateTask(self, task):
self.nextRateIndex = self.nextRateIndex + 1
if self.nextRateIndex < len(self.targetRateList):
if self.nextRateIndex == len(self.targetRateList) - 1:
self.allOutMode = 1
self.idealRate = self.targetRateList[self.nextRateIndex][1]
self.idealForce = self.advantage * (4 + 0.4 * self.idealRate)
taskMgr.doMethodLater(self.targetRateList[self.nextRateIndex][0], self.__updateIdealRateTask, self.taskName('targetRateTimer'))
return Task.done
def __killUpdateIdealRateTask(self):
taskMgr.remove(self.taskName('targetRateTimer'))
def sendGoSignal(self, index):
if not self.hasLocalToon:
return
self.notify.debug('sendGoSignal')
self.buttons = index
self.setupTrack = None
self.showTrack = None
def startTimer(self = self):
self.currentStartTime = int(globalClock.getFrameTime() * 1000)
time = 10
self.timer.show()
self.timer.setTime(TugOfWarGameGlobals.GAME_DURATION)
self.timer.countdown(TugOfWarGameGlobals.GAME_DURATION, self.__gameTimerExpired)
def enableKeys(self = self):
def keyPress(self, index):
self.__pressHandler(index)
def keyRelease(self, index):
self.__releaseHandler(index)
self.arrowKeys.setPressHandlers([lambda self = self, keyPress = keyPress: keyPress(self, 2),
lambda self = self, keyPress = keyPress: keyPress(self, 3),
lambda self = self, keyPress = keyPress: keyPress(self, 1),
lambda self = self, keyPress = keyPress: keyPress(self, 0)])
self.arrowKeys.setReleaseHandlers([lambda self = self, keyRelease = keyRelease: keyRelease(self, 2),
lambda self = self, keyRelease = keyRelease: keyRelease(self, 3),
lambda self = self, keyRelease = keyRelease: keyRelease(self, 1),
lambda self = self, keyRelease = keyRelease: keyRelease(self, 0)])
for x in index:
self.enableArrow(self.arrows[x])
if self.introTrack != None:
self.introTrack.finish()
self.introTrack = None
self.setupTrack = Sequence(Func(self.setText, self.roundText, TTLocalizer.TugOfWarGameReady), Wait(1.5), Func(base.playSfx, self.whistleSound), Func(self.setText, self.roundText, TTLocalizer.TugOfWarGameGo), Func(self.roundText.setScale, 0.3), Wait(1.5), Func(startTimer), Func(enableKeys), Func(self.gameFSM.request, 'tug'), Func(self.setText, self.roundText, ' '), Func(self.roundText.setScale, 0.2))
self.setupTrack.start()
return
def sendStopSignal(self, winners, losers, tieers):
if not self.hasLocalToon:
return
self.notify.debug('sendStopSignal')
self.gameFSM.request('gameDone')
self.hideControls()
reactSeq = Sequence()
exitSeq = Sequence()
suitSlipTime = 0
if self.gameFSM.getCurrentState().getName() == 'cleanup' or not self.randomNumGen:
return
if self.suit:
if self.suitId in winners:
newPos = VBase3(2.65, 18, 0.1)
randInt = self.randomNumGen.randrange(0, 10)
oopsTrack = Wait(0)
if randInt < 3:
suitSlipTime = 2.2
waterPos = VBase3(0, 16, -5)
newPos -= VBase3(0.4, 0, 0)
self.suitSplash.stop()
self.suitSplash.setPos(waterPos[0], waterPos[1], -1.8)
self.suitSplash.setScale(3.5, 3.5, 1)
self.suitRipples.setPos(waterPos[0], waterPos[1], -1.7)
self.suitRipples.setScale(1, 1, 1)
startHpr = self.suit.getHpr()
destHpr = startHpr + VBase3(0, 0, -30)
oopsTrack = Sequence(Parallel(Func(self.suit.play, 'flail', None, 26, 38), LerpHprInterval(self.suit, 0.5, destHpr, startHpr=startHpr)), Parallel(Func(self.suit.play, 'slip-forward'), LerpPosInterval(self.suit, duration=1, pos=waterPos), Sequence(Wait(0.55), Func(base.playSfx, self.sndHitWater), Func(self.suitSplash.play), Func(self.ripples.play))))
reactSeq.append(Sequence(Func(self.suit.loop, 'victory'), Wait(2.6), LerpPosInterval(self.suit, duration=2, pos=newPos), oopsTrack, Func(self.suit.loop, 'neutral')))
for avId in self.avIdList:
toon = self.getAvatar(avId)
toon.loop('neutral')
if avId in winners:
reactSeq.append(Func(toon.loop, 'victory'))
elif avId in losers:
reactSeq.append(Func(toon.loop, 'neutral'))
else:
reactSeq.append(Func(toon.loop, 'neutral'))
if self.localAvId in winners:
exitSeq.append(Func(self.setText, self.roundText, TTLocalizer.TugOfWarGameEnd))
exitSeq.append(Wait(5.0))
elif self.localAvId in losers:
exitSeq.append(Func(self.setText, self.roundText, TTLocalizer.TugOfWarGameEnd))
exitSeq.append(Wait(4.8 + suitSlipTime))
else:
exitSeq.append(Func(self.setText, self.roundText, TTLocalizer.TugOfWarGameTie))
exitSeq.append(Wait(2.5))
exitSeq.append(Func(self.gameOver))
self.showTrack = Parallel(reactSeq, exitSeq)
for x in self.animTracks.values():
if x != None:
x.finish()
self.showTrack.start()
if self.arrowKeys:
self.arrowKeys.setPressHandlers(self.arrowKeys.NULL_HANDLERS)
self.arrowKeys.setReleaseHandlers(self.arrowKeys.NULL_HANDLERS)
return
def remoteKeyRateUpdate(self, avId, keyRate):
if not self.hasLocalToon:
return
if avId != self.localAvId:
self.setAnimState(avId, keyRate)
def sendSuitPosition(self, suitOffset):
if not self.hasLocalToon:
return
if self.gameFSM.getCurrentState().getName() != 'tug':
return
self.suitOffset = suitOffset
self.moveSuits()
def sendCurrentPosition(self, avIdList, offsetList):
if not self.hasLocalToon:
return
if self.gameFSM.getCurrentState().getName() != 'tug':
return
for i in xrange(len(avIdList)):
self.offsetDict[avIdList[i]] = offsetList[i]
self.moveToons()
self.setUpRopes(0)
def createSuits(self):
if self.gameType == TugOfWarGameGlobals.TOON_VS_COG:
self.suit = Suit.Suit()
self.origSuitPosHpr = [VBase3(6.0, 18, 0.1), VBase3(120, 0, 0)]
self.suitOffset = 0
d = SuitDNA.SuitDNA()
d.newSuit(self.suitType)
self.suit.setDNA(d)
self.suit.nametag3d.stash()
self.suit.nametag.destroy()
self.suit.reparentTo(render)
self.suit.setPos(self.origSuitPosHpr[0])
self.suit.setHpr(self.origSuitPosHpr[1])
for anim in self.suitAnimNames:
self.suit.pose(anim, 0)
self.suit.pose('tug-o-war', 0)
self.dropShadowDict[self.suitId] = self.dropShadow.copyTo(hidden)
self.dropShadowDict[self.suitId].reparentTo(self.suit)
self.dropShadowDict[self.suitId].setScale(0.45)
def initHandycaps(self):
if self.numPlayers == 3 and self.gameType == TugOfWarGameGlobals.TOON_VS_TOON:
if len(self.avList[0]) == 1:
toon = self.getAvatar(self.avList[0][0])
if self.avList[0][0] == self.localAvId:
self.advantage = 2.0
toon.applyCheesyEffect(ToontownGlobals.CEBigHead)
elif len(self.avList[1]) == 1:
toon = self.getAvatar(self.avList[1][0])
if self.avList[1][0] == self.localAvId:
self.advantage = 2.0
toon.applyCheesyEffect(ToontownGlobals.CEBigHead)
def setSpeedGauge(self):
self.powerMeter.setPower(self.keyRate)
self.powerMeter.setTarget(self.idealRate)
if not self.allOutMode:
self.powerMeter.updateTooSlowTooFast()
if not self.allOutMode:
index = float(self.currentForce) / self.idealForce
bonus = 0.0
if index > 1:
bonus = max(1, index - 1)
index = 1
color = (0,
0.75 * index + 0.25 * bonus,
0.75 * (1 - index),
0.5)
self.powerMeter.setBarColor(color)
else:
self.powerMeter.setBarColor((0, 1, 0, 0.5))
def setAnimState(self, avId, keyRate):
if self.gameFSM.getCurrentState().getName() != 'tug':
return
toon = self.getAvatar(avId)
if keyRate > 0 and self.pullingDict[avId] == 0:
toon.loop('tug-o-war')
self.pullingDict[avId] = 1
if keyRate <= 0 and self.pullingDict[avId] == 1:
toon.pose('tug-o-war', 3)
toon.startLookAround()
self.pullingDict[avId] = 0
def moveSuits(self):
if self.gameType != TugOfWarGameGlobals.TOON_VS_COG:
return
origPos = self.origSuitPosHpr[0]
curPos = self.suit.getPos()
newPos = VBase3(origPos[0] + self.suitOffset, curPos[1], curPos[2])
if self.animTracks[self.suitId] != None:
if self.animTracks[self.suitId].isPlaying():
self.animTracks[self.suitId].finish()
self.checkIfFallen()
if self.suitId not in self.fallenList:
self.animTracks[self.suitId] = Sequence(LerpPosInterval(self.suit, duration=TugOfWarGameGlobals.SEND_UPDATE, pos=newPos), Func(self.checkIfFallen))
self.animTracks[self.suitId].start()
return
def moveToons(self):
for avId in self.avIdList:
if avId not in self.fallenList:
toon = self.getAvatar(avId)
if toon:
origPos = self.posDict[avId]
curPos = toon.getPos()
newPos = VBase3(origPos[0] + self.offsetDict[avId] / self.handycap, curPos[1], curPos[2])
if self.animTracks[avId] != None:
if self.animTracks[avId].isPlaying():
self.animTracks[avId].finish()
self.checkIfFallen(avId)
if avId not in self.fallenList:
self.animTracks[avId] = Sequence(LerpPosInterval(toon, duration=TugOfWarGameGlobals.SEND_UPDATE, pos=newPos), Func(self.checkIfFallen, avId))
self.animTracks[avId].start()
return
def checkIfFallen(self, avId = None):
if avId == None:
if self.suitId not in self.fallenList:
curPos = self.suit.getPos()
if curPos[0] < 0 and curPos[0] > -2 or curPos[0] > 0 and curPos[0] < 2:
self.hideControls()
self.throwInWater()
losingSide = 1
self.sendUpdate('reportEndOfContest', [losingSide])
elif avId not in self.fallenList:
toon = self.getAvatar(avId)
if toon:
curPos = toon.getPos()
if curPos[0] < 0 and curPos[0] > -2 or curPos[0] > 0 and curPos[0] < 2:
self.hideControls()
losingSide = self.sides[avId]
for avId in self.avIdList:
if self.sides[avId] == losingSide:
self.throwInWater(avId)
self.sendUpdate('reportEndOfContest', [losingSide])
return
def throwInWater(self, avId = None):
if avId == None:
self.fallenList.append(self.suitId)
waterPos = self.drinkPositions.pop()
newPos = VBase3(waterPos[0], waterPos[1], waterPos[2] - self.suit.getHeight() / 1.5)
self.suit.loop('neutral')
self.dropShadowDict[self.suitId].reparentTo(hidden)
loser = self.suit
animId = self.suitId
else:
self.fallenList.append(avId)
toon = self.getAvatar(avId)
waterPos = self.drinkPositions.pop()
newPos = VBase3(waterPos[0], waterPos[1], waterPos[2] - toon.getHeight())
toon.loop('neutral')
self.dropShadowDict[avId].reparentTo(hidden)
loser = toon
animId = avId
if self.animTracks[animId] != None:
if self.animTracks[animId].isPlaying():
self.animTracks[animId].finish()
self.splash.setPos(newPos[0], newPos[1], -1.8)
self.splash.setScale(2.5, 2.5, 1)
self.ripples.setPos(newPos[0], newPos[1], -1.7)
self.ripples.setScale(1, 1, 1)
self.animTracks[animId] = Sequence(Parallel(ActorInterval(actor=loser, animName='slip-forward', duration=2.0), LerpPosInterval(loser, duration=2.0, pos=newPos), Sequence(Wait(1.0), Parallel(Func(base.playSfx, self.sndHitWater), Func(self.splash.play), Func(self.ripples.play)))), Func(loser.loop, 'neutral'))
self.animTracks[animId].start()
return
def computeForce(self, keyRate):
F = 0
if self.allOutMode == 1:
F = 0.75 * keyRate
else:
stdDev = 0.25 * self.idealRate
F = self.advantage * (self.rateMatchAward + 4 + 0.4 * self.idealRate) * math.pow(math.e, -math.pow(keyRate - self.idealRate, 2) / (2.0 * math.pow(stdDev, 2)))
return F
def initRopes(self):
if self.gameType == TugOfWarGameGlobals.TOON_VS_COG:
numRopes = self.numPlayers
else:
numRopes = self.numPlayers - 1
for x in xrange(0, numRopes):
rope = Rope.Rope(self.uniqueName('TugRope' + str(x)))
if rope.showRope:
rope.ropeNode.setRenderMode(RopeNode.RMBillboard)
rope.ropeNode.setThickness(0.2)
rope.setTexture(self.ropeTexture)
rope.ropeNode.setUvMode(RopeNode.UVDistance)
rope.ropeNode.setUvDirection(1)
rope.setTransparency(1)
rope.setColor(0.89, 0.89, 0.6, 1)
self.tugRopes.append(rope)
self.setUpRopes(1)
def __spawnUpdateRopeTask(self):
taskMgr.remove(self.taskName(self.UPDATE_ROPE_TASK))
taskMgr.add(self.__updateRopeTask, self.taskName(self.UPDATE_ROPE_TASK))
def __updateRopeTask(self, task):
if self.tugRopes != None:
for i in xrange(len(self.tugRopes)):
if self.tugRopes[i] != None:
self.ropePts[i] = self.tugRopes[i].getPoints(len(self.ropeTex[i]))
for j in xrange(len(self.ropePts[i])):
self.ropeTex[i][j].setPos(self.ropePts[i][j])
return Task.cont
def __killUpdateRopeTask(self):
taskMgr.remove(self.taskName(self.UPDATE_ROPE_TASK))
def tugTimeoutTask(self, task):
self.gameOver()
return Task.done
def waitForGoTimeoutTask(self, task):
self.gameOver()
return Task.done
def __spawnMouseSpeedTask(self):
taskMgr.remove(self.taskName('mouseSpeed'))
taskMgr.add(self.__mouseSpeedTask, self.taskName('mouseSpeed'))
def __killMouseSpeedTask(self):
taskMgr.remove(self.taskName('mouseSpeed'))
def __mouseSpeedTask(self, task):
dx = 0.1
if self.mouseMode:
mx = base.mouseWatcherNode.getMouseX()
my = base.mouseWatcherNode.getMouseY()
if self.mouseSide == 0:
if mx > dx:
self.mouseSide = 1
self.__releaseHandler(1)
self.__pressHandler(0)
elif mx > -dx:
self.__releaseHandler(1)
elif self.mouseSide == 1:
if mx < -dx:
self.mouseSide = 0
self.__releaseHandler(0)
self.__pressHandler(1)
elif mx < dx:
self.__releaseHandler(0)
return Task.cont