historical/toontown-classic.git/panda/include/bulletTriangleMesh.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file bulletTriangleMesh.h
* @author enn0x
* @date 2010-02-09
*/
#ifndef __BULLET_TRIANGLE_MESH_H__
#define __BULLET_TRIANGLE_MESH_H__
#include "pandabase.h"
#include "bullet_includes.h"
#include "bullet_utils.h"
#include "typedWritableReferenceCount.h"
#include "nodePath.h"
#include "luse.h"
#include "geom.h"
#include "pta_LVecBase3.h"
#include "pta_int.h"
/**
*
*/
class EXPCL_PANDABULLET BulletTriangleMesh : public TypedWritableReferenceCount {
PUBLISHED:
BulletTriangleMesh();
~BulletTriangleMesh() = default;
void add_triangle(const LPoint3 &p0,
const LPoint3 &p1,
const LPoint3 &p2,
bool remove_duplicate_vertices=false);
void add_array(const PTA_LVecBase3 &points,
const PTA_int &indices,
bool remove_duplicate_vertices=false);
void add_geom(const Geom *geom,
bool remove_duplicate_vertices=false,
const TransformState *ts=TransformState::make_identity());
void set_welding_distance(PN_stdfloat distance);
void preallocate(int num_verts, int num_indices);
size_t get_num_triangles() const;
PN_stdfloat get_welding_distance() const;
virtual void output(std::ostream &out) const;
virtual void write(std::ostream &out, int indent_level) const;
public:
size_t get_num_vertices() const;
LPoint3 get_vertex(size_t index) const;
LVecBase3i get_triangle(size_t index) const;
size_t do_get_num_triangles() const;
void do_add_triangle(const LPoint3 &p0,
const LPoint3 &p1,
const LPoint3 &p2,
bool remove_duplicate_vertices=false);
PUBLISHED:
MAKE_PROPERTY(welding_distance, get_welding_distance, set_welding_distance);
MAKE_SEQ_PROPERTY(vertices, get_num_vertices, get_vertex);
MAKE_SEQ_PROPERTY(triangles, get_num_triangles, get_triangle);
public:
INLINE btStridingMeshInterface *ptr() const;
private:
unsigned int find_or_add_vertex(const LVecBase3 &p);
btTriangleIndexVertexArray _mesh;
btAlignedObjectArray<btVector3> _vertices;
btAlignedObjectArray<unsigned int> _indices;
PN_stdfloat _welding_distance;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedWritableReferenceCount::init_type();
register_type(_type_handle, "BulletTriangleMesh",
TypedWritableReferenceCount::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
INLINE std::ostream &operator << (std::ostream &out, const BulletTriangleMesh &obj);
#include "bulletTriangleMesh.I"
#endif // __BULLET_TRIANGLE_MESH_H__