historical/toontown-classic.git/panda/include/bullet_includes.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file bullet_includes.h
* @author enn0x
* @date 2010-01-23
*/
#ifndef __BULLET_INCLUDES_H__
#define __BULLET_INCLUDES_H__
#include "pandabase.h"
#include <btBulletDynamicsCommon.h>
#ifndef CPPPARSER
#include <BulletCollision/BroadphaseCollision/btBroadphaseProxy.h>
#include <BulletCollision/CollisionDispatch/btGhostObject.h>
#include <BulletCollision/CollisionDispatch/btManifoldResult.h>
#include <BulletCollision/CollisionShapes/btConvexPointCloudShape.h>
#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
#include <BulletCollision/CollisionShapes/btMinkowskiSumShape.h>
#include <BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h>
#include <BulletCollision/Gimpact/btGImpactShape.h>
#include <BulletDynamics/Character/btKinematicCharacterController.h>
#include <BulletDynamics/Vehicle/btRaycastVehicle.h>
#include <BulletSoftBody/btSoftBodyHelpers.h>
#include <BulletSoftBody/btSoftBodyInternals.h>
#include <BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h>
#include <BulletSoftBody/btSoftRigidDynamicsWorld.h>
#endif
#endif // __BULLET_INCLUDES_H__