152 lines
4.7 KiB
C
152 lines
4.7 KiB
C
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file bamCache.h
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* @author drose
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* @date 2006-06-09
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*/
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#ifndef BAMCACHE_H
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#define BAMCACHE_H
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#include "pandabase.h"
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#include "bamCacheRecord.h"
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#include "pointerTo.h"
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#include "filename.h"
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#include "pmap.h"
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#include "pvector.h"
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#include "reMutex.h"
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#include "reMutexHolder.h"
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#include <time.h>
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class BamCacheIndex;
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/**
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* This class maintains a cache of Bam and/or Txo objects generated from model
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* files and texture images (as well as possibly other kinds of loadable
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* objects that can be stored in bam file format).
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*
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* This class also maintains a persistent index that lists all of the cached
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* objects (see BamCacheIndex). We go through some considerable effort to make
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* sure this index gets saved correctly to disk, even in the presence of
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* multiple different processes writing to the same index, and without relying
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* too heavily on low-level os-provided file locks (which work poorly with C++
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* iostreams).
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*/
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class EXPCL_PANDA_PUTIL BamCache {
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PUBLISHED:
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BamCache();
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~BamCache();
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INLINE void set_active(bool flag);
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INLINE bool get_active() const;
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INLINE void set_cache_models(bool flag);
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INLINE bool get_cache_models() const;
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INLINE void set_cache_textures(bool flag);
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INLINE bool get_cache_textures() const;
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INLINE void set_cache_compressed_textures(bool flag);
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INLINE bool get_cache_compressed_textures() const;
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INLINE void set_cache_compiled_shaders(bool flag);
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INLINE bool get_cache_compiled_shaders() const;
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void set_root(const Filename &root);
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INLINE Filename get_root() const;
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INLINE void set_flush_time(int flush_time);
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INLINE int get_flush_time() const;
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INLINE void set_cache_max_kbytes(int max_kbytes);
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INLINE int get_cache_max_kbytes() const;
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INLINE void set_read_only(bool ro);
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INLINE bool get_read_only() const;
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PT(BamCacheRecord) lookup(const Filename &source_filename,
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const std::string &cache_extension);
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bool store(BamCacheRecord *record);
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void consider_flush_index();
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void flush_index();
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void list_index(std::ostream &out, int indent_level = 0) const;
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INLINE static BamCache *get_global_ptr();
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INLINE static void consider_flush_global_index();
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INLINE static void flush_global_index();
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PUBLISHED:
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MAKE_PROPERTY(active, get_active, set_active);
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MAKE_PROPERTY(cache_models, get_cache_models, set_cache_models);
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MAKE_PROPERTY(cache_textures, get_cache_textures, set_cache_textures);
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MAKE_PROPERTY(cache_compressed_textures, get_cache_compressed_textures,
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set_cache_compressed_textures);
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MAKE_PROPERTY(cache_compiled_shaders, get_cache_compiled_shaders,
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set_cache_compiled_shaders);
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MAKE_PROPERTY(root, get_root, set_root);
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MAKE_PROPERTY(flush_time, get_flush_time, set_flush_time);
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MAKE_PROPERTY(cache_max_kbytes, get_cache_max_kbytes, set_cache_max_kbytes);
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MAKE_PROPERTY(read_only, get_read_only, set_read_only);
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private:
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void read_index();
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bool read_index_pathname(Filename &index_pathname,
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std::string &index_ref_contents) const;
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void merge_index(BamCacheIndex *new_index);
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void rebuild_index();
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INLINE void mark_index_stale();
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void add_to_index(const BamCacheRecord *record);
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void remove_from_index(const Filename &source_filename);
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void check_cache_size();
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void emergency_read_only();
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static BamCacheIndex *do_read_index(const Filename &index_pathname);
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static bool do_write_index(const Filename &index_pathname, const BamCacheIndex *index);
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PT(BamCacheRecord) find_and_read_record(const Filename &source_pathname,
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const Filename &cache_filename);
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PT(BamCacheRecord) read_record(const Filename &source_pathname,
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const Filename &cache_filename,
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int pass);
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static PT(BamCacheRecord) do_read_record(const Filename &cache_pathname,
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bool read_data);
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static std::string hash_filename(const std::string &filename);
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static void make_global();
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bool _active;
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bool _cache_models;
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bool _cache_textures;
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bool _cache_compressed_textures;
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bool _cache_compiled_shaders;
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bool _read_only;
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Filename _root;
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int _flush_time;
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int _max_kbytes;
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static BamCache *_global_ptr;
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BamCacheIndex *_index;
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time_t _index_stale_since;
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Filename _index_pathname;
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std::string _index_ref_contents;
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ReMutex _lock;
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};
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#include "bamCache.I"
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#endif
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