historical/toontown-classic.git/panda/include/bulletPersistentManifold.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file bulletPersistentManifold.h
* @author enn0x
* @date 2010-03-07
*/
#ifndef __BULLET_PERSISTENT_MANIFOLD_H__
#define __BULLET_PERSISTENT_MANIFOLD_H__
#include "pandabase.h"
#include "bullet_includes.h"
#include "pandaNode.h"
class BulletManifoldPoint;
/**
*
*/
class EXPCL_PANDABULLET BulletPersistentManifold {
PUBLISHED:
INLINE ~BulletPersistentManifold();
PandaNode *get_node0();
PandaNode *get_node1();
int get_num_manifold_points() const;
BulletManifoldPoint *get_manifold_point(int idx) const;
MAKE_SEQ(get_manifold_points, get_num_manifold_points, get_manifold_point);
PN_stdfloat get_contact_breaking_threshold() const;
PN_stdfloat get_contact_processing_threshold() const;
void clear_manifold();
MAKE_PROPERTY(node0, get_node0);
MAKE_PROPERTY(node1, get_node1);
MAKE_SEQ_PROPERTY(manifold_points, get_num_manifold_points, get_manifold_point);
MAKE_PROPERTY(contact_breaking_threshold, get_contact_breaking_threshold);
MAKE_PROPERTY(contact_processing_threshold, get_contact_processing_threshold);
public:
BulletPersistentManifold(btPersistentManifold *manifold);
private:
btPersistentManifold *_manifold;
};
#include "bulletPersistentManifold.I"
#endif // __BULLET_PERSISTENT_MANIFOLD_H__