historical/toontown-classic.git/panda/include/animInterface.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file animInterface.h
* @author drose
* @date 2005-09-20
*/
#ifndef ANIMINTERFACE_H
#define ANIMINTERFACE_H
#include "pandabase.h"
#include "typeHandle.h"
#include "register_type.h"
#include "cycleData.h"
#include "cycleDataReader.h"
#include "cycleDataWriter.h"
#include "pipelineCycler.h"
class BamWriter;
class BamReader;
class Datagram;
class DatagramIterator;
/**
* This is the fundamental interface for things that have a play/loop/stop
* type interface for frame-based animation, such as animated characters.
* This is the base class for AnimControl and other, similar classes.
*/
class EXPCL_PANDA_PUTIL AnimInterface {
protected:
AnimInterface();
AnimInterface(const AnimInterface &copy);
PUBLISHED:
virtual ~AnimInterface();
INLINE void play();
INLINE void play(double from, double to);
INLINE void loop(bool restart);
INLINE void loop(bool restart, double from, double to);
INLINE void pingpong(bool restart);
INLINE void pingpong(bool restart, double from, double to);
INLINE void stop();
INLINE void pose(double frame);
INLINE void set_play_rate(double play_rate);
INLINE double get_play_rate() const;
INLINE double get_frame_rate() const;
virtual int get_num_frames() const;
INLINE int get_frame() const;
INLINE int get_next_frame() const;
INLINE double get_frac() const;
INLINE int get_full_frame() const;
INLINE double get_full_fframe() const;
INLINE bool is_playing() const;
virtual void output(std::ostream &out) const;
PUBLISHED:
MAKE_PROPERTY(play_rate, get_play_rate, set_play_rate);
MAKE_PROPERTY(frame_rate, get_frame_rate);
MAKE_PROPERTY(num_frames, get_num_frames);
MAKE_PROPERTY(frame, get_frame);
MAKE_PROPERTY(next_frame, get_next_frame);
MAKE_PROPERTY(frac, get_frac);
MAKE_PROPERTY(full_frame, get_full_frame);
MAKE_PROPERTY(full_fframe, get_full_fframe);
MAKE_PROPERTY(playing, is_playing);
protected:
INLINE void set_frame_rate(double frame_rate);
INLINE void set_num_frames(int num_frames);
virtual void animation_activated();
private:
enum PlayMode {
PM_pose,
PM_play,
PM_loop,
PM_pingpong,
};
// This data is not cycled, because it is a semi-permanent part of the
// interface. Also, some derivatives of AnimInterface don't even use it.
int _num_frames;
// This is the data that must be cycled between pipeline stages.
class EXPCL_PANDA_PUTIL CData : public CycleData {
public:
CData();
CData(const CData &copy);
virtual CycleData *make_copy() const;
virtual void write_datagram(BamWriter *manager, Datagram &dg) const;
virtual void fillin(DatagramIterator &scan, BamReader *manager);
virtual TypeHandle get_parent_type() const {
return AnimInterface::get_class_type();
}
void play(double from, double to);
void loop(bool restart, double from, double to);
void pingpong(bool restart, double from, double to);
void pose(double frame);
INLINE double get_frac() const;
int get_full_frame(int increment) const;
double get_full_fframe() const;
bool is_playing() const;
virtual void output(std::ostream &out) const;
void internal_set_rate(double frame_rate, double play_rate);
double get_f() const;
double _frame_rate;
PlayMode _play_mode;
double _start_time;
double _start_frame;
double _play_frames;
int _from_frame;
int _to_frame;
double _play_rate;
double _effective_frame_rate;
bool _paused;
double _paused_f;
};
PipelineCycler<CData> _cycler;
typedef CycleDataReader<CData> CDReader;
typedef CycleDataWriter<CData> CDWriter;
protected:
virtual void write_datagram(BamWriter *manager, Datagram &dg);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
register_type(_type_handle, "AnimInterface");
}
private:
static TypeHandle _type_handle;
};
INLINE std::ostream &operator << (std::ostream &out, const AnimInterface &ai);
#include "animInterface.I"
#endif