197 lines
6.9 KiB
C
197 lines
6.9 KiB
C
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file bamWriter.h
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* @author jason
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* @date 2000-06-08
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*/
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#ifndef __BAM_WRITER_
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#define __BAM_WRITER_
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#include "pandabase.h"
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#include "pnotify.h"
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#include "bamEnums.h"
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#include "typedWritable.h"
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#include "datagramSink.h"
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#include "pdeque.h"
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#include "pset.h"
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#include "pmap.h"
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#include "vector_int.h"
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#include "pipelineCyclerBase.h"
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// A handy macro for writing PointerToArrays.
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#define WRITE_PTA(Manager, dest, Write_func, array) \
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if (!Manager->register_pta(dest, array.p())) \
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{ \
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Write_func(Manager, dest, array); \
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} \
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/**
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* This is the fundamental interface for writing binary objects to a Bam file,
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* to be extracted later by a BamReader.
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*
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* A Bam file can be thought of as a linear collection of objects. Each
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* object is an instance of a class that inherits, directly or indirectly,
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* from TypedWritable. The objects may include pointers to other objects; the
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* BamWriter automatically manages these (with help from code within each
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* class) and writes all referenced objects to the file in such a way that the
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* pointers may be correctly restored later.
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*
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* This is the abstract interface and does not specifically deal with disk
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* files, but rather with a DatagramSink of some kind, which simply accepts a
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* linear stream of Datagrams. It is probably written to a disk file, but it
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* might conceivably be streamed directly to a network or some such nonsense.
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*
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* Bam files are most often used to store scene graphs or subgraphs, and by
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* convention they are given filenames ending in the extension ".bam" when
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* they are used for this purpose. However, a Bam file may store any
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* arbitrary list of TypedWritable objects; in this more general usage, they
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* are given filenames ending in ".boo" to differentiate them from the more
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* common scene graph files.
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*
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* See also BamFile, which defines a higher-level interface to read and write
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* Bam files on disk.
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*/
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class EXPCL_PANDA_PUTIL BamWriter : public BamEnums {
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PUBLISHED:
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explicit BamWriter(DatagramSink *target = nullptr);
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~BamWriter();
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void set_target(DatagramSink *target);
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INLINE DatagramSink *get_target();
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bool init();
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INLINE const Filename &get_filename() const;
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bool write_object(const TypedWritable *obj);
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bool has_object(const TypedWritable *obj) const;
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void flush();
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INLINE int get_file_major_ver() const;
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INLINE int get_file_minor_ver() const;
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INLINE void set_file_minor_ver(int minor_ver);
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INLINE BamEndian get_file_endian() const;
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INLINE bool get_file_stdfloat_double() const;
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INLINE BamTextureMode get_file_texture_mode() const;
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INLINE void set_file_texture_mode(BamTextureMode file_texture_mode);
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INLINE TypedWritable *get_root_node() const;
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INLINE void set_root_node(TypedWritable *root_node);
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PUBLISHED:
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MAKE_PROPERTY(target, get_target, set_target);
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MAKE_PROPERTY(filename, get_filename);
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MAKE_PROPERTY(file_endian, get_file_endian);
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MAKE_PROPERTY(file_stdfloat_double, get_file_stdfloat_double);
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MAKE_PROPERTY(file_texture_mode, get_file_texture_mode);
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MAKE_PROPERTY(root_node, get_root_node, set_root_node);
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public:
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// Functions to support classes that write themselves to the Bam.
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void consider_update(const TypedWritable *obj);
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void write_pointer(Datagram &packet, const TypedWritable *dest);
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void write_file_data(SubfileInfo &result, const Filename &filename);
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void write_file_data(SubfileInfo &result, const SubfileInfo &source);
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void write_cdata(Datagram &packet, const PipelineCyclerBase &cycler);
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void write_cdata(Datagram &packet, const PipelineCyclerBase &cycler,
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void *extra_data);
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bool register_pta(Datagram &packet, const void *ptr);
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void write_handle(Datagram &packet, TypeHandle type);
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static std::string get_obsolete_type_name(TypeHandle type, int major, int minor);
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static void record_obsolete_type_name(TypeHandle type, std::string name,
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int before_major, int before_minor);
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private:
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void object_destructs(TypedWritable *object);
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void write_object_id(Datagram &dg, int object_id);
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void write_pta_id(Datagram &dg, int pta_id);
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int enqueue_object(const TypedWritable *object);
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bool flush_queue();
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int _file_major, _file_minor;
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BamEndian _file_endian;
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bool _file_stdfloat_double;
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BamTextureMode _file_texture_mode;
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// Stores the PandaNode representing the root of the node hierarchy we are
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// currently writing, if any, for the purpose of writing NodePaths. This is
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// a TypedWritable since PandaNode is defined in pgraph.
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TypedWritable *_root_node;
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// This is the set of all TypeHandles already written.
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pset<int, int_hash> _types_written;
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// This keeps track of all of the objects we have written out already (or
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// are about to write out), and associates a unique object ID number to each
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// one.
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class StoreState {
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public:
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int _object_id;
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UpdateSeq _written_seq;
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UpdateSeq _modified;
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const ReferenceCount *_refcount;
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StoreState(int object_id) : _object_id(object_id), _refcount(nullptr) {}
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};
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typedef phash_map<const TypedWritable *, StoreState, pointer_hash> StateMap;
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StateMap _state_map;
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// This seq number is incremented each time we write a new object using the
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// top-level write_object() call. It indicates the current sequence number
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// we are writing, which is updated in the StoreState, above, and used to
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// keep track of which objects may need to be checked for internal updates.
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UpdateSeq _writing_seq;
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// This is initialized to BOC_push in write_object(), then cleared to
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// BOC_adjunct as each object is written, so that only the first object gets
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// written with BOC_push.
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BamObjectCode _next_boc;
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// This is the next object ID that will be assigned to a new object.
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int _next_object_id;
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bool _long_object_id;
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// This is the queue of objects that need to be written when the current
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// object is finished.
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typedef pdeque<const TypedWritable *> ObjectQueue;
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ObjectQueue _object_queue;
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// This is the set of object_id's that we won't be using any more; we'll
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// encode this set into the bam stream so the BamReader will be able to
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// clean up its internal structures.
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typedef vector_int FreedObjectIds;
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FreedObjectIds _freed_object_ids;
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// These are used by register_pta() to unify multiple references to the same
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// PointerToArray.
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typedef phash_map<const void *, int, pointer_hash> PTAMap;
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PTAMap _pta_map;
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int _next_pta_id;
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bool _long_pta_id;
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// The destination to write all the output to.
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DatagramSink *_target;
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bool _needs_init;
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friend class TypedWritable;
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};
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#include "bamWriter.I"
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#endif
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