historical/toontown-classic.git/panda/include/callbackGraphicsWindow.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file callbackGraphicsWindow.h
* @author drose
* @date 2011-01-06
*/
#ifndef CALLBACKGRAPHICSWINDOW_H
#define CALLBACKGRAPHICSWINDOW_H
#include "pandabase.h"
#include "graphicsWindow.h"
/**
* This special window object doesn't represent a window in its own right, but
* instead hooks into some third-party API for creating and rendering to
* windows via callbacks. This can be used to allow Panda to render into an
* already-created OpenGL context, for instance.
*/
class EXPCL_PANDA_DISPLAY CallbackGraphicsWindow : public GraphicsWindow {
protected:
CallbackGraphicsWindow(GraphicsEngine *engine,
GraphicsPipe *pipe,
const std::string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsStateGuardian *gsg);
PUBLISHED:
virtual ~CallbackGraphicsWindow();
class EXPCL_PANDA_DISPLAY WindowCallbackData : public CallbackData {
public:
INLINE WindowCallbackData(CallbackGraphicsWindow *window);
PUBLISHED:
INLINE CallbackGraphicsWindow *get_window() const;
MAKE_PROPERTY(window, get_window);
protected:
PT(CallbackGraphicsWindow) _window;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CallbackData::init_type();
register_type(_type_handle, "CallbackGraphicsWindow::WindowCallbackData",
CallbackData::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
class EXPCL_PANDA_DISPLAY EventsCallbackData : public WindowCallbackData {
public:
INLINE EventsCallbackData(CallbackGraphicsWindow *window);
PUBLISHED:
virtual void upcall();
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
WindowCallbackData::init_type();
register_type(_type_handle, "CallbackGraphicsWindow::EventsCallbackData",
WindowCallbackData::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
class EXPCL_PANDA_DISPLAY PropertiesCallbackData : public WindowCallbackData {
public:
INLINE PropertiesCallbackData(CallbackGraphicsWindow *window, WindowProperties &properties);
PUBLISHED:
INLINE WindowProperties &get_properties() const;
virtual void upcall();
private:
WindowProperties &_properties;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
WindowCallbackData::init_type();
register_type(_type_handle, "CallbackGraphicsWindow::PropertiesCallbackData",
WindowCallbackData::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
enum RenderCallbackType {
RCT_begin_frame,
RCT_end_frame,
RCT_begin_flip,
RCT_end_flip,
};
class EXPCL_PANDA_DISPLAY RenderCallbackData : public WindowCallbackData {
public:
INLINE RenderCallbackData(CallbackGraphicsWindow *window, RenderCallbackType callback_type, FrameMode frame_mode);
PUBLISHED:
INLINE CallbackGraphicsWindow::RenderCallbackType get_callback_type() const;
INLINE GraphicsOutput::FrameMode get_frame_mode() const;
MAKE_PROPERTY(callback_type, get_callback_type);
MAKE_PROPERTY(frame_mode, get_frame_mode);
INLINE void set_render_flag(bool render_flag);
INLINE bool get_render_flag() const;
MAKE_PROPERTY(render_flag, get_render_flag, set_render_flag);
virtual void upcall();
private:
RenderCallbackType _callback_type;
FrameMode _frame_mode;
bool _render_flag;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
WindowCallbackData::init_type();
register_type(_type_handle, "CallbackGraphicsWindow::RenderCallbackData",
WindowCallbackData::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
INLINE void set_events_callback(CallbackObject *object);
INLINE void clear_events_callback();
INLINE CallbackObject *get_events_callback() const;
INLINE void set_properties_callback(CallbackObject *object);
INLINE void clear_properties_callback();
INLINE CallbackObject *get_properties_callback() const;
INLINE void set_render_callback(CallbackObject *object);
INLINE void clear_render_callback();
INLINE CallbackObject *get_render_callback() const;
int create_input_device(const std::string &name);
public:
virtual bool begin_frame(FrameMode mode, Thread *current_thread);
virtual void end_frame(FrameMode mode, Thread *current_thread);
virtual void begin_flip();
virtual void end_flip();
virtual void process_events();
virtual void set_properties_now(WindowProperties &properties);
protected:
virtual bool open_window();
virtual bool do_reshape_request(int x_origin, int y_origin, bool has_origin,
int x_size, int y_size);
private:
PT(CallbackObject) _events_callback;
PT(CallbackObject) _properties_callback;
PT(CallbackObject) _render_callback;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GraphicsWindow::init_type();
register_type(_type_handle, "CallbackGraphicsWindow",
GraphicsWindow::get_class_type());
WindowCallbackData::init_type();
EventsCallbackData::init_type();
PropertiesCallbackData::init_type();
RenderCallbackData::init_type();
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class GraphicsEngine;
};
#include "callbackGraphicsWindow.I"
#endif