161 lines
4.3 KiB
C
161 lines
4.3 KiB
C
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file animInterface.h
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* @author drose
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* @date 2005-09-20
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*/
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#ifndef ANIMINTERFACE_H
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#define ANIMINTERFACE_H
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#include "pandabase.h"
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#include "typeHandle.h"
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#include "register_type.h"
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#include "cycleData.h"
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#include "cycleDataReader.h"
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#include "cycleDataWriter.h"
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#include "pipelineCycler.h"
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class BamWriter;
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class BamReader;
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class Datagram;
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class DatagramIterator;
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/**
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* This is the fundamental interface for things that have a play/loop/stop
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* type interface for frame-based animation, such as animated characters.
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* This is the base class for AnimControl and other, similar classes.
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*/
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class EXPCL_PANDA_PUTIL AnimInterface {
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protected:
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AnimInterface();
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AnimInterface(const AnimInterface ©);
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PUBLISHED:
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virtual ~AnimInterface();
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INLINE void play();
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INLINE void play(double from, double to);
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INLINE void loop(bool restart);
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INLINE void loop(bool restart, double from, double to);
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INLINE void pingpong(bool restart);
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INLINE void pingpong(bool restart, double from, double to);
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INLINE void stop();
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INLINE void pose(double frame);
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INLINE void set_play_rate(double play_rate);
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INLINE double get_play_rate() const;
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INLINE double get_frame_rate() const;
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virtual int get_num_frames() const;
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INLINE int get_frame() const;
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INLINE int get_next_frame() const;
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INLINE double get_frac() const;
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INLINE int get_full_frame() const;
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INLINE double get_full_fframe() const;
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INLINE bool is_playing() const;
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virtual void output(std::ostream &out) const;
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PUBLISHED:
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MAKE_PROPERTY(play_rate, get_play_rate, set_play_rate);
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MAKE_PROPERTY(frame_rate, get_frame_rate);
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MAKE_PROPERTY(num_frames, get_num_frames);
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MAKE_PROPERTY(frame, get_frame);
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MAKE_PROPERTY(next_frame, get_next_frame);
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MAKE_PROPERTY(frac, get_frac);
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MAKE_PROPERTY(full_frame, get_full_frame);
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MAKE_PROPERTY(full_fframe, get_full_fframe);
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MAKE_PROPERTY(playing, is_playing);
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protected:
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INLINE void set_frame_rate(double frame_rate);
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INLINE void set_num_frames(int num_frames);
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virtual void animation_activated();
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private:
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enum PlayMode {
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PM_pose,
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PM_play,
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PM_loop,
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PM_pingpong,
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};
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// This data is not cycled, because it is a semi-permanent part of the
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// interface. Also, some derivatives of AnimInterface don't even use it.
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int _num_frames;
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// This is the data that must be cycled between pipeline stages.
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class EXPCL_PANDA_PUTIL CData : public CycleData {
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public:
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CData();
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CData(const CData ©);
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virtual CycleData *make_copy() const;
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virtual void write_datagram(BamWriter *manager, Datagram &dg) const;
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virtual void fillin(DatagramIterator &scan, BamReader *manager);
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virtual TypeHandle get_parent_type() const {
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return AnimInterface::get_class_type();
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}
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void play(double from, double to);
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void loop(bool restart, double from, double to);
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void pingpong(bool restart, double from, double to);
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void pose(double frame);
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INLINE double get_frac() const;
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int get_full_frame(int increment) const;
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double get_full_fframe() const;
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bool is_playing() const;
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virtual void output(std::ostream &out) const;
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void internal_set_rate(double frame_rate, double play_rate);
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double get_f() const;
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double _frame_rate;
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PlayMode _play_mode;
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double _start_time;
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double _start_frame;
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double _play_frames;
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int _from_frame;
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int _to_frame;
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double _play_rate;
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double _effective_frame_rate;
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bool _paused;
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double _paused_f;
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};
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PipelineCycler<CData> _cycler;
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typedef CycleDataReader<CData> CDReader;
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typedef CycleDataWriter<CData> CDWriter;
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protected:
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virtual void write_datagram(BamWriter *manager, Datagram &dg);
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void fillin(DatagramIterator &scan, BamReader *manager);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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register_type(_type_handle, "AnimInterface");
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}
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private:
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static TypeHandle _type_handle;
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};
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INLINE std::ostream &operator << (std::ostream &out, const AnimInterface &ai);
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#include "animInterface.I"
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#endif
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