77 lines
2.2 KiB
C
77 lines
2.2 KiB
C
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file animChannelMatrixFixed.h
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* @author drose
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* @date 2006-01-19
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*/
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#ifndef ANIMCHANNELMATRIXFIXED_H
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#define ANIMCHANNELMATRIXFIXED_H
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#include "pandabase.h"
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#include "animChannel.h"
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#include "luse.h"
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/**
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* A specialization on AnimChannel to add all the special matrix component
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* operations.
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*/
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class EXPCL_PANDA_CHAN AnimChannelMatrixFixed : public AnimChannel<ACMatrixSwitchType> {
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protected:
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AnimChannelMatrixFixed(AnimGroup *parent, const AnimChannelMatrixFixed ©);
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public:
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AnimChannelMatrixFixed(const std::string &name, const LVecBase3 &pos, const LVecBase3 &hpr, const LVecBase3 &scale);
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virtual bool has_changed(int last_frame, double last_frac,
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int this_frame, double this_frac);
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virtual void get_value(int frame, LMatrix4 &value);
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virtual void get_value_no_scale_shear(int frame, LMatrix4 &value);
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virtual void get_scale(int frame, LVecBase3 &scale);
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virtual void get_hpr(int frame, LVecBase3 &hpr);
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virtual void get_quat(int frame, LQuaternion &quat);
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virtual void get_pos(int frame, LVecBase3 &pos);
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virtual void get_shear(int frame, LVecBase3 &shear);
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virtual void output(std::ostream &out) const;
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private:
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LVecBase3 _pos, _hpr, _scale;
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public:
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static void register_with_read_factory();
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virtual void write_datagram(BamWriter *manager, Datagram &dg);
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protected:
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static TypedWritable *make_from_bam(const FactoryParams ¶ms);
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void fillin(DatagramIterator &scan, BamReader *manager);
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public:
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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AnimChannel<ACMatrixSwitchType>::init_type();
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register_type(_type_handle, "AnimChannelMatrixFixed",
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AnimChannel<ACMatrixSwitchType>::get_class_type());
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}
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private:
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static TypeHandle _type_handle;
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};
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#include "animChannelMatrixFixed.I"
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#endif
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