historical/toontown-classic.git/panda/include/bitMask.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file bitMask.I
* @author drose
* @date 2000-06-08
*/
template<class WType, int nbits>
TypeHandle BitMask<WType, nbits>::_type_handle;
/**
*
*/
template<class WType, int nbits>
constexpr BitMask<WType, nbits>::
BitMask(WordType init_value) :
_word(init_value)
{
}
/**
* Returns a BitMask whose bits are all on.
*/
template<class WType, int nbits>
INLINE BitMask<WType, nbits> BitMask<WType, nbits>::
all_on() {
BitMask result;
result._word = (WordType)~0;
return result;
}
/**
* Returns a BitMask whose bits are all off.
*/
template<class WType, int nbits>
INLINE BitMask<WType, nbits> BitMask<WType, nbits>::
all_off() {
BitMask result;
result._word = 0;
return result;
}
/**
* Returns a BitMask whose lower on_bits bits are on.
*/
template<class WType, int nbits>
INLINE BitMask<WType, nbits> BitMask<WType, nbits>::
lower_on(int on_bits) {
if (on_bits <= 0) {
return all_off();
} else if (on_bits >= num_bits) {
return all_on();
}
BitMask result;
result._word = ((WordType)1 << on_bits) - 1;
return result;
}
/**
* Returns a BitMask with only the indicated bit on.
*/
template<class WType, int nbits>
INLINE BitMask<WType, nbits> BitMask<WType, nbits>::
bit(int index) {
BitMask result;
result.set_bit(index);
return result;
}
/**
* Returns a BitMask whose size bits, beginning at low_bit, are on.
*/
template<class WType, int nbits>
INLINE BitMask<WType, nbits> BitMask<WType, nbits>::
range(int low_bit, int size) {
BitMask result;
if (size <= 0) {
result._word = 0;
} else if (size >= num_bits) {
result._word = (WordType)~0;
} else {
result._word = ((WordType)1 << size) - 1;
}
result._word <<= low_bit;
return result;
}
/**
* Returns the number of bits available to set in the bitmask.
*/
template<class WType, int nbits>
constexpr int BitMask<WType, nbits>::
get_num_bits() const {
return num_bits;
}
/**
* Returns true if the nth bit is set, false if it is cleared. index must be
* in the range [0, num_bits).
*/
template<class WType, int nbits>
INLINE bool BitMask<WType, nbits>::
get_bit(int index) const {
nassertr(index >= 0 && index < num_bits, false);
return (_word & ((WordType)1 << index)) != 0;
}
/**
* Sets the nth bit on. index must be in the range [0, num_bits).
*/
template<class WType, int nbits>
INLINE void BitMask<WType, nbits>::
set_bit(int index) {
nassertv(index >= 0 && index < num_bits);
_word |= ((WordType)1 << index);
}
/**
* Sets the nth bit off. index must be in the range [0, num_bits).
*/
template<class WType, int nbits>
INLINE void BitMask<WType, nbits>::
clear_bit(int index) {
nassertv(index >= 0 && index < num_bits);
_word &= ~((WordType)1 << index);
}
/**
* Sets the nth bit either on or off, according to the indicated bool value.
* index must be in the range [0, num_bits).
*/
template<class WType, int nbits>
INLINE void BitMask<WType, nbits>::
set_bit_to(int index, bool value) {
if (value) {
set_bit(index);
} else {
clear_bit(index);
}
}
/**
* Returns true if the entire bitmask is zero, false otherwise.
*/
template<class WType, int nbits>
INLINE bool BitMask<WType, nbits>::
is_zero() const {
return (_word == 0);
}
/**
* Returns true if the entire bitmask is one, false otherwise.
*/
template<class WType, int nbits>
INLINE bool BitMask<WType, nbits>::
is_all_on() const {
return _word == (WordType)~0;
}
/**
* Returns a word that represents only the indicated range of bits within this
* BitMask, shifted to the least-significant position.
*/
template<class WType, int nbits>
INLINE typename BitMask<WType, nbits>::WordType BitMask<WType, nbits>::
extract(int low_bit, int size) const {
return (_word >> low_bit) &
BitMask<WType, nbits>::lower_on(size)._word;
}
/**
* Stores the indicated word into the indicated range of bits with this
* BitMask.
*/
template<class WType, int nbits>
INLINE void BitMask<WType, nbits>::
store(WordType value, int low_bit, int size) {
WordType mask = BitMask<WType, nbits>::range(low_bit, size)._word;
_word = (_word & ~mask) | ((value << low_bit) & mask);
}
/**
* Returns true if any bit in the indicated range is set, false otherwise.
*/
template<class WType, int nbits>
INLINE bool BitMask<WType, nbits>::
has_any_of(int low_bit, int size) const {
WordType mask = BitMask<WType, nbits>::range(low_bit, size)._word;
return (_word & mask) != 0;
}
/**
* Returns true if all bits in the indicated range are set, false otherwise.
*/
template<class WType, int nbits>
INLINE bool BitMask<WType, nbits>::
has_all_of(int low_bit, int size) const {
WordType mask = BitMask<WType, nbits>::range(low_bit, size)._word;
return (_word & mask) == mask;
}
/**
* Sets the indicated range of bits on.
*/
template<class WType, int nbits>
INLINE void BitMask<WType, nbits>::
set_range(int low_bit, int size) {
WordType mask = BitMask<WType, nbits>::range(low_bit, size)._word;
_word |= mask;
}
/**
* Sets the indicated range of bits off.
*/
template<class WType, int nbits>
INLINE void BitMask<WType, nbits>::
clear_range(int low_bit, int size) {
WordType mask = BitMask<WType, nbits>::range(low_bit, size)._word;
_word &= ~mask;
}
/**
* Sets the indicated range of bits to either on or off.
*/
template<class WType, int nbits>
INLINE void BitMask<WType, nbits>::
set_range_to(bool value, int low_bit, int size) {
if (value) {
set_range(low_bit, size);
} else {
clear_range(low_bit, size);
}
}
/**
* Returns the entire BitMask as a single word.
*/
template<class WType, int nbits>
INLINE typename BitMask<WType, nbits>::WordType BitMask<WType, nbits>::
get_word() const {
return _word;
}
/**
* Sets the entire BitMask to the value indicated by the given word.
*/
template<class WType, int nbits>
INLINE void BitMask<WType, nbits>::
set_word(WordType value) {
_word = value;
}
/**
* Returns the number of bits that are set to 1 in the mask.
*/
template<class WType, int nbits>
INLINE int BitMask<WType, nbits>::
get_num_on_bits() const {
return count_bits_in_word((WType)_word);
}
/**
* Returns the number of bits that are set to 0 in the mask.
*/
template<class WType, int nbits>
INLINE int BitMask<WType, nbits>::
get_num_off_bits() const {
return count_bits_in_word((WType)(~_word));
}
/**
* Returns the index of the lowest 1 bit in the mask. Returns -1 if there are
* no 1 bits.
*/
template<class WType, int nbits>
INLINE int BitMask<WType, nbits>::
get_lowest_on_bit() const {
return ::get_lowest_on_bit(_word);
}
/**
* Returns the index of the lowest 0 bit in the mask. Returns -1 if there are
* no 0 bits.
*/
template<class WType, int nbits>
INLINE int BitMask<WType, nbits>::
get_lowest_off_bit() const {
return (~(*this)).get_lowest_on_bit();
}
/**
* Returns the index of the highest 1 bit in the mask. Returns -1 if there
* are no 1 bits.
*/
template<class WType, int nbits>
INLINE int BitMask<WType, nbits>::
get_highest_on_bit() const {
return ::get_highest_on_bit(_word);
}
/**
* Returns the index of the highest 0 bit in the mask. Returns -1 if there
* are no 0 bits.
*/
template<class WType, int nbits>
INLINE int BitMask<WType, nbits>::
get_highest_off_bit() const {
return (~(*this)).get_highest_on_bit();
}
/**
* Returns the index of the next bit in the mask, above low_bit, whose value
* is different that the value of low_bit. Returns low_bit again if all bits
* higher than low_bit have the same value.
*
* This can be used to quickly iterate through all of the bits in the mask.
*/
template<class WType, int nbits>
INLINE int BitMask<WType, nbits>::
get_next_higher_different_bit(int low_bit) const {
// We are allowed to call this method with low_bit == num_bits, which is the
// highest value this method will return.
nassertr(low_bit >= 0, low_bit);
if (low_bit >= num_bits) {
return low_bit;
}
WordType is_on = (_word & ((WordType)1 << low_bit));
WordType w;
if (is_on) {
// low_bit is 1. Get the next higher 0 bit. To do this, invert the word
// and the get the next higher 1 bit.
w = ~_word;
} else {
// low_bit is 0. Get the next higher 1 bit.
w = _word;
}
// Mask out all of the bits below low_bit. Since we already know that
// low_bit is 0, we can use (1 << low_bit) instead of (1 << (low_bit + 1)),
// which becomes undefined when (low_bit + 1) == 32.
w &= ~(((WordType)1 << low_bit) - 1);
if (w == 0) {
// All higher bits in the word have the same value. Since every bit after
// the topmost bit is 0, we either return the topmost bit + 1 to indicate
// the next 0 bit, or low_bit to indicate we have reached the end of the
// number of bits.
return is_on ? num_bits : low_bit;
} else {
// Now determine the lowest 1 bit in the remaining word. This operation
// will clear out all bits except for the lowest 1 bit.
w = (w & (~w + 1));
// And the answer is the number of bits in (w - 1).
return count_bits_in_word((WType)(w - 1));
}
}
/**
* Inverts all the bits in the BitMask. This is equivalent to mask = ~mask.
*/
template<class WType, int nbits>
INLINE void BitMask<WType, nbits>::
invert_in_place() {
_word = ~_word;
}
/**
* Returns true if this BitMask has any "one" bits in common with the other
* one, false otherwise.
*
* This is equivalent to (mask & other) != 0, but may be faster. (Actually,
* it should only be faster in the BitArray case, but this method is provided
* for the benefit of generic programming algorithms).
*/
template<class WType, int nbits>
INLINE bool BitMask<WType, nbits>::
has_bits_in_common(const BitMask<WType, nbits> &other) const {
return (_word & other._word) != 0;
}
/**
* Sets all the bits in the BitMask off.
*/
template<class WType, int nbits>
INLINE void BitMask<WType, nbits>::
clear() {
_word = 0;
}
/**
* Writes the BitMask out as a binary or a hex number, according to the number
* of bits.
*/
template<class WType, int nbits>
void BitMask<WType, nbits>::
output(std::ostream &out) const {
if (num_bits >= 40) {
output_hex(out);
} else {
output_binary(out);
}
}
/**
* Writes the BitMask out as a binary number, with spaces every four bits.
*/
template<class WType, int nbits>
void BitMask<WType, nbits>::
output_binary(std::ostream &out, int spaces_every) const {
for (int i = num_bits - 1; i >= 0; i--) {
if (spaces_every != 0 && ((i % spaces_every) == spaces_every - 1)) {
out << ' ';
}
out << (get_bit(i) ? '1' : '0');
}
}
/**
* Writes the BitMask out as a hexadecimal number, with spaces every four
* digits.
*/
template<class WType, int nbits>
void BitMask<WType, nbits>::
output_hex(std::ostream &out, int spaces_every) const {
int num_digits = (num_bits + 3) / 4;
for (int i = num_digits - 1; i >= 0; i--) {
WordType digit = extract(i * 4, 4);
if (spaces_every != 0 && ((i % spaces_every) == spaces_every - 1)) {
out << ' ';
}
if (digit > 9) {
out << (char)(digit - 10 + 'a');
} else {
out << (char)(digit + '0');
}
}
}
/**
* Writes the BitMask out as a binary or a hex number, according to the number
* of bits.
*/
template<class WType, int nbits>
void BitMask<WType, nbits>::
write(std::ostream &out, int indent_level) const {
indent(out, indent_level) << *this << "\n";
}
/**
*
*/
template<class WType, int nbits>
INLINE bool BitMask<WType, nbits>::
operator == (const BitMask<WType, nbits> &other) const {
return _word == other._word;
}
/**
*
*/
template<class WType, int nbits>
INLINE bool BitMask<WType, nbits>::
operator != (const BitMask<WType, nbits> &other) const {
return _word != other._word;
}
/**
* The ordering operator is of limited usefulness with a BitMask, however, it
* has a definition which places all unique BitMasks into a unique ordering.
* It may be useful when defining ordered STL containers of BitMasks, for
* instance; and it's required in order to export any STL container (ordered
* or unordered) of BitMask under Windows.
*/
template<class WType, int nbits>
INLINE bool BitMask<WType, nbits>::
operator < (const BitMask<WType, nbits> &other) const {
return _word < other._word;
}
/**
* Returns a number less than zero if this BitMask sorts before the indicated
* other BitMask, greater than zero if it sorts after, or 0 if they are
* equivalent. This is based on the same ordering defined by operator <.
*/
template<class WType, int nbits>
INLINE int BitMask<WType, nbits>::
compare_to(const BitMask<WType, nbits> &other) const {
if ((*this) < other) {
return -1;
} else if (other < (*this)) {
return 1;
} else {
return 0;
}
}
/**
*
*/
template<class WType, int nbits>
INLINE BitMask<WType, nbits> BitMask<WType, nbits>::
operator & (const BitMask<WType, nbits> &other) const {
BitMask<WType, nbits> result(*this);
result &= other;
return result;
}
/**
*
*/
template<class WType, int nbits>
INLINE BitMask<WType, nbits> BitMask<WType, nbits>::
operator | (const BitMask<WType, nbits> &other) const {
BitMask<WType, nbits> result(*this);
result |= other;
return result;
}
/**
*
*/
template<class WType, int nbits>
INLINE BitMask<WType, nbits> BitMask<WType, nbits>::
operator ^ (const BitMask<WType, nbits> &other) const {
BitMask<WType, nbits> result(*this);
result ^= other;
return result;
}
/**
*
*/
template<class WType, int nbits>
INLINE BitMask<WType, nbits> BitMask<WType, nbits>::
operator ~ () const {
return BitMask<WType, nbits>(~_word);
}
/**
*
*/
template<class WType, int nbits>
INLINE BitMask<WType, nbits> BitMask<WType, nbits>::
operator << (int shift) const {
BitMask<WType, nbits> result(*this);
result <<= shift;
return result;
}
/**
*
*/
template<class WType, int nbits>
INLINE BitMask<WType, nbits> BitMask<WType, nbits>::
operator >> (int shift) const {
BitMask<WType, nbits> result(*this);
result >>= shift;
return result;
}
/**
*
*/
template<class WType, int nbits>
INLINE void BitMask<WType, nbits>::
operator &= (const BitMask<WType, nbits> &other) {
_word &= other._word;
}
/**
*
*/
template<class WType, int nbits>
INLINE void BitMask<WType, nbits>::
operator |= (const BitMask<WType, nbits> &other) {
_word |= other._word;
}
/**
*
*/
template<class WType, int nbits>
INLINE void BitMask<WType, nbits>::
operator ^= (const BitMask<WType, nbits> &other) {
_word ^= other._word;
}
/**
*
*/
template<class WType, int nbits>
INLINE void BitMask<WType, nbits>::
operator <<= (int shift) {
_word <<= shift;
}
/**
*
*/
template<class WType, int nbits>
INLINE void BitMask<WType, nbits>::
operator >>= (int shift) {
_word >>= shift;
}
/**
* Returns a mostly unique integer key per unique bitmask, suitable for using
* in a hash table.
*/
template<class WType, int nbits>
INLINE int BitMask<WType, nbits>::
get_key() const {
return (int)_word;
}
/**
* Returns true if the bitmask is not zero.
*/
template<class WType, int nbits>
INLINE bool BitMask<WType, nbits>::
__nonzero__() const {
return _word != 0;
}
/**
* Adds the bitmask to the indicated hash generator.
*/
template<class WType, int nbits>
INLINE void BitMask<WType, nbits>::
generate_hash(ChecksumHashGenerator &hashgen) const {
hashgen.add_int(_word);
}
/**
*
*/
template<class WType, int nbits>
void BitMask<WType, nbits>::
init_type(const std::string &name) {
register_type(_type_handle, name);
}
/**
* Floods this bitmask's bits upwards.
*/
template<class WType, int nbits>
INLINE void BitMask<WType, nbits>::
flood_up_in_place() {
_word = ::flood_bits_up(_word);
}
/**
* Floods this bitmask's bits downwards.
*/
template<class WType, int nbits>
INLINE void BitMask<WType, nbits>::
flood_down_in_place() {
_word = ::flood_bits_down(_word);
}
/**
* Returns a BitMask with the bits flooded upwards.
*/
template<class WType, int nbits>
INLINE BitMask<WType, nbits> BitMask<WType, nbits>::
flood_bits_up() const {
BitMask<WType, nbits> result(::flood_bits_up(_word));
return result;
}
/**
* Returns a BitMask with the bits flooded down.
*/
template<class WType, int nbits>
INLINE BitMask<WType, nbits> BitMask<WType, nbits>::
flood_bits_down() const {
BitMask<WType, nbits> result(::flood_bits_down(_word));
return result;
}
/**
* Returns a BitMask with only the next highest bit above the indicated bit
* on, or all_off.
*/
template<class WType, int nbits>
INLINE BitMask<WType, nbits> BitMask<WType, nbits>::
keep_next_highest_bit() const {
int low_bit = get_lowest_on_bit();
if (low_bit >= 0) {
return BitMask<WType, nbits>::bit(low_bit);
} else {
return BitMask<WType, nbits>::all_off();
}
}
/**
* Returns a BitMask with only the next lower bit below the indicated bit on,
* or all_off.
*/
template<class WType, int nbits>
INLINE BitMask<WType, nbits> BitMask<WType, nbits>::
keep_next_lowest_bit() const {
int high_bit = get_highest_on_bit();
if (high_bit >= 0) {
return BitMask<WType, nbits>::bit(high_bit);
} else {
return BitMask<WType, nbits>::all_off();
}
}
/**
* Returns a BitMask with only the next highest bit above the indicated bit
* on, or all.
*/
template<class WType, int nbits>
INLINE BitMask<WType, nbits> BitMask<WType, nbits>::
keep_next_highest_bit(int index) const {
BitMask<WType, nbits> mask,temp;
nassertr(index >= 0 && index < num_bits, mask);
mask.set_bit(index);
mask.flood_down_in_place();
mask.invert_in_place();
mask &= *this;
temp = mask;
mask <<= 1;
mask.flood_up_in_place();
mask.invert_in_place();
mask &= temp;
return mask;
}
/**
* Returns a BitMask with only the next lower bit below the indicated bit on,
* or all_off.
*/
template<class WType, int nbits>
INLINE BitMask<WType, nbits> BitMask<WType, nbits>::
keep_next_lowest_bit(int index) const {
BitMask<WType, nbits> mask, temp;
nassertr(index >= 0 && index < num_bits, mask);
mask.set_bit(index);
mask.flood_up_in_place();
mask.invert_in_place();
mask &= *this;
temp = mask;
mask >>= 1;
mask.flood_down_in_place();
mask.invert_in_place();
mask &= temp;
return mask;
}
/**
* Returns a BitMask with only the next highest "on" bit above all "on" bits
* in the passed in bitmask, or all_off. If there are no "on" bits in the
* passed in bitmask, it will return keep_next_highest_bit().
*/
template<class WType, int nbits>
INLINE BitMask<WType, nbits> BitMask<WType, nbits>::
keep_next_highest_bit(const BitMask<WType, nbits> &other) const {
int high_bit = other.get_highest_on_bit();
if (high_bit >= 0) {
return keep_next_highest_bit(high_bit);
} else {
return keep_next_highest_bit();
}
}
/**
* Returns a BitMask with only the next lowest "on" bit below all "on" bits in
* the passed in bitmask, or all_off. If there are no "on" bits in the passed
* in bitmask, it will return keep_next_lowest_bit().
*/
template<class WType, int nbits>
INLINE BitMask<WType, nbits> BitMask<WType, nbits>::
keep_next_lowest_bit(const BitMask<WType, nbits> &other) const {
int low_bit = other.get_lowest_on_bit();
if (low_bit >= 0) {
return keep_next_lowest_bit(low_bit);
} else {
return keep_next_lowest_bit();
}
}