761 lines
28 KiB
Text
761 lines
28 KiB
Text
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local plr = game:service'Players'.LocalPlayer
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local m = plr:GetMouse()
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local char = plr.Character
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local runservice = game:service'RunService'
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local modelScale = 1/5
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pcall(function() local a = script.Parent.FaerieScript if a ~= script then a:Destroy() end end)
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pcall(function() local a = char.Animate if a ~= script then a.Disabled = true a:Destroy() end end)
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script.Name = "FaerieScript"
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function weld(a,b,c,d)
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local w = Instance.new("Weld",a)
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w.Part0 = a
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w.Part1 = b
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w.C0 = c or CFrame.new()
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w.C1 = d or CFrame.new()
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return w
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end
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function lerp(a,b,c)
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return a+(b-a)*c
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end
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do -- Ignore my clerp stuff stolen from stravvy
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local function QuaternionFromCFrame(cf)
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local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
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local trace = m00 + m11 + m22
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if trace > 0 then
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local s = math.sqrt(1 + trace)
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local recip = 0.5/s
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return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
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else
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local i = 0
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if m11 > m00 then
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i = 1
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end
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if m22 > (i == 0 and m00 or m11) then
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i = 2
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end
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if i == 0 then
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local s = math.sqrt(m00-m11-m22+1)
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local recip = 0.5/s
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return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
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elseif i == 1 then
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local s = math.sqrt(m11-m22-m00+1)
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local recip = 0.5/s
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return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
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elseif i == 2 then
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local s = math.sqrt(m22-m00-m11+1)
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local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
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end
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end
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end
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local function QuaternionToCFrame(px, py, pz, x, y, z, w)
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local xs, ys, zs = x + x, y + y, z + z
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local wx, wy, wz = w*xs, w*ys, w*zs
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local xx = x*xs
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local xy = x*ys
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local xz = x*zs
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local yy = y*ys
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local yz = y*zs
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local zz = z*zs
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return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
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end
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local function QuaternionSlerp(a, b, t)
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local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
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local startInterp, finishInterp;
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if cosTheta >= 0.0001 then
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if (1 - cosTheta) > 0.0001 then
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local theta = math.acos(cosTheta)
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local invSinTheta = 1/math.sin(theta)
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startInterp = math.sin((1-t)*theta)*invSinTheta
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finishInterp = math.sin(t*theta)*invSinTheta
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else
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startInterp = 1-t
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finishInterp = t
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end
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else
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if (1+cosTheta) > 0.0001 then
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local theta = math.acos(-cosTheta)
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local invSinTheta = 1/math.sin(theta)
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startInterp = math.sin((t-1)*theta)*invSinTheta
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finishInterp = math.sin(t*theta)*invSinTheta
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else
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startInterp = t-1
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finishInterp = t
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end
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end
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return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
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end
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function clerp(a,b,t)
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local qa = {QuaternionFromCFrame(a)}
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local qb = {QuaternionFromCFrame(b)}
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local ax, ay, az = a.x, a.y, a.z
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local bx, by, bz = b.x, b.y, b.z
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local _t = 1-t
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return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
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end
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end
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for i,v in pairs(char:GetChildren()) do
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if v:IsA("Hat") or v:IsA("BodyColors") or v:IsA("Clothing") or v:IsA("ShirtGraphic") then
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v:Destroy()
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end
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end
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Instance.new("Hat",char)
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local root = char.HumanoidRootPart
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local tw = root.RootJoint
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local tor = char.Torso
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local hd = char.Head
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local hum = char.Humanoid
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hum.Health = 40
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hum.MaxHealth = 40
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hum.WalkSpeed = 12
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local rl,ll = char["Right Leg"],char["Left Leg"]
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local ra,la = char["Right Arm"],char["Left Arm"]
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local c0 = {
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rs = CFrame.new(1,.5,0),
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ls = CFrame.new(-1,.5,0),
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rh = CFrame.new(.5,-1,0),
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lh = CFrame.new(-.5,-1,0),
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nk = CFrame.new(0,1,0),
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tw = CFrame.new(0,0,0)*CFrame.Angles(0,0,0),
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}
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local c1 = {
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rs = CFrame.new(-.5,.5,0),
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ls = CFrame.new(.5,.5,0),
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rh = CFrame.new(0,1,0),
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lh = CFrame.new(0,1,0),
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nk = CFrame.new(0,-.5,0),
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tw = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
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}
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local rs = tor["Right Shoulder"]
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local ls = tor["Left Shoulder"]
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local rh = tor["Right Hip"]
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local lh = tor["Left Hip"]
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local nk = tor["Neck"]
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for i,v in pairs(tor:GetChildren()) do
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if v:IsA("Motor6D") then
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v.DesiredAngle = 0
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v.MaxVelocity = 0
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v.CurrentAngle = 0
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end
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end
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pcall(function() tor.roblox:Destroy() end)
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pcall(function() char.Faerie:Destroy() end)
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local model = Instance.new("Model",char)
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model.Name = "Faerie"
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local BasePart = Instance.new("Part")
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BasePart.CanCollide = false
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BasePart.Anchored = false
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BasePart.FormFactor = "Custom"
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BasePart.Locked = true
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BasePart.Size = Vector3.new()
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BasePart.TopSurface,BasePart.BottomSurface,BasePart.LeftSurface,BasePart.RightSurface,BasePart.FrontSurface,BasePart.BackSurface = 10,10,10,10,10,10
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BasePart:BreakJoints()
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function NP(par)
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local p = BasePart:Clone()
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p.Parent = par or model
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return p
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end
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local w1 = NP()
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w1.Transparency = .1
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local w1m = Instance.new("SpecialMesh",w1)
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w1m.MeshId = "rbxassetid://19367766"
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w1m.TextureId = "rbxassetid://9854798"
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w1m.Scale = Vector3.new(1.05, 1.05, 1.05)
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local w1 = weld(tor,w1,CFrame.new(-.1,0.55,1.6))
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local w2 = NP()
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w2.Transparency = .1
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local w2m = Instance.new("SpecialMesh",w2)
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w2m.MeshId = "rbxassetid://19367766"
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w2m.TextureId = "rbxassetid://9854798"
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w2m.Scale = Vector3.new(1.05, 1.05, 1.05)
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local w2 = weld(tor,w2,CFrame.new(.1,0.55,1.6))
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local h = NP()
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local hm = Instance.new("SpecialMesh",h)
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hm.MeshId = "rbxassetid://154820214"
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hm.TextureId = "rbxassetid://91740209"
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hm.Scale = Vector3.new(1, 1, 1)
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weld(hd,h,CFrame.new(0,0.2,0))
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for i,v in pairs(char:GetChildren()) do
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if v:IsA("BasePart") then
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v.Material = "SmoothPlastic"
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v.TopSurface,v.BottomSurface,v.FrontSurface,v.BackSurface,v.LeftSurface,v.RightSurface = 10,10,10,10,10,10
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end
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end
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do
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if modelScale ~= 1 then
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for i,v in pairs(c0) do
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c0[i] = (v-v.p) + v.p*modelScale
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end
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for i,v in pairs(c1) do
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c1[i] = (v-v.p) + v.p*modelScale
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end
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local Joints = {}
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local gtJoints,gtParts;
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local function gtCFrame(cf)
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return (cf-cf.p) + cf.p * modelScale
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end
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function gtJoints(p)
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for i,v in pairs(p:GetChildren()) do
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if v:IsA("JointInstance") then
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table.insert(Joints,{v,v.Part0,v.Part1})
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v.Part0 = nil
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v.Part1 = nil
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v.C0 = (v.C0-(v.C0.p)) + (v.C0.p * modelScale)
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v.C1 = (v.C1-(v.C1.p)) + (v.C1.p * modelScale)
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end
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gtJoints(v)
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end
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end
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function gtParts(p)
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for i,v in pairs(p:GetChildren()) do
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if v:IsA("BasePart") then
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pcall(function() v.FormFactor = "Custom" end)
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local oldz = v.Size
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local cf = tor.CFrame:toObjectSpace(v.CFrame)
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v.Size = v.Size * modelScale
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v.CFrame = tor.CFrame * gtCFrame(cf)
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local mesh = nil
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for i,t in pairs(v:GetChildren()) do
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if t:IsA("DataModelMesh") then
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mesh = t
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end
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end
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if mesh == nil and v:IsA("Part") and v.Shape == Enum.PartType.Ball then
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mesh = Instance.new("SpecialMesh",v)
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mesh.MeshType = Enum.MeshType.Sphere
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end
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if mesh == nil and ((v:IsA("Part") and v.Shape == Enum.PartType.Block) or v:IsA("Seat") or v:IsA("VehicleSeat")) then
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mesh = Instance.new("BlockMesh",v)
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end
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if mesh ~= nil then
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if mesh:IsA("SpecialMesh") and mesh.MeshType == Enum.MeshType.FileMesh then
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mesh.Scale = mesh.Scale * modelScale
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else
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mesh.Scale = mesh.Scale*(oldz*modelScale)/v.Size
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end
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end
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end
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gtParts(v)
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end
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end
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gtJoints(char)
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gtParts(char)
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for i,v in pairs(Joints) do
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v[1].Part0 = v[2]
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v[1].Part1 = v[3]
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end
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end
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end
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rs.C0,rs.C1 = c0.rs,c1.rs
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ls.C0,ls.C1 = c0.ls,c1.ls
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rh.C0,rh.C1 = c0.rh,c1.rh
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lh.C0,lh.C1 = c0.lh,c1.lh
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nk.C0,nk.C1 = c0.nk,c1.nk
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tw.C0,tw.C1 = c0.tw,c1.tw
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local w10,w20 = w1.C0,w2.C0
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local pl = tor:FindFirstChild("FairyLight") or Instance.new("PointLight",tor)
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pl.Name = "FairyLight"
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pl.Shadows = false
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pl.Range = 8
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pl.Brightness = 10
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local sparkles = tor:FindFirstChild("FairySparkles") or Instance.new("Sparkles",tor)
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sparkles.Name = "FairySparkles"
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local outfit = 0
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local outfitparts = {ra,la,rl,ll,tor}
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local outfits = {
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{{106705109},{106705077},{106703301},{106703213},{106705037}}
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}
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local mycolor = ll.BrickColor.Color
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local mycolor2 = ll.BrickColor.Color
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function setOutfit()
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local of = outfits[outfit]
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if of then
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for i,v in pairs(outfitparts) do
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local mesh = v:FindFirstChild("outfitMesh")
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local meshdata = outfits[outfit][i]
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if not mesh then
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mesh = Instance.new("SpecialMesh",v)
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mesh.Name = "outfitMesh"
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mesh.TextureId = "rbxassetid://9854798"
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end
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mesh.Scale =(meshdata[2] or Vector3.new(1,1,1)) * modelScale
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mesh.MeshId = "rbxassetid://"..meshdata[1]
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mesh.VertexColor = Vector3.new(mycolor2.r,mycolor2.g,mycolor2.b)
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end
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else
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for i,v in pairs(outfitparts) do
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pcall(function() v.outfitMesh:Destroy() end)
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end
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end
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end
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setOutfit()
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local senabled = true
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local lenabled = true
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function changeColor()
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for i,v in pairs(char:GetChildren()) do
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if v:IsA("BasePart") then
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v.BrickColor = BrickColor.new(mycolor)
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end
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end
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local mc1 = Vector3.new(mycolor.r,mycolor.g,mycolor.b)
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local mc2 = Vector3.new(mycolor2.r,mycolor2.g,mycolor2.b)
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w1m.VertexColor,w2m.VertexColor,hm.VertexColor = mc1,mc1,mc2
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for i,v in pairs(outfitparts) do
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local mesh = v:FindFirstChild("outfitMesh")
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if mesh then
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mesh.VertexColor = mc2
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end
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end
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pl.Color = mycolor
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sparkles.SparkleColor = mycolor
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end
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changeColor()
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do
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pcall(function() plr.PlayerGui.fairyColoring:Destroy() end)
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local scr = Instance.new("ScreenGui",plr.PlayerGui)
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scr.Name = "fairyColoring"
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local fr = Instance.new("Frame",scr)
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fr.Size = UDim2.new(0,-150,0,-65)
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fr.BackgroundColor3 = Color3.new(1,1,1)
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fr.BorderColor3 = Color3.new(.05,.05,.05)
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fr.BackgroundTransparency = .8
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fr.Position = UDim2.new(1,0,1,scr.Parent:FindFirstChild("PandaHelpNotify") and -20 or 0)
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fr.ZIndex = 9
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local am = 75
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local rval,gval,bval = mycolor.r,mycolor.g,mycolor.b
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local r = Instance.new("TextButton",fr)
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r.BackgroundTransparency = 1
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r.Size = UDim2.new(0,75,0,15)
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r.Position = UDim2.new(0,5,0,5)
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r.TextColor3 = Color3.new(1,1,1)
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r.TextStrokeTransparency = .4
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for i=1,am do
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local t = Instance.new("ImageLabel",r)
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t.BorderSizePixel = 0
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t.Size = UDim2.new(1/am,0,1,0)
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t.Position = UDim2.new((i-1)/am,0,0,0)
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t.Name = i
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t.ZIndex = 10
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end
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local rb = Instance.new("ImageLabel",r)
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rb.ZIndex = 10
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rb.Size = UDim2.new(0,2,1,-2)
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rb.BackgroundColor3 = Color3.new(0,0,0)
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rb.BackgroundTransparency = .5
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rb.BorderColor3 = Color3.new(.4,.4,.4)
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rb.Name = "b"
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local g = r:Clone()
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g.Parent = fr
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g.Position = UDim2.new(0,5,0,25)
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local b = r:Clone()
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b.Parent = fr
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b.Position = UDim2.new(0,5,0,45)
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r.ZIndex,g.ZIndex,b.ZIndex = 10,10,10
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||
|
local prev = Instance.new("TextButton",fr)
|
||
|
prev.Size = UDim2.new(0,55,0,45)
|
||
|
prev.Position = UDim2.new(0,90,0,5)
|
||
|
prev.ZIndex = 10
|
||
|
prev.BorderColor3 = Color3.new(.2,.2,.2)
|
||
|
prev.TextColor3 = Color3.new(1,1,1)
|
||
|
prev.TextStrokeTransparency = .4
|
||
|
prev.TextYAlignment = "Bottom"
|
||
|
prev.FontSize = "Size8"
|
||
|
prev.TextWrapped = true
|
||
|
local res = Instance.new("TextButton",fr)
|
||
|
res.Size = UDim2.new(0,55,0,9)
|
||
|
res.Position = UDim2.new(0,90,0,51)
|
||
|
res.ZIndex = 10
|
||
|
res.BorderColor3 = Color3.new(.2,.2,.2)
|
||
|
res.BackgroundColor3 = Color3.new(.5,0,0)
|
||
|
res.TextColor3 = Color3.new(1,1,1)
|
||
|
res.Text = "reset"
|
||
|
res.FontSize = "Size8"
|
||
|
local mode = 0
|
||
|
local function update(set)
|
||
|
r.b.Position = UDim2.new(rval,-1,0,1)
|
||
|
g.b.Position = UDim2.new(gval,-1,0,1)
|
||
|
b.b.Position = UDim2.new(bval,-1,0,1)
|
||
|
local col = Color3.new(rval,gval,bval)
|
||
|
prev.BackgroundColor3 = mode == 1 and mycolor2 or mycolor
|
||
|
prev.Text = ""
|
||
|
r.Text = math.floor(rval*255+.5)
|
||
|
g.Text = math.floor(gval*255+.5)
|
||
|
b.Text = math.floor(bval*255+.5)
|
||
|
for i,v in pairs(r:GetChildren()) do
|
||
|
local n = tonumber(v.Name)
|
||
|
if n then
|
||
|
local sc = n/am
|
||
|
v.BackgroundColor3 = Color3.new(sc,gval,bval)
|
||
|
end
|
||
|
end
|
||
|
for i,v in pairs(g:GetChildren()) do
|
||
|
local n = tonumber(v.Name)
|
||
|
if n then
|
||
|
local sc = n/am
|
||
|
v.BackgroundColor3 = Color3.new(rval,sc,bval)
|
||
|
end
|
||
|
end
|
||
|
for i,v in pairs(b:GetChildren()) do
|
||
|
local n = tonumber(v.Name)
|
||
|
if n then
|
||
|
local sc = n/am
|
||
|
v.BackgroundColor3 = Color3.new(rval,gval,sc)
|
||
|
end
|
||
|
end
|
||
|
if set ~= false then
|
||
|
if mode == 0 then
|
||
|
mycolor = col
|
||
|
end
|
||
|
if mode == 1 then
|
||
|
mycolor2 = col
|
||
|
end
|
||
|
changeColor()
|
||
|
end
|
||
|
end
|
||
|
update()
|
||
|
local rd,gd,bd = false,false,false
|
||
|
r.MouseButton1Down:connect(function(x,y) rd = true rval = (x-r.AbsolutePosition.X)/r.AbsoluteSize.X update() end)
|
||
|
r.MouseButton1Up:connect(function() rd = false end)
|
||
|
r.MouseLeave:connect(function() rd = false end)
|
||
|
r.MouseMoved:connect(function(x,y) if not rd then return end rval = (x-r.AbsolutePosition.X)/r.AbsoluteSize.X update() end)
|
||
|
g.MouseButton1Down:connect(function(x,y) gd = true gval = (x-g.AbsolutePosition.X)/g.AbsoluteSize.X update() end)
|
||
|
g.MouseButton1Up:connect(function() gd = false end)
|
||
|
g.MouseLeave:connect(function() gd = false end)
|
||
|
g.MouseMoved:connect(function(x,y) if not gd then return end gval = (x-g.AbsolutePosition.X)/g.AbsoluteSize.X update() end)
|
||
|
b.MouseButton1Down:connect(function(x,y) bd = true bval = (x-b.AbsolutePosition.X)/b.AbsoluteSize.X update() end)
|
||
|
b.MouseButton1Up:connect(function() bd = false end)
|
||
|
b.MouseLeave:connect(function() bd = false end)
|
||
|
b.MouseMoved:connect(function(x,y) if not bd then return end bval = (x-b.AbsolutePosition.X)/b.AbsoluteSize.X update() end)
|
||
|
res.MouseButton1Click:connect(function()
|
||
|
rval,gval,bval = themeColor.Color.r,themeColor.Color.g,themeColor.Color.b
|
||
|
update()
|
||
|
end)
|
||
|
|
||
|
local modebtn = Instance.new("TextButton",fr)
|
||
|
modebtn.Position = UDim2.new(1,-150,0,-15)
|
||
|
modebtn.Size = UDim2.new(0,49,0,14)
|
||
|
modebtn.BackgroundColor3 = Color3.new(1,1,0)
|
||
|
modebtn.BackgroundTransparency = .6
|
||
|
modebtn.TextScaled = true
|
||
|
modebtn.Font = 4
|
||
|
modebtn.TextColor3 = Color3.new(1,1,1)
|
||
|
modebtn.TextStrokeTransparency = .7
|
||
|
modebtn.Text = "Body"
|
||
|
modebtn.MouseButton1Click:connect(function()
|
||
|
mode = (mode+1)%2
|
||
|
local col = mode == 1 and mycolor2 or mycolor
|
||
|
rval,gval,bval = col.r,col.g,col.b
|
||
|
modebtn.Text = mode == 0 and "Body" or "Clothes"
|
||
|
update(false)
|
||
|
end)
|
||
|
|
||
|
local outfitbtn = Instance.new("TextButton",fr)
|
||
|
outfitbtn.Position = UDim2.new(1,-150,0,-30)
|
||
|
outfitbtn.Size = UDim2.new(0,49,0,14)
|
||
|
outfitbtn.BackgroundColor3 = Color3.new(1,1,0)
|
||
|
outfitbtn.BackgroundTransparency = .6
|
||
|
outfitbtn.TextScaled = true
|
||
|
outfitbtn.Font = 4
|
||
|
outfitbtn.TextColor3 = Color3.new(1,1,1)
|
||
|
outfitbtn.TextStrokeTransparency = .7
|
||
|
outfitbtn.Text = "Outfit"
|
||
|
outfitbtn.MouseButton1Click:connect(function()
|
||
|
outfit = (outfit+1)%(#outfits+1)
|
||
|
setOutfit()
|
||
|
end)
|
||
|
|
||
|
local sparklebtn = Instance.new("TextButton",fr)
|
||
|
sparklebtn.Position = UDim2.new(1,-100,0,-15)
|
||
|
sparklebtn.Size = UDim2.new(0,100,0,14)
|
||
|
sparklebtn.BackgroundColor3 = Color3.new(0,1,0)
|
||
|
sparklebtn.BackgroundTransparency = .6
|
||
|
sparklebtn.TextScaled = true
|
||
|
sparklebtn.Font = 4
|
||
|
sparklebtn.TextColor3 = Color3.new(1,1,1)
|
||
|
sparklebtn.TextStrokeTransparency = .7
|
||
|
sparklebtn.Text = "Sparkles"
|
||
|
sparklebtn.MouseButton1Click:connect(function()
|
||
|
senabled = not senabled
|
||
|
sparklebtn.BackgroundColor3 = senabled and Color3.new(0,1,0) or Color3.new(1,0,0)
|
||
|
end)
|
||
|
local lightbtn = Instance.new("TextButton",fr)
|
||
|
lightbtn.Position = UDim2.new(1,-100,0,-30)
|
||
|
lightbtn.Size = UDim2.new(0,100,0,14)
|
||
|
lightbtn.BackgroundColor3 = Color3.new(0,1,0)
|
||
|
lightbtn.BackgroundTransparency = .6
|
||
|
lightbtn.TextScaled = true
|
||
|
lightbtn.Font = 4
|
||
|
lightbtn.TextColor3 = Color3.new(1,1,1)
|
||
|
lightbtn.TextStrokeTransparency = .7
|
||
|
lightbtn.Text = "Light"
|
||
|
lightbtn.MouseButton1Click:connect(function()
|
||
|
lenabled = not lenabled
|
||
|
lightbtn.BackgroundColor3 = lenabled and Color3.new(0,1,0) or Color3.new(1,0,0)
|
||
|
end)
|
||
|
end
|
||
|
|
||
|
|
||
|
local gyro = root:FindFirstChild("RootGyro") or Instance.new("BodyGyro",root)
|
||
|
gyro.maxTorque = Vector3.new()
|
||
|
gyro.Name = "RootGyro"
|
||
|
|
||
|
local vel = root:FindFirstChild("RootVel") or Instance.new("BodyVelocity",root)
|
||
|
vel.maxForce = Vector3.new()
|
||
|
vel.Name = "RootVel"
|
||
|
vel.P = 4000
|
||
|
|
||
|
local flying = false
|
||
|
local state = "idle"
|
||
|
local kd = {}
|
||
|
local humspd = 0
|
||
|
local flyspeed = 0
|
||
|
local flystop = 0
|
||
|
local sitting = false
|
||
|
local holding = false
|
||
|
|
||
|
m.KeyDown:connect(function(k)
|
||
|
local now = tick()
|
||
|
kd[k] = now
|
||
|
if k == " " and not flying then
|
||
|
pcall(function() sitting:Destroy() end)
|
||
|
sitting = nil
|
||
|
state = "fly"
|
||
|
flying = true
|
||
|
flydir = (root.CFrame.lookVector*Vector3.new(1,0,1)).unit
|
||
|
elseif k == " " and state == "fly" then
|
||
|
flying = false
|
||
|
state = "idle"
|
||
|
flystop = tick()
|
||
|
elseif k == "x" and m.Target and (root.Position-m.Hit.p).magnitude < 20*modelScale then
|
||
|
local tar = m.Target
|
||
|
local cf = tar.CFrame:toObjectSpace(m.Hit)
|
||
|
local siz = tar.Size/2
|
||
|
local cfr
|
||
|
local rx,ry,rz = 0,0,0
|
||
|
local lv = tar.CFrame:vectorToObjectSpace(root.CFrame.lookVector)
|
||
|
if math.abs(cf.Y-siz.Y) < .03 then
|
||
|
cfr = CFrame.new(cf.p + Vector3.new(0,3*modelScale,0)) * CFrame.Angles(0,math.atan2(-lv.X,-lv.Z),0)
|
||
|
elseif math.abs(-cf.Y-siz.Y) < .03 then
|
||
|
cfr = CFrame.new(cf.p - Vector3.new(0,3*modelScale,0)) * CFrame.Angles(0,math.atan2(-lv.X,-lv.Z),math.pi)
|
||
|
elseif math.abs(cf.X-siz.X) < .03 then
|
||
|
cfr = CFrame.new(cf.p + Vector3.new(3*modelScale,0,0)) * CFrame.Angles(0,0,-math.pi/2) * CFrame.Angles(0,math.atan2(-lv.X,-lv.Z),0)
|
||
|
elseif math.abs(-cf.X-siz.X) < .03 then
|
||
|
cfr = CFrame.new(cf.p - Vector3.new(3*modelScale,0,0)) * CFrame.Angles(0,0,math.pi/2) * CFrame.Angles(0,math.atan2(-lv.X,-lv.Z),0)
|
||
|
elseif math.abs(cf.Z-siz.Z) < .03 then
|
||
|
cfr = CFrame.new(cf.p + Vector3.new(0,0,3*modelScale)) * CFrame.Angles(math.pi/2,0,0) * CFrame.Angles(0,math.atan2(-lv.X,-lv.Z),0)
|
||
|
elseif math.abs(-cf.Z-siz.Z) < .03 then
|
||
|
cfr = CFrame.new(cf.p - Vector3.new(0,0,3*modelScale)) * CFrame.Angles(-math.pi/2,0,0) * CFrame.Angles(0,math.atan2(-lv.X,-lv.Z),0)
|
||
|
end
|
||
|
if cfr then
|
||
|
pcall(function() sitting:Destroy() end)
|
||
|
flying = false
|
||
|
state = "sit"
|
||
|
if m.Target.Anchored then
|
||
|
sitting = {tar = tar, cf = cfr}
|
||
|
else
|
||
|
sitting = weld(tar,root,cfr)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end)
|
||
|
m.KeyUp:connect(function(k)
|
||
|
kd[k] = nil
|
||
|
end)
|
||
|
|
||
|
hum.Running:connect(function(spd)
|
||
|
if state ~= "idle" and state ~= "walk" and state ~= "inair" then return end
|
||
|
humspd = spd
|
||
|
state = flying and "fly" or (spd < 1 and "idle" or "walk")
|
||
|
end)
|
||
|
hum.Climbing:connect(function(spd)
|
||
|
if state ~= "idle" and state ~= "walk" and state ~= "inair" then return end
|
||
|
humspd = spd
|
||
|
state = flying and "fly" or (spd < 1 and "idle" or "walk")
|
||
|
end)
|
||
|
hum.Seated:connect(function(a)
|
||
|
state = a and "sit" or humspd > 0 and "idle" or "walk"
|
||
|
end)
|
||
|
|
||
|
hum.Changed:connect(function()
|
||
|
if hum.Jump then
|
||
|
hum.Jump = false
|
||
|
end
|
||
|
end)
|
||
|
|
||
|
hum.FreeFalling:connect(function()
|
||
|
if state ~= "idle" and state ~= "walk" and state ~= "inair" then return end
|
||
|
state = math.abs(tor.Velocity.Y) > 1 and "inair" or state
|
||
|
end)
|
||
|
|
||
|
hum.FallingDown:connect(function(a)
|
||
|
if not a then return end
|
||
|
state = "inair"
|
||
|
end)
|
||
|
|
||
|
|
||
|
|
||
|
while true do
|
||
|
runservice.RenderStepped:wait()
|
||
|
local cam = workspace.CurrentCamera
|
||
|
local alpha = .2
|
||
|
sparkles.Enabled = senabled and flying and tor.Velocity.magnitude > 3
|
||
|
pl.Enabled = lenabled
|
||
|
if state ~= "fly" then
|
||
|
if type(sitting) == "table" then
|
||
|
gyro.maxTorque = Vector3.new(1,1,1)*4e6
|
||
|
vel.maxForce = Vector3.new(1,1,1)*4e5
|
||
|
gyro.cframe = sitting.tar.CFrame * sitting.cf
|
||
|
vel.velocity = (gyro.cframe.p-root.Position)*10
|
||
|
else
|
||
|
gyro.maxTorque,vel.maxForce = Vector3.new(),Vector3.new()
|
||
|
end
|
||
|
end
|
||
|
if sitting then
|
||
|
state = "sit"
|
||
|
end
|
||
|
tw.MaxVelocity,rh.MaxVelocity,lh.MaxVelocity,rs.MaxVelocity,ls.MaxVelocity,nk.MaxVelocity = 0,0,0,0,0,0
|
||
|
tw.CurrentAngle,rh.CurrentAngle,lh.CurrentAngle,rs.CurrentAngle,ls.CurrentAngle,nk.CurrentAngle = 0,0,0,0,0,0
|
||
|
|
||
|
local hasRobe = outfit == 1
|
||
|
|
||
|
if state == "idle" then
|
||
|
hum.PlatformStand = false
|
||
|
local breathing = math.sin(tick()*2)
|
||
|
local tilt = .02 + breathing*.03
|
||
|
w1.C0 = clerp(w1.C0,w10*CFrame.Angles(0,-.01+breathing*.01,0),alpha)
|
||
|
w2.C0 = clerp(w2.C0,w20*CFrame.Angles(0,.01-breathing*.01,0),alpha)
|
||
|
|
||
|
tw.C0 = clerp(tw.C0,c0.tw*CFrame.Angles(tilt,0,0),alpha)
|
||
|
rh.C0 = clerp(rh.C0,c0.rh*CFrame.Angles(-tilt,hasRobe and 0 or -.1,hasRobe and 0 or .06),alpha)
|
||
|
lh.C0 = clerp(lh.C0,c0.lh*CFrame.Angles(-tilt,hasRobe and 0 or .1,hasRobe and 0 or -.06),alpha)
|
||
|
rs.C0 = clerp(rs.C0,c0.rs*CFrame.Angles(-tilt,0,.1),alpha)
|
||
|
ls.C0 = clerp(ls.C0,c0.ls*CFrame.Angles(-tilt,0,-.1),alpha)
|
||
|
nk.C0 = clerp(nk.C0,c0.nk*CFrame.Angles(-tilt+breathing*.05-.03,0,0),alpha)
|
||
|
elseif state == "inair" then
|
||
|
hum.PlatformStand = false
|
||
|
local wings = math.sin(tick()*80)
|
||
|
w1.C0 = clerp(w1.C0,w10*CFrame.Angles(0,-.15+wings*.3,0),.6)
|
||
|
w2.C0 = clerp(w2.C0,w20*CFrame.Angles(0,.15-wings*.3,0),.6)
|
||
|
local alpha = .15
|
||
|
local tilt = .05
|
||
|
local wavey = math.sin(tick()*3)
|
||
|
tw.C0 = clerp(tw.C0,c0.tw*CFrame.Angles(tilt,0,0),alpha)
|
||
|
rh.C0 = clerp(rh.C0,c0.rh*CFrame.Angles(-tilt+wavey*.1,0,hasRobe and 0 or .02),alpha)
|
||
|
lh.C0 = clerp(lh.C0,c0.lh*CFrame.Angles(-tilt-wavey*.1,0,hasRobe and 0 or -.02),alpha)
|
||
|
rs.C0 = clerp(rs.C0,c0.rs*CFrame.Angles(-tilt-wavey*.07,0,.01),alpha)
|
||
|
ls.C0 = clerp(ls.C0,c0.ls*CFrame.Angles(-tilt+wavey*.07,0,-.01),alpha)
|
||
|
nk.C0 = clerp(nk.C0,c0.nk*CFrame.Angles(-tilt+.2,0,0),alpha)
|
||
|
elseif state == "walk" then
|
||
|
hum.PlatformStand = false
|
||
|
local walking = math.sin(tick()*25)
|
||
|
local breathing = math.sin(tick()*2)
|
||
|
local tilt = -.03-breathing*.02+walking*.01
|
||
|
alpha = .6
|
||
|
w1.C0 = clerp(w1.C0,w10*CFrame.Angles(0,-.05+breathing*.01+walking*.05,0),alpha)
|
||
|
w2.C0 = clerp(w2.C0,w20*CFrame.Angles(0,.05-breathing*.01+walking*.05,0),alpha)
|
||
|
|
||
|
tw.C0 = clerp(tw.C0,c0.tw*CFrame.Angles(tilt,-walking*.08,0),alpha)
|
||
|
rh.C0 = clerp(rh.C0,c0.rh*CFrame.Angles(-tilt+walking*.3,0,hasRobe and 0 or .02),alpha)
|
||
|
lh.C0 = clerp(lh.C0,c0.lh*CFrame.Angles(-tilt-walking*.3,0,hasRobe and 0 or -.02),alpha)
|
||
|
rs.C0 = clerp(rs.C0,c0.rs*CFrame.Angles(-tilt+.05-walking*.25,0,.01),alpha)
|
||
|
ls.C0 = clerp(ls.C0,c0.ls*CFrame.Angles(-tilt+.05+walking*.25,0,-.01),alpha)
|
||
|
nk.C0 = clerp(nk.C0,c0.nk*CFrame.Angles(-tilt+breathing*.04,walking*.07,0),alpha)
|
||
|
elseif state == "sit" then
|
||
|
hum.Sit = false
|
||
|
hum.PlatformStand = true
|
||
|
local breathing = math.sin(tick()*2)
|
||
|
local upvec = root.CFrame:vectorToWorldSpace(Vector3.new(0,1,0))
|
||
|
if upvec.Y > .4 then
|
||
|
local tilt = -.55+breathing*.015
|
||
|
w1.C0 = clerp(w1.C0,w10*CFrame.Angles(0,-.01+breathing*.01,0),alpha)
|
||
|
w2.C0 = clerp(w2.C0,w20*CFrame.Angles(0,.01-breathing*.01,0),alpha)
|
||
|
tw.C0 = clerp(tw.C0,c0.tw*CFrame.Angles(tilt,0,0)+Vector3.new(0,-1.7,0)*modelScale,alpha)
|
||
|
rh.C0 = clerp(rh.C0,c0.rh*CFrame.Angles(-tilt+1.57,0,hasRobe and 0 or .6),alpha)
|
||
|
lh.C0 = clerp(lh.C0,c0.lh*CFrame.Angles(-tilt+1.57,0,hasRobe and 0 or -.6),alpha)
|
||
|
rs.C0 = clerp(rs.C0,c0.rs*CFrame.Angles(-tilt+.3,0,-.1)*CFrame.Angles(hasRobe and .3 or 0,hasRobe and .2 or 0,hasRobe and -.2 or 0)+(hasRobe and 0 or 1)*Vector3.new(-.85,-.25,-.25)*modelScale,alpha)
|
||
|
ls.C0 = clerp(ls.C0,c0.ls*CFrame.Angles(-tilt+.3,0,.1)*CFrame.Angles(hasRobe and .3 or 0,hasRobe and -.2 or 0,hasRobe and .2 or 0)+(hasRobe and 0 or 1)*Vector3.new(.85,-.25,-.25)*modelScale,alpha)
|
||
|
nk.C0 = clerp(nk.C0,c0.nk*CFrame.Angles(-tilt+breathing*.04-.03,0,math.sin(tick()*4)*.06),alpha)
|
||
|
else -- wallhug
|
||
|
local breathing = math.sin(tick()*5)
|
||
|
local tilt = -1.55+breathing*.015
|
||
|
w1.C0 = clerp(w1.C0,w10*CFrame.Angles(0,-.01+breathing*.01,0),alpha)
|
||
|
w2.C0 = clerp(w2.C0,w20*CFrame.Angles(0,.01-breathing*.01,0),alpha)
|
||
|
tw.C0 = clerp(tw.C0,c0.tw*CFrame.Angles(tilt,0,0)+Vector3.new(0,-2.5,0)*modelScale,alpha)
|
||
|
rh.C0 = clerp(rh.C0,c0.rh*CFrame.Angles(.2,0,hasRobe and 0 or .5)+Vector3.new(0,hasRobe and 0 or .2,0)*modelScale,alpha)
|
||
|
lh.C0 = clerp(lh.C0,c0.lh*CFrame.Angles(.2,0,hasRobe and 0 or -.5)+Vector3.new(0,hasRobe and 0 or .2,0)*modelScale,alpha)
|
||
|
rs.C0 = clerp(rs.C0,c0.rs*CFrame.Angles(2.9,0,.8)+Vector3.new(-.2,.4,0)*modelScale,alpha)
|
||
|
ls.C0 = clerp(ls.C0,c0.ls*CFrame.Angles(2.9,0,-.8)+Vector3.new(.2,.4,0)*modelScale,alpha)
|
||
|
nk.C0 = clerp(nk.C0,c0.nk*CFrame.Angles(breathing*.04+.7,0,0),alpha)
|
||
|
end
|
||
|
elseif state == "fly" then
|
||
|
hum.PlatformStand = true
|
||
|
gyro.maxTorque = Vector3.new(1,1,1)*4e6
|
||
|
vel.maxForce = Vector3.new(1,1,1)*4e5
|
||
|
|
||
|
local velocity = Vector3.new((kd.d and 1 or 0)+(kd.a and -1 or 0),0,(kd.s and 1 or 0)+(kd.w and -1 or 0))
|
||
|
velocity = cam.CoordinateFrame:vectorToWorldSpace(velocity)
|
||
|
local maxspeed = 40-(velocity.magnitude > 0 and velocity.unit.Y*20 or 0)
|
||
|
if velocity.magnitude > 0 then
|
||
|
flyspeed = lerp(flyspeed,maxspeed,.1)
|
||
|
flydir = flydir:Lerp(velocity.unit,.4).unit
|
||
|
hoverheight = nil
|
||
|
else
|
||
|
flyspeed = lerp(flyspeed,0,.3)
|
||
|
flydir = (flydir*Vector3.new(1,0,1)).unit
|
||
|
hoverheight = hoverheight or root.Position.Y
|
||
|
end
|
||
|
vel.velocity = flydir.unit * flyspeed
|
||
|
if hoverheight then
|
||
|
vel.velocity = vel.velocity + Vector3.new(0,hoverheight-root.Position.Y,0)
|
||
|
end
|
||
|
gyro.cframe = CFrame.new(Vector3.new(),flydir*Vector3.new(1,0,1))
|
||
|
|
||
|
rl.CanCollide,ll.CanCollide = true,true
|
||
|
|
||
|
local wings = math.sin(tick()*80)
|
||
|
w1.C0 = clerp(w1.C0,w10*CFrame.Angles(0,-.15+wings*.3,0),.6)
|
||
|
w2.C0 = clerp(w2.C0,w20*CFrame.Angles(0,.15-wings*.3,0),.6)
|
||
|
local alpha = .15
|
||
|
local flytilt = (flyspeed/maxspeed)
|
||
|
local tilt = flytilt*-1.4 + math.asin(gyro.cframe:vectorToObjectSpace(flydir).unit.Y)
|
||
|
local wavey = math.sin(tick()*6)
|
||
|
tw.C0 = clerp(tw.C0,c0.tw*CFrame.Angles(tilt,0,0),alpha)
|
||
|
rh.C0 = clerp(rh.C0,c0.rh*CFrame.Angles(wavey*.1,hasRobe and 0 or -.08,hasRobe and 0 or .1),alpha)
|
||
|
lh.C0 = clerp(lh.C0,c0.lh*CFrame.Angles(-wavey*.1,hasRobe and 0 or .08,hasRobe and 0 or -.1),alpha)
|
||
|
rs.C0 = clerp(rs.C0,c0.rs*CFrame.Angles(-wavey*.15,-.08,.1),alpha)
|
||
|
ls.C0 = clerp(ls.C0,c0.ls*CFrame.Angles(wavey*.15,.08,-.1),alpha)
|
||
|
nk.C0 = clerp(nk.C0,c0.nk*CFrame.Angles(-tilt*.8,0,0),alpha)
|
||
|
end
|
||
|
end
|