historical/toontown-classic.git/panda/include/bulletGhostNode.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file bulletGhostNode.h
* @author enn0x
* @date 2010-11-19
*/
#ifndef __BULLET_GHOST_NODE_H__
#define __BULLET_GHOST_NODE_H__
#include "pandabase.h"
#include "bullet_includes.h"
#include "bullet_utils.h"
#include "bulletBodyNode.h"
#include "pandaNode.h"
#include "collideMask.h"
class BulletShape;
/**
*
*/
class EXPCL_PANDABULLET BulletGhostNode : public BulletBodyNode {
PUBLISHED:
explicit BulletGhostNode(const char *name="ghost");
INLINE ~BulletGhostNode();
// Overlapping
int get_num_overlapping_nodes() const;
PandaNode *get_overlapping_node(int idx) const;
MAKE_SEQ(get_overlapping_nodes, get_num_overlapping_nodes, get_overlapping_node);
MAKE_SEQ_PROPERTY(overlapping_nodes, get_num_overlapping_nodes, get_overlapping_node);
public:
virtual btCollisionObject *get_object() const;
void do_sync_p2b();
void do_sync_b2p();
protected:
virtual void parents_changed();
virtual void transform_changed();
private:
CPT(TransformState) _sync;
bool _sync_disable;
bool _sync_local;
btPairCachingGhostObject *_ghost;
void do_transform_changed();
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
BulletBodyNode::init_type();
register_type(_type_handle, "BulletGhostNode",
BulletBodyNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "bulletGhostNode.I"
#endif // __BULLET_GHOST_NODE_H__