historical/toontown-classic.git/panda/include/asyncTask.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file asyncTask.h
* @author drose
* @date 2006-08-23
*/
#ifndef ASYNCTASK_H
#define ASYNCTASK_H
#include "pandabase.h"
#include "asyncFuture.h"
#include "namable.h"
#include "pmutex.h"
#include "conditionVar.h"
#include "pStatCollector.h"
class AsyncTaskManager;
class AsyncTaskChain;
/**
* This class represents a concrete task performed by an AsyncManager.
* Normally, you would subclass from this class, and override do_task(), to
* define the functionality you wish to have the task perform.
*/
class EXPCL_PANDA_EVENT AsyncTask : public AsyncFuture, public Namable {
public:
AsyncTask(const std::string &name = std::string());
ALLOC_DELETED_CHAIN(AsyncTask);
PUBLISHED:
virtual ~AsyncTask();
enum DoneStatus {
DS_done, // normal task completion
DS_cont, // run task again next epoch
DS_again, // start the task over from the beginning
DS_pickup, // run task again this frame, if frame budget allows
DS_exit, // stop the enclosing sequence
DS_pause, // pause, then exit (useful within a sequence)
DS_interrupt, // interrupt the task manager, but run task again
DS_await, // await a different task's completion
};
enum State {
S_inactive,
S_active,
S_servicing,
S_servicing_removed, // Still servicing, but wants removal from manager.
S_sleeping,
S_active_nested, // active within a sequence.
S_awaiting, // Waiting for a dependent task to complete
};
INLINE State get_state() const;
INLINE bool is_alive() const;
INLINE AsyncTaskManager *get_manager() const;
bool remove();
INLINE void set_delay(double delay);
INLINE void clear_delay();
INLINE bool has_delay() const;
INLINE double get_delay() const;
double get_wake_time() const;
void recalc_wake_time();
INLINE double get_start_time() const;
double get_elapsed_time() const;
INLINE int get_start_frame() const;
int get_elapsed_frames() const;
void set_name(const std::string &name);
INLINE void clear_name();
std::string get_name_prefix() const;
INLINE AtomicAdjust::Integer get_task_id() const;
void set_task_chain(const std::string &chain_name);
INLINE const std::string &get_task_chain() const;
void set_sort(int sort);
INLINE int get_sort() const;
void set_priority(int priority);
INLINE int get_priority() const;
INLINE void set_done_event(const std::string &done_event);
INLINE double get_dt() const;
INLINE double get_max_dt() const;
INLINE double get_average_dt() const;
virtual void output(std::ostream &out) const;
PUBLISHED:
MAKE_PROPERTY(state, get_state);
MAKE_PROPERTY(alive, is_alive);
MAKE_PROPERTY(manager, get_manager);
// The name of this task.
MAKE_PROPERTY(name, get_name, set_name);
// This is a number guaranteed to be unique for each different AsyncTask
// object in the universe.
MAKE_PROPERTY(id, get_task_id);
MAKE_PROPERTY(task_chain, get_task_chain, set_task_chain);
MAKE_PROPERTY(sort, get_sort, set_sort);
MAKE_PROPERTY(priority, get_priority, set_priority);
MAKE_PROPERTY(done_event, get_done_event, set_done_event);
MAKE_PROPERTY(dt, get_dt);
MAKE_PROPERTY(max_dt, get_max_dt);
MAKE_PROPERTY(average_dt, get_average_dt);
protected:
void jump_to_task_chain(AsyncTaskManager *manager);
DoneStatus unlock_and_do_task();
virtual bool cancel() final;
virtual bool is_task() const final {return true;}
virtual bool is_runnable();
virtual DoneStatus do_task();
virtual void upon_birth(AsyncTaskManager *manager);
virtual void upon_death(AsyncTaskManager *manager, bool clean_exit);
protected:
AtomicAdjust::Integer _task_id;
std::string _chain_name;
double _delay;
bool _has_delay;
double _wake_time;
int _sort;
int _priority;
unsigned int _implicit_sort;
State _state;
Thread *_servicing_thread;
AsyncTaskChain *_chain;
double _start_time;
int _start_frame;
double _dt;
double _max_dt;
double _total_dt;
int _num_frames;
static AtomicAdjust::Integer _next_task_id;
static PStatCollector _show_code_pcollector;
PStatCollector _task_pcollector;
friend class PythonTask;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
AsyncFuture::init_type();
register_type(_type_handle, "AsyncTask",
AsyncFuture::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class AsyncFuture;
friend class AsyncTaskManager;
friend class AsyncTaskChain;
friend class AsyncTaskSequence;
};
INLINE std::ostream &operator << (std::ostream &out, const AsyncTask &task) {
task.output(out);
return out;
};
#include "asyncTask.I"
#endif