historical/toontown-classic.git/panda/include/bulletGenericConstraint.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file bulletGenericConstraint.h
* @author enn0x
* @date 2010-03-02
*/
#ifndef __BULLET_GENERIC_CONSTRAINT_H__
#define __BULLET_GENERIC_CONSTRAINT_H__
#include "pandabase.h"
#include "bullet_includes.h"
#include "bullet_utils.h"
#include "bulletConstraint.h"
#include "bulletRotationalLimitMotor.h"
#include "bulletTranslationalLimitMotor.h"
#include "transformState.h"
#include "luse.h"
class BulletRigidBodyNode;
/**
*
*/
class EXPCL_PANDABULLET BulletGenericConstraint : public BulletConstraint {
PUBLISHED:
explicit BulletGenericConstraint(const BulletRigidBodyNode *node_a,
const TransformState *frame_a,
bool use_frame_a);
explicit BulletGenericConstraint(const BulletRigidBodyNode *node_a,
const BulletRigidBodyNode *node_b,
const TransformState *frame_a,
const TransformState *frame_b,
bool use_frame_a);
INLINE ~BulletGenericConstraint();
// Geometry
LVector3 get_axis(int axis) const;
PN_stdfloat get_pivot(int axis) const;
PN_stdfloat get_angle(int axis) const;
// Limit
void set_linear_limit(int axis, PN_stdfloat low, PN_stdfloat high);
void set_angular_limit(int axis, PN_stdfloat low, PN_stdfloat high);
// Motors
BulletRotationalLimitMotor get_rotational_limit_motor(int axis);
BulletTranslationalLimitMotor get_translational_limit_motor();
// Frames
void set_frames(const TransformState *ts_a, const TransformState *ts_b);
CPT(TransformState) get_frame_a() const;
CPT(TransformState) get_frame_b() const;
MAKE_PROPERTY(translational_limit_motor, get_translational_limit_motor);
MAKE_PROPERTY(frame_a, get_frame_a);
MAKE_PROPERTY(frame_b, get_frame_b);
public:
virtual btTypedConstraint *ptr() const;
private:
btGeneric6DofConstraint *_constraint;
// TODO btRotationalLimitMotor * getRotationalLimitMotor (int index)
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
BulletConstraint::init_type();
register_type(_type_handle, "BulletGenericConstraint",
BulletConstraint::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "bulletGenericConstraint.I"
#endif // __BULLET_GENERIC_CONSTRAINT_H__