historical/toontown-classic.git/panda/include/buttonEvent.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file buttonEvent.I
* @author drose
* @date 2000-03-01
*/
/**
*
*/
INLINE ButtonEvent::
ButtonEvent() :
_button(ButtonHandle::none()),
_keycode(0),
_type(T_down),
_time(0.0)
{
}
/**
*
*/
INLINE ButtonEvent::
ButtonEvent(ButtonHandle button, ButtonEvent::Type type, double time) :
_button(button),
_keycode(0),
_highlight_start(0),
_highlight_end(0),
_type(type),
_time(time)
{
}
/**
*
*/
INLINE ButtonEvent::
ButtonEvent(int keycode, double time) :
_button(ButtonHandle::none()),
_keycode(keycode),
_highlight_start(0),
_highlight_end(0),
_type(T_keystroke),
_time(time)
{
}
/**
*
*/
INLINE ButtonEvent::
ButtonEvent(const std::wstring &candidate_string, size_t highlight_start,
size_t highlight_end, size_t cursor_pos) :
_button(ButtonHandle::none()),
_keycode(0),
_candidate_string(candidate_string),
_highlight_start(highlight_start),
_highlight_end(highlight_end),
_cursor_pos(cursor_pos),
_type(T_candidate),
_time(ClockObject::get_global_clock()->get_frame_time())
{
}
/**
*
*/
INLINE ButtonEvent::
ButtonEvent(const ButtonEvent &copy) :
_button(copy._button),
_keycode(copy._keycode),
_candidate_string(copy._candidate_string),
_highlight_start(copy._highlight_start),
_highlight_end(copy._highlight_end),
_cursor_pos(copy._cursor_pos),
_type(copy._type),
_time(copy._time)
{
}
/**
*
*/
INLINE void ButtonEvent::
operator = (const ButtonEvent &copy) {
_button = copy._button;
_keycode = copy._keycode;
_candidate_string = copy._candidate_string;
_highlight_start = copy._highlight_start;
_highlight_end = copy._highlight_end;
_cursor_pos = copy._cursor_pos;
_type = copy._type;
_time = copy._time;
}
/**
* The equality operator does not consider time significant.
*/
INLINE bool ButtonEvent::
operator == (const ButtonEvent &other) const {
return (_button == other._button &&
_keycode == other._keycode &&
_type == other._type);
}
/**
*
*/
INLINE bool ButtonEvent::
operator != (const ButtonEvent &other) const {
return !operator == (other);
}
/**
*
*/
INLINE bool ButtonEvent::
operator < (const ButtonEvent &other) const {
if (_button != other._button) {
return _button < other._button;
}
if (_keycode != other._keycode) {
return _keycode < other._keycode;
}
return _type < other._type;
}
/**
* Calls button_down() or button_up(), as appropriate, according to the
* ButtonEvent.
*/
INLINE bool ButtonEvent::
update_mods(ModifierButtons &mods) const {
switch (_type) {
case T_down:
return mods.button_down(_button);
case T_up:
return mods.button_up(_button);
default:
return false;
}
}