historical/toontown-classic.git/panda/include/billboardEffect.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file billboardEffect.I
* @author drose
* @date 2002-03-14
*/
/**
* Use BillboardEffect::make() to construct a new BillboardEffect object.
*/
INLINE BillboardEffect::
BillboardEffect() {
_off = true;
}
/**
* A convenience function to make a typical axis-rotating billboard.
*/
INLINE CPT(RenderEffect) BillboardEffect::
make_axis() {
return make(LVector3::up(), false, true,
0.0f, NodePath(), LPoint3(0.0f, 0.0f, 0.0f));
}
/**
* A convenience function to make a typical eye-relative point-rotating
* billboard.
*/
INLINE CPT(RenderEffect) BillboardEffect::
make_point_eye() {
return make(LVector3::up(), true, false,
0.0f, NodePath(), LPoint3(0.0f, 0.0f, 0.0f));
}
/**
* A convenience function to make a typical world-relative point-rotating
* billboard.
*/
INLINE CPT(RenderEffect) BillboardEffect::
make_point_world() {
return make(LVector3::up(), false, false,
0.0f, NodePath(), LPoint3(0.0f, 0.0f, 0.0f));
}
/**
* Returns true if the BillboardEffect is an 'off' BillboardEffect, indicating
* that it does not enable billboarding. This kind of BillboardEffect isn't
* particularly useful and isn't normally created or stored in the graph; it
* might be implicitly discovered as the result of a
* NodePath::get_rel_state().
*/
INLINE bool BillboardEffect::
is_off() const {
return _off;
}
/**
* Returns the up vector in effect for this billboard.
*/
INLINE const LVector3 &BillboardEffect::
get_up_vector() const {
return _up_vector;
}
/**
* Returns true if this billboard interprets the up vector relative to the
* camera, or false if it is relative to the world.
*/
INLINE bool BillboardEffect::
get_eye_relative() const {
return _eye_relative;
}
/**
* Returns true if this billboard rotates only around the axis of the up
* vector, or false if it rotates freely in three dimensions.
*/
INLINE bool BillboardEffect::
get_axial_rotate() const {
return _axial_rotate;
}
/**
* Returns true if this billboard always appears at a fixed distance from the
* camera.
*/
INLINE bool BillboardEffect::
get_fixed_depth() const {
return _fixed_depth;
}
/**
* Returns the distance toward the camera (or the look_at_point) the billboard
* is moved towards, after rotating. This can be used to ensure the billboard
* is not obscured by nearby geometry.
*/
INLINE PN_stdfloat BillboardEffect::
get_offset() const {
return _offset;
}
/**
* Returns the node this billboard will rotate to look towards. If this is
* empty, it means the billboard will rotate towards the current camera node,
* wherever that might be.
*/
INLINE const NodePath &BillboardEffect::
get_look_at() const {
return _look_at;
}
/**
* Returns the point, relative to the look_at node, towards which the
* billboard will rotate. Normally this is (0, 0, 0).
*/
INLINE const LPoint3 &BillboardEffect::
get_look_at_point() const {
return _look_at_point;
}