historical/toontown-classic.git/panda/include/animChannelFixed.h

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2024-01-16 11:20:27 -06:00
/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file animChannelFixed.h
* @author drose
* @date 1999-02-24
*/
#ifndef ANIMCHANNELFIXED_H
#define ANIMCHANNELFIXED_H
#include "pandabase.h"
#include "animChannel.h"
/**
* This template class is a special kind of AnimChannel that always returns
* just one fixed value. It is a special channel, in that it need not be
* assigned within a hierarchy. It may stand alone, so that it may be created
* on-the-fly for parts that need default anims to bind against.
*/
template<class SwitchType>
class AnimChannelFixed : public AnimChannel<SwitchType> {
public:
typedef typename AnimChannel<SwitchType>::ValueType ValueType;
protected:
INLINE AnimChannelFixed(AnimGroup *parent, const AnimChannelFixed<SwitchType> &copy);
public:
INLINE AnimChannelFixed(const std::string &name, const ValueType &value);
virtual bool has_changed(int last_frame, double last_frac,
int this_frame, double this_frac);
virtual void get_value(int frame, ValueType &value);
virtual void output(std::ostream &out) const;
ValueType _value;
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
AnimChannel<SwitchType>::init_type();
register_type(_type_handle, SwitchType::get_fixed_channel_type_name(),
AnimChannel<SwitchType>::get_class_type());
}
private:
static TypeHandle _type_handle;
};
EXPORT_TEMPLATE_CLASS(EXPCL_PANDA_CHAN, EXPTP_PANDA_CHAN, AnimChannelFixed<ACMatrixSwitchType>);
EXPORT_TEMPLATE_CLASS(EXPCL_PANDA_CHAN, EXPTP_PANDA_CHAN, AnimChannelFixed<ACScalarSwitchType>);
#include "animChannelFixed.I"
#endif