historical/toontown-classic.git/panda/include/animChannelMatrixFixed.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file animChannelMatrixFixed.h
* @author drose
* @date 2006-01-19
*/
#ifndef ANIMCHANNELMATRIXFIXED_H
#define ANIMCHANNELMATRIXFIXED_H
#include "pandabase.h"
#include "animChannel.h"
#include "luse.h"
/**
* A specialization on AnimChannel to add all the special matrix component
* operations.
*/
class EXPCL_PANDA_CHAN AnimChannelMatrixFixed : public AnimChannel<ACMatrixSwitchType> {
protected:
AnimChannelMatrixFixed(AnimGroup *parent, const AnimChannelMatrixFixed &copy);
public:
AnimChannelMatrixFixed(const std::string &name, const LVecBase3 &pos, const LVecBase3 &hpr, const LVecBase3 &scale);
virtual bool has_changed(int last_frame, double last_frac,
int this_frame, double this_frac);
virtual void get_value(int frame, LMatrix4 &value);
virtual void get_value_no_scale_shear(int frame, LMatrix4 &value);
virtual void get_scale(int frame, LVecBase3 &scale);
virtual void get_hpr(int frame, LVecBase3 &hpr);
virtual void get_quat(int frame, LQuaternion &quat);
virtual void get_pos(int frame, LVecBase3 &pos);
virtual void get_shear(int frame, LVecBase3 &shear);
virtual void output(std::ostream &out) const;
private:
LVecBase3 _pos, _hpr, _scale;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
AnimChannel<ACMatrixSwitchType>::init_type();
register_type(_type_handle, "AnimChannelMatrixFixed",
AnimChannel<ACMatrixSwitchType>::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "animChannelMatrixFixed.I"
#endif