93 lines
2.6 KiB
C
93 lines
2.6 KiB
C
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file buttonHandle.h
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* @author drose
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* @date 2000-03-01
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*/
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#ifndef BUTTONHANDLE_H
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#define BUTTONHANDLE_H
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#include "pandabase.h"
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#include "typeHandle.h"
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#include "register_type.h"
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/**
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* A ButtonHandle represents a single button from any device, including
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* keyboard buttons and mouse buttons (but see KeyboardButton and
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* MouseButton).
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*/
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class EXPCL_PANDA_PUTIL ButtonHandle final {
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PUBLISHED:
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// The default constructor must do nothing, because we can't guarantee
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// ordering of static initializers. If the constructor tried to initialize
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// its value, it might happen after the value had already been set
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// previously by another static initializer!
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INLINE ButtonHandle() = default;
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constexpr ButtonHandle(int index);
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ButtonHandle(const std::string &name);
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PUBLISHED:
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INLINE bool operator == (const ButtonHandle &other) const;
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INLINE bool operator != (const ButtonHandle &other) const;
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INLINE bool operator < (const ButtonHandle &other) const;
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INLINE bool operator <= (const ButtonHandle &other) const;
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INLINE bool operator > (const ButtonHandle &other) const;
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INLINE bool operator >= (const ButtonHandle &other) const;
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INLINE int compare_to(const ButtonHandle &other) const;
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INLINE size_t get_hash() const;
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std::string get_name() const;
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INLINE bool has_ascii_equivalent() const;
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INLINE char get_ascii_equivalent() const;
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ButtonHandle get_alias() const;
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INLINE bool matches(const ButtonHandle &other) const;
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constexpr int get_index() const;
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INLINE void output(std::ostream &out) const;
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constexpr static ButtonHandle none() { return ButtonHandle(0); }
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INLINE operator bool () const;
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MAKE_PROPERTY(index, get_index);
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MAKE_PROPERTY(name, get_name);
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MAKE_PROPERTY2(ascii_equivalent, has_ascii_equivalent,
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get_ascii_equivalent);
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MAKE_PROPERTY(alias, get_alias);
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private:
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int _index;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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register_type(_type_handle, "ButtonHandle");
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}
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private:
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static TypeHandle _type_handle;
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friend class ButtonRegistry;
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};
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// It's handy to be able to output a ButtonHandle directly, and see the button
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// name.
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INLINE std::ostream &operator << (std::ostream &out, ButtonHandle button) {
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button.output(out);
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return out;
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}
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#include "buttonHandle.I"
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#endif
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