historical/toontown-classic.git/panda/include/aiCharacter.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file aiCharacter.h
* @author Deepak, John, Navin
* @date 2009-09-08
*/
#ifndef _AICHARACTER_H
#define _AICHARACTER_H
#include "aiBehaviors.h"
#include "referenceCount.h"
/**
* This class is used for creating the AI characters. It assigns both physics
* and AI attributes to the character. It also has an update function which
* updates the physics and AI of the character. This update function is
* called by the AIWorld update.
*/
class AIBehaviors;
class AIWorld;
class EXPCL_PANDAAI AICharacter : public ReferenceCount {
public:
double _mass;
double _max_force;
LVecBase3 _velocity;
LVecBase3 _steering_force;
std::string _name;
double _movt_force;
unsigned int _ai_char_flock_id;
AIWorld *_world;
AIBehaviors *_steering;
NodePath _window_render;
NodePath _ai_char_np;
bool _pf_guide;
void update();
void set_velocity(LVecBase3 vel);
void set_char_render(NodePath render);
NodePath get_char_render();
PUBLISHED:
double get_mass();
void set_mass(double m);
LVecBase3 get_velocity();
double get_max_force();
void set_max_force(double max_force);
NodePath get_node_path();
void set_node_path(NodePath np);
AIBehaviors * get_ai_behaviors();
// This function is used to enable or disable the guides for path finding.
void set_pf_guide(bool pf_guide);
explicit AICharacter(std::string model_name, NodePath model_np, double mass, double movt_force, double max_force);
~AICharacter();
};
#endif