71 lines
1.7 KiB
C
71 lines
1.7 KiB
C
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file aiCharacter.h
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* @author Deepak, John, Navin
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* @date 2009-09-08
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*/
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#ifndef _AICHARACTER_H
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#define _AICHARACTER_H
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#include "aiBehaviors.h"
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#include "referenceCount.h"
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/**
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* This class is used for creating the AI characters. It assigns both physics
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* and AI attributes to the character. It also has an update function which
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* updates the physics and AI of the character. This update function is
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* called by the AIWorld update.
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*/
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class AIBehaviors;
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class AIWorld;
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class EXPCL_PANDAAI AICharacter : public ReferenceCount {
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public:
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double _mass;
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double _max_force;
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LVecBase3 _velocity;
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LVecBase3 _steering_force;
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std::string _name;
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double _movt_force;
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unsigned int _ai_char_flock_id;
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AIWorld *_world;
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AIBehaviors *_steering;
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NodePath _window_render;
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NodePath _ai_char_np;
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bool _pf_guide;
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void update();
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void set_velocity(LVecBase3 vel);
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void set_char_render(NodePath render);
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NodePath get_char_render();
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PUBLISHED:
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double get_mass();
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void set_mass(double m);
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LVecBase3 get_velocity();
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double get_max_force();
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void set_max_force(double max_force);
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NodePath get_node_path();
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void set_node_path(NodePath np);
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AIBehaviors * get_ai_behaviors();
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// This function is used to enable or disable the guides for path finding.
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void set_pf_guide(bool pf_guide);
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explicit AICharacter(std::string model_name, NodePath model_np, double mass, double movt_force, double max_force);
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~AICharacter();
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};
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#endif
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