117 lines
3.6 KiB
Text
117 lines
3.6 KiB
Text
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file callbackNode.I
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* @author drose
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* @date 2009-03-13
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*/
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/**
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* Sets the CallbackObject that will be notified when this node is visited
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* during the cull traversal. This callback will be made during the cull
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* thread.
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*
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* The cull traversal is responsible for determining which nodes are visible
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* and within the view frustum, and for accumulating state and transform, and
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* generally building up the list of CullableObjects that are to be eventually
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* passed to the draw traversal for rendering.
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*
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* At the time the cull traversal callback is made, the node has been
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* determined to be visible and it has passed the bounding-volume test, so it
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* lies within the view frustum.
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*
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* The callback is passed an instance of a NodeCullCallbackData, which
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* contains pointers to the CullTraverser and CullTraverserData--enough data
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* to examine the current node and its place within the scene graph. The
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* callback *replaces* the normal cull behavior, so if your callback does
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* nothing, the cull traversal will not continue below this node. If you wish
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* the cull traversal to continue to visit this node and below, you must call
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* cbdata->upcall() from your callback.
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*/
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INLINE void CallbackNode::
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set_cull_callback(CallbackObject *object) {
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CDWriter cdata(_cycler);
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cdata->_cull_callback = object;
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}
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/**
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* Removes the callback set by an earlier call to set_cull_callback().
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*/
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INLINE void CallbackNode::
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clear_cull_callback() {
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set_cull_callback(nullptr);
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}
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/**
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* Returns the CallbackObject set by set_cull_callback().
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*/
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INLINE CallbackObject *CallbackNode::
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get_cull_callback() const {
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CDReader cdata(_cycler);
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return cdata->_cull_callback;
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}
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/**
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* Sets the CallbackObject that will be notified when this node is visited
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* during the draw traversal. This callback will be made during the draw
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* thread.
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*
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* The draw traversal is responsible for actually issuing the commands to the
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* graphics engine to draw primitives. Its job is to walk through the list of
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* CullableObjects build up by the cull traversal, as quickly as possible,
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* issuing the appropriate commands to draw each one.
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*
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* At the time the draw traversal callback is made, the graphics state has
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* been loaded with the correct modelview transform and render state, and the
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* primitives (if any) in this node are ready to be drawn.
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*
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* The callback is passed an instance of a GeomDrawCallbackData, which
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* contains pointers to the current state and transform, as well as the
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* current GSG. There is a Geom pointer as well, but it will always be NULL
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* to this callback, since the CallbackNode does not itself contain any Geoms.
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*/
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INLINE void CallbackNode::
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set_draw_callback(CallbackObject *object) {
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CDWriter cdata(_cycler);
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cdata->_draw_callback = object;
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}
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/**
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* Removes the callback set by an earlier call to set_draw_callback().
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*/
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INLINE void CallbackNode::
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clear_draw_callback() {
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set_draw_callback(nullptr);
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}
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/**
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* Returns the CallbackObject set by set_draw_callback().
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*/
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INLINE CallbackObject *CallbackNode::
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get_draw_callback() const {
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CDReader cdata(_cycler);
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return cdata->_draw_callback;
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}
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/**
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*
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*/
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INLINE CallbackNode::CData::
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CData() {
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}
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/**
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*
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*/
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INLINE CallbackNode::CData::
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CData(const CallbackNode::CData ©) :
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_cull_callback(copy._cull_callback),
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_draw_callback(copy._draw_callback)
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{
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}
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