114 lines
2.9 KiB
C
114 lines
2.9 KiB
C
|
/**
|
||
|
* PANDA 3D SOFTWARE
|
||
|
* Copyright (c) Carnegie Mellon University. All rights reserved.
|
||
|
*
|
||
|
* All use of this software is subject to the terms of the revised BSD
|
||
|
* license. You should have received a copy of this license along
|
||
|
* with this source code in a file named "LICENSE."
|
||
|
*
|
||
|
* @file bulletCharacterControllerNode.h
|
||
|
* @author enn0x
|
||
|
* @date 2010-11-21
|
||
|
*/
|
||
|
|
||
|
#ifndef __BULLET_CHARACTER_CONTROLLER_NODE_H__
|
||
|
#define __BULLET_CHARACTER_CONTROLLER_NODE_H__
|
||
|
|
||
|
#include "pandabase.h"
|
||
|
|
||
|
#include "bullet_includes.h"
|
||
|
#include "bullet_utils.h"
|
||
|
#include "bulletShape.h"
|
||
|
#include "bulletBaseCharacterControllerNode.h"
|
||
|
|
||
|
#include "luse.h"
|
||
|
#include "transformState.h"
|
||
|
#include "nodePath.h"
|
||
|
|
||
|
/**
|
||
|
*
|
||
|
*/
|
||
|
class EXPCL_PANDABULLET BulletCharacterControllerNode : public BulletBaseCharacterControllerNode {
|
||
|
PUBLISHED:
|
||
|
explicit BulletCharacterControllerNode(BulletShape *shape, PN_stdfloat step_height,
|
||
|
const char *name="character");
|
||
|
INLINE ~BulletCharacterControllerNode();
|
||
|
|
||
|
void set_linear_movement(const LVector3 &velocity, bool is_local);
|
||
|
void set_angular_movement(PN_stdfloat omega);
|
||
|
|
||
|
BulletShape *get_shape() const;
|
||
|
|
||
|
void set_gravity(PN_stdfloat gravity);
|
||
|
PN_stdfloat get_gravity() const;
|
||
|
|
||
|
void set_fall_speed(PN_stdfloat fall_speed);
|
||
|
void set_jump_speed(PN_stdfloat jump_speed);
|
||
|
void set_max_jump_height(PN_stdfloat max_jump_height);
|
||
|
|
||
|
void set_max_slope(PN_stdfloat max_slope);
|
||
|
PN_stdfloat get_max_slope() const;
|
||
|
|
||
|
void set_use_ghost_sweep_test(bool value);
|
||
|
|
||
|
bool is_on_ground() const;
|
||
|
bool can_jump() const;
|
||
|
void do_jump();
|
||
|
|
||
|
MAKE_PROPERTY(shape, get_shape);
|
||
|
MAKE_PROPERTY(gravity, get_gravity, set_gravity);
|
||
|
MAKE_PROPERTY(max_slope, get_max_slope, set_max_slope);
|
||
|
MAKE_PROPERTY(on_ground, is_on_ground);
|
||
|
|
||
|
public:
|
||
|
INLINE virtual btPairCachingGhostObject *get_ghost() const;
|
||
|
INLINE virtual btCharacterControllerInterface *get_character() const;
|
||
|
|
||
|
virtual void do_sync_p2b(PN_stdfloat dt, int num_substeps);
|
||
|
virtual void do_sync_b2p();
|
||
|
|
||
|
protected:
|
||
|
virtual void transform_changed();
|
||
|
|
||
|
private:
|
||
|
CPT(TransformState) _sync;
|
||
|
bool _sync_disable;
|
||
|
|
||
|
BulletUpAxis _up;
|
||
|
|
||
|
btKinematicCharacterController *_character;
|
||
|
btPairCachingGhostObject *_ghost;
|
||
|
|
||
|
PT(BulletShape) _shape;
|
||
|
|
||
|
LVector3 _linear_movement;
|
||
|
bool _linear_movement_is_local;
|
||
|
PN_stdfloat _angular_movement;
|
||
|
|
||
|
void do_transform_changed();
|
||
|
|
||
|
public:
|
||
|
static TypeHandle get_class_type() {
|
||
|
return _type_handle;
|
||
|
}
|
||
|
static void init_type() {
|
||
|
BulletBaseCharacterControllerNode::init_type();
|
||
|
register_type(_type_handle, "BulletCharacterControllerNode",
|
||
|
BulletBaseCharacterControllerNode::get_class_type());
|
||
|
}
|
||
|
virtual TypeHandle get_type() const {
|
||
|
return get_class_type();
|
||
|
}
|
||
|
virtual TypeHandle force_init_type() {
|
||
|
init_type();
|
||
|
return get_class_type();
|
||
|
}
|
||
|
|
||
|
private:
|
||
|
static TypeHandle _type_handle;
|
||
|
};
|
||
|
|
||
|
#include "bulletCharacterControllerNode.I"
|
||
|
|
||
|
#endif // __BULLET_CHARACTER_CONTROLLER_NODE_H__
|