262 lines
6.5 KiB
Bash
262 lines
6.5 KiB
Bash
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#!/bin/bash
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#
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# Copyright (c) 2008 - 2011, Apple Inc. All rights reserved.<BR>
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# Copyright (c) 2010 - 2015, Intel Corporation. All rights reserved.<BR>
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#
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# SPDX-License-Identifier: BSD-2-Clause-Patent
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#
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set -e
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shopt -s nocasematch
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#
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# Setup workspace if it is not set
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#
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if [ -z "$WORKSPACE" ]
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then
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echo Initializing workspace
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if [ ! -e `pwd`/edksetup.sh ]
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then
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cd ..
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fi
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# This version is for the tools in the BaseTools project.
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# this assumes svn pulls have the same root dir
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# export EDK_TOOLS_PATH=`pwd`/../BaseTools
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# This version is for the tools source in edk2
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export EDK_TOOLS_PATH=`pwd`/BaseTools
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echo $EDK_TOOLS_PATH
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source edksetup.sh BaseTools
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else
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echo Building from: $WORKSPACE
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fi
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#
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# Configure defaults for various options
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#
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PROCESSOR=
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BUILDTARGET=DEBUG
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BUILD_OPTIONS=
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PLATFORMFILE=
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LAST_ARG=
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RUN_EMULATOR=no
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CLEAN_TYPE=none
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TARGET_TOOLS=GCC48
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NETWORK_SUPPORT=
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BUILD_NEW_SHELL=
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BUILD_FAT=
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HOST_PROCESSOR=X64
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case `uname` in
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CYGWIN*) echo Cygwin not fully supported yet. ;;
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Darwin*)
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Major=$(uname -r | cut -f 1 -d '.')
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if [[ $Major == 9 ]]
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then
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echo UnixPkg requires Snow Leopard or later OS
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exit 1
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else
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CLANG_VER=$(clang -ccc-host-triple x86_64-pc-win32-macho 2>&1 >/dev/null) || true
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if [[ "$CLANG_VER" == *-ccc-host-triple* ]]
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then
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# only older versions of Xcode support -ccc-host-tripe, for newer versions
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# it is -target
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HOST_TOOLS=XCODE32
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TARGET_TOOLS=XCODE5
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else
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HOST_TOOLS=XCODE32
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TARGET_TOOLS=XCLANG
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fi
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fi
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BUILD_NEW_SHELL="-D BUILD_NEW_SHELL"
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BUILD_FAT="-D BUILD_FAT"
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;;
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Linux*)
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case `uname -m` in
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i386)
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HOST_PROCESSOR=IA32
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;;
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i686)
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HOST_PROCESSOR=IA32
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;;
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x86_64)
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HOST_PROCESSOR=X64
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;;
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esac
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gcc_version=$(gcc -v 2>&1 | tail -1 | awk '{print $3}')
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case $gcc_version in
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[1-3].*|4.[0-7].*)
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echo EmulatorPkg requires GCC4.8 or later
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exit 1
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;;
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4.8.*)
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TARGET_TOOLS=GCC48
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;;
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4.9.*|6.[0-2].*)
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TARGET_TOOLS=GCC49
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;;
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*)
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TARGET_TOOLS=GCC5
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;;
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esac
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;;
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esac
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#
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# Scan command line to override defaults
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#
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for arg in "$@"
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do
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if [ -z "$LAST_ARG" ]; then
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case $arg in
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-a|-b|-t|-p)
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LAST_ARG=$arg
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;;
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run)
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RUN_EMULATOR=yes
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shift
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break
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;;
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clean|cleanall)
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CLEAN_TYPE=$arg
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shift
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break
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;;
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*)
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BUILD_OPTIONS="$BUILD_OPTIONS $arg"
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;;
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esac
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else
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case $LAST_ARG in
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-a)
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PROCESSOR=$arg
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;;
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-b)
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BUILDTARGET=$arg
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;;
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-p)
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PLATFORMFILE=$arg
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;;
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-t)
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HOST_TOOLS=$arg
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;;
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*)
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BUILD_OPTIONS="$BUILD_OPTIONS $arg"
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;;
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esac
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LAST_ARG=
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fi
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shift
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done
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if [ -z "$HOST_TOOLS" ]
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then
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HOST_TOOLS=$TARGET_TOOLS
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fi
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if [ -z "$PROCESSOR" ]
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then
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PROCESSOR=$HOST_PROCESSOR
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fi
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BUILD_OUTPUT_DIR=$WORKSPACE/Build/Emulator$PROCESSOR
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case $PROCESSOR in
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IA32)
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ARCH_SIZE=32
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LIB_NAMES="ld-linux.so.2 libdl.so.2 crt1.o crti.o crtn.o"
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LIB_SEARCH_PATHS="/usr/lib/i386-linux-gnu /usr/lib32 /lib32 /usr/lib /lib"
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;;
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X64)
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ARCH_SIZE=64
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LIB_NAMES="ld-linux-x86-64.so.2 libdl.so.2 crt1.o crti.o crtn.o"
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LIB_SEARCH_PATHS="/usr/lib/x86_64-linux-gnu /usr/lib64 /lib64 /usr/lib /lib"
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;;
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esac
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for libname in $LIB_NAMES
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do
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for dirname in $LIB_SEARCH_PATHS
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do
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if [ -e $dirname/$libname ]; then
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export HOST_DLINK_PATHS="$HOST_DLINK_PATHS $dirname/$libname"
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break
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fi
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done
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done
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PLATFORMFILE=$WORKSPACE/EmulatorPkg/EmulatorPkg.dsc
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BUILD_DIR=$BUILD_OUTPUT_DIR/DEBUG_"$TARGET_TOOLS"
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BUILD_ROOT_ARCH=$BUILD_DIR/$PROCESSOR
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if [[ ! -f `which build` || ! -f `which GenFv` ]];
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then
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# build the tools if they don't yet exist. Bin scheme
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echo Building tools as they are not in the path
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make -C $WORKSPACE/BaseTools
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elif [[ ( -f `which build` || -f `which GenFv` ) && ! -d $EDK_TOOLS_PATH/Source/C/bin ]];
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then
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# build the tools if they don't yet exist. BinWrapper scheme
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echo Building tools no $EDK_TOOLS_PATH/Source/C/bin directory
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make -C $WORKSPACE/BaseTools
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else
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echo using prebuilt tools
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fi
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if [[ "$RUN_EMULATOR" == "yes" ]]; then
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case `uname` in
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Darwin*)
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#
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# On Darwin we can't use dlopen, so we have to load the real PE/COFF images.
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# This .gdbinit script sets a breakpoint that loads symbols for the PE/COFFEE
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# images that get loaded in Host
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#
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if [[ "$CLANG_VER" == *-ccc-host-triple* ]]
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then
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# only older versions of Xcode support -ccc-host-tripe, for newer versions
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# it is -target
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cp $WORKSPACE/EmulatorPkg/Unix/lldbefi.py $BUILD_OUTPUT_DIR/DEBUG_"$TARGET_TOOLS"/$PROCESSOR
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cd $BUILD_ROOT_ARCH; /usr/bin/lldb --source $WORKSPACE/EmulatorPkg/Unix/lldbinit Host
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exit $?
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else
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cp $WORKSPACE/EmulatorPkg/Unix/.gdbinit $BUILD_OUTPUT_DIR/DEBUG_"$TARGET_TOOLS"/$PROCESSOR
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fi
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;;
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esac
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/usr/bin/gdb $BUILD_ROOT_ARCH/Host -q -cd=$BUILD_ROOT_ARCH -x $WORKSPACE/EmulatorPkg/Unix/GdbRun.sh
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exit
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fi
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case $CLEAN_TYPE in
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clean)
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build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a $PROCESSOR -b $BUILDTARGET -t $HOST_TOOLS -D UNIX_SEC_BUILD -n 3 clean
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build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a $PROCESSOR -b $BUILDTARGET -t $TARGET_TOOLS -n 3 clean
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exit $?
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;;
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cleanall)
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make -C $WORKSPACE/BaseTools clean
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build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a $PROCESSOR -b $BUILDTARGET -t $HOST_TOOLS -D UNIX_SEC_BUILD -n 3 clean
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build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc -a $PROCESSOR -b $BUILDTARGET -t $TARGET_TOOLS -n 3 clean
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build -p $WORKSPACE/ShellPkg/ShellPkg.dsc -a IA32 -b $BUILDTARGET -t $TARGET_TOOLS -n 3 clean
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exit $?
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;;
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esac
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#
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# Build the edk2 EmulatorPkg
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#
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if [[ $HOST_TOOLS == $TARGET_TOOLS ]]; then
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build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc $BUILD_OPTIONS -a $PROCESSOR -b $BUILDTARGET -t $TARGET_TOOLS -D BUILD_$ARCH_SIZE -D UNIX_SEC_BUILD $NETWORK_SUPPORT $BUILD_NEW_SHELL $BUILD_FAT -n 3
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else
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build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc $BUILD_OPTIONS -a $PROCESSOR -b $BUILDTARGET -t $HOST_TOOLS -D BUILD_$ARCH_SIZE -D UNIX_SEC_BUILD -D SKIP_MAIN_BUILD -n 3 modules
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build -p $WORKSPACE/EmulatorPkg/EmulatorPkg.dsc $BUILD_OPTIONS -a $PROCESSOR -b $BUILDTARGET -t $TARGET_TOOLS -D BUILD_$ARCH_SIZE $NETWORK_SUPPORT $BUILD_NEW_SHELL $BUILD_FAT -n 3
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cp $BUILD_OUTPUT_DIR/DEBUG_"$HOST_TOOLS"/$PROCESSOR/Host $BUILD_ROOT_ARCH
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fi
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exit $?
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