188 lines
5.1 KiB
C
188 lines
5.1 KiB
C
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file aa_luse.h
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* @author drose
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* @date 1999-01-13
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*/
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#ifndef AA_LUSE_H
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#define AA_LUSE_H
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// This file is include by luse.h to do all the work required by that header
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// file. It is in a separate header file to avoid cyclic header dependencies,
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// and because interrogate wants to sort header files in alphabetical order
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// and this one should pretty much be included first.
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#include "pandabase.h"
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#include "lsimpleMatrix.h"
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#include "stl_compares.h"
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#include "lvec2_ops.h"
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#include "lvec3_ops.h"
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#include "lvec4_ops.h"
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#include "lmat_ops.h"
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#include "lmatrix.h"
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#include "lquaternion.h"
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#include "lrotation.h"
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#include "lorientation.h"
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#include "lcast_to.h"
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// ensure FLOATTYPE is set to float for macros are used outside of LINMATH
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#include "fltnames.h"
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// This macro defines the cast-to-another-numeric-type operator for all of the
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// things defined in this package. It works by virtue of there being an
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// appropriate lcast_to() template function defined for each class.
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#define LCAST(numeric_type, object) lcast_to((numeric_type *)0, object)
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BEGIN_PUBLISH
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// Now we define some handy typedefs for these classes.
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typedef LPoint3f LVertexf;
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typedef LVector3f LNormalf;
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typedef LPoint2f LTexCoordf;
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typedef LPoint3f LTexCoord3f;
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typedef LVecBase4f LColorf;
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typedef LVecBase3f LRGBColorf;
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typedef LPoint3d LVertexd;
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typedef LVector3d LNormald;
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typedef LPoint2d LTexCoordd;
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typedef LPoint3d LTexCoord3d;
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typedef LVecBase4d LColord;
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typedef LVecBase3d LRGBColord;
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// The following names are only for legacy Python code. These aren't real
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// typedefs; they're just commands to interrogate.
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#ifdef CPPPARSER
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typedef LMatrix4f Mat4F;
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typedef LMatrix3f Mat3F;
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typedef LVecBase4f VBase4F;
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typedef LVector4f Vec4F;
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typedef LPoint4f Point4F;
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typedef LVecBase3f VBase3F;
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typedef LVector3f Vec3F;
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typedef LPoint3f Point3F;
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typedef LVecBase2f VBase2F;
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typedef LVector2f Vec2F;
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typedef LPoint2f Point2F;
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typedef LQuaternionf QuatF;
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typedef LMatrix4d Mat4D;
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typedef LMatrix3d Mat3D;
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typedef LVecBase4d VBase4D;
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typedef LVector4d Vec4D;
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typedef LPoint4d Point4D;
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typedef LVecBase3d VBase3D;
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typedef LVector3d Vec3D;
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typedef LPoint3d Point3D;
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typedef LVecBase2d VBase2D;
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typedef LVector2d Vec2D;
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typedef LPoint2d Point2D;
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typedef LQuaterniond QuatD;
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#endif // CPPPARSER
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// And finally, we define the unqualified "standard" float type, which is
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// based on the setting of STDFLOAT_DOUBLE. This is the type that is used for
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// graphics-specific operations such as vertex and pos value. The default is
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// single-precision floats, which is almost always what you really want.
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#ifndef STDFLOAT_DOUBLE
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// The default setting--single-precision floats.
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typedef LVecBase2f LVecBase2;
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typedef LPoint2f LPoint2;
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typedef LVector2f LVector2;
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typedef LVecBase3f LVecBase3;
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typedef LPoint3f LPoint3;
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typedef LVector3f LVector3;
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typedef LVecBase4f LVecBase4;
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typedef LPoint4f LPoint4;
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typedef LVector4f LVector4;
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typedef LQuaternionf LQuaternion;
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typedef LRotationf LRotation;
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typedef LOrientationf LOrientation;
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typedef LMatrix3f LMatrix3;
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typedef LMatrix4f LMatrix4;
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typedef LVertexf LVertex;
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typedef LNormalf LNormal;
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typedef LTexCoordf LTexCoord;
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typedef LTexCoord3f LTexCoord3;
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typedef LColorf LColor;
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typedef LRGBColorf LRGBColor;
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typedef UnalignedLVecBase4f UnalignedLVecBase4;
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typedef UnalignedLMatrix4f UnalignedLMatrix4;
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// Bogus typedefs for interrogate and legacy Python code.
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#ifdef CPPPARSER
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typedef LMatrix4f Mat4;
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typedef LMatrix3f Mat3;
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typedef LVecBase4f VBase4;
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typedef LVector4f Vec4;
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typedef LPoint4f Point4;
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typedef LVecBase3f VBase3;
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typedef LVector3f Vec3;
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typedef LPoint3f Point3;
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typedef LVecBase2f VBase2;
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typedef LVector2f Vec2;
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typedef LPoint2f Point2;
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typedef LQuaternionf Quat;
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#endif // CPPPARSER
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#else // STDFLOAT_DOUBLE
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// The specialty setting--double-precision floats.
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typedef LVecBase2d LVecBase2;
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typedef LPoint2d LPoint2;
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typedef LVector2d LVector2;
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typedef LVecBase3d LVecBase3;
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typedef LPoint3d LPoint3;
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typedef LVector3d LVector3;
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typedef LVecBase4d LVecBase4;
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typedef LPoint4d LPoint4;
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typedef LVector4d LVector4;
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typedef LQuaterniond LQuaternion;
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typedef LRotationd LRotation;
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typedef LOrientationd LOrientation;
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typedef LMatrix3d LMatrix3;
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typedef LMatrix4d LMatrix4;
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typedef LVertexd LVertex;
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typedef LNormald LNormal;
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typedef LTexCoordd LTexCoord;
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typedef LTexCoord3d LTexCoord3;
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typedef LColord LColor;
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typedef LRGBColord LRGBColor;
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typedef UnalignedLVecBase4d UnalignedLVecBase4;
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typedef UnalignedLMatrix4d UnalignedLMatrix4;
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// Bogus typedefs for interrogate and legacy Python code.
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#ifdef CPPPARSER
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typedef LMatrix4d Mat4;
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typedef LMatrix3d Mat3;
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typedef LVecBase4d VBase4;
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typedef LVector4d Vec4;
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typedef LPoint4d Point4;
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typedef LVecBase3d VBase3;
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typedef LVector3d Vec3;
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typedef LPoint3d Point3;
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typedef LVecBase2d VBase2;
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typedef LVector2d Vec2;
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typedef LPoint2d Point2;
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typedef LQuaterniond Quat;
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#endif // CPPPARSER
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#endif // STDFLOAT_DOUBLE
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END_PUBLISH
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#endif
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