59 lines
1.2 KiB
Text
59 lines
1.2 KiB
Text
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file bulletConstraint.I
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* @author enn0x
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* @date 2010-03-01
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*/
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/**
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*
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*/
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INLINE BulletConstraint::
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~BulletConstraint() {
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}
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/**
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* Sets the applied impulse limit for breaking the constraint. If the limit
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* is exceeded the constraint will be disabled. Disabled constraints are not
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* removed from the world, and can be re-enabled.
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*/
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INLINE void BulletConstraint::
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set_breaking_threshold(PN_stdfloat threshold) {
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ptr()->setBreakingImpulseThreshold(threshold);
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}
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/**
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* Returns the applied impluse limit for breaking the constraint.
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*/
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INLINE PN_stdfloat BulletConstraint::
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get_breaking_threshold() const {
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return (PN_stdfloat)ptr()->getBreakingImpulseThreshold();
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}
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/**
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*
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*/
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INLINE void BulletConstraint::
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set_enabled(bool enable) {
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ptr()->setEnabled(enable);
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}
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/**
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* Returns TRUE if the constraint is enabled.
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*/
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INLINE bool BulletConstraint::
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is_enabled() const {
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return ptr()->isEnabled();
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}
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