139 lines
3.3 KiB
Text
139 lines
3.3 KiB
Text
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file cardMaker.I
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* @author drose
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* @date 2002-03-16
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*/
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/**
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*
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*/
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INLINE CardMaker::
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CardMaker(const std::string &name) : Namable(name) {
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reset();
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}
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/**
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*
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*/
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INLINE CardMaker::
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~CardMaker() {
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}
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/**
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* Sets the flag indicating whether vertices will be generated with UV's or
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* not.
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*/
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INLINE void CardMaker::
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set_has_uvs(bool flag) {
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_has_uvs = flag;
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}
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/**
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* Sets the flag indicating whether vertices will be generated with
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* 3-component UVW's (true) or 2-component UV's (the default, false).
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* Normally, this will be implicitly set by setting the uv_range.
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*/
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INLINE void CardMaker::
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set_has_3d_uvs(bool flag) {
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_has_3d_uvs = flag;
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}
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/**
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* Sets the size of the card.
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*/
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INLINE void CardMaker::
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set_frame(PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top) {
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_ll_pos = LVector3::rfu(left, 0.0f, bottom);
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_lr_pos = LVector3::rfu(right, 0.0f, bottom);
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_ur_pos = LVector3::rfu(right, 0.0f, top);
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_ul_pos = LVector3::rfu(left, 0.0f, top);
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}
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/**
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* Sets the size of the card.
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*/
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INLINE void CardMaker::
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set_frame(const LVecBase4 &frame) {
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set_frame(frame[0], frame[1], frame[2], frame[3]);
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}
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/**
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* Sets the size of the card.
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*/
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INLINE void CardMaker::
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set_frame(const LVertex &ll, const LVertex &lr, const LVertex &ur, const LVertex &ul) {
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_ll_pos = ll;
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_lr_pos = lr;
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_ur_pos = ur;
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_ul_pos = ul;
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}
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/**
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* Sets the card to (-1,1,-1,1), which is appropriate if you plan to parent it
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* to render2d and use it as a fullscreen quad.
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*/
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INLINE void CardMaker::
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set_frame_fullscreen_quad() {
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set_frame(-1.0f, 1.0f, -1.0f, 1.0f);
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}
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/**
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* Sets the color of the card.
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*/
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INLINE void CardMaker::
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set_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a) {
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set_color(LVecBase4(r, g, b, a));
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}
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/**
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* Sets the color of the card.
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*/
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INLINE void CardMaker::
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set_color(const LVecBase4 &color) {
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_color = color;
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_has_color = true;
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}
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/**
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* Sets the flag indicating whether vertices will be generated with normals or
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* not. Normals are required if you intend to enable lighting on the card,
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* but are just wasted space and bandwidth otherwise, so there is a (slight)
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* optimization for disabling them. If enabled, the normals will be generated
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* perpendicular to the card's face.
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*/
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INLINE void CardMaker::
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set_has_normals(bool flag) {
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_has_normals = flag;
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}
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/**
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* Sets a node that will be copied (and scaled and translated) to generate the
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* frame, instead of generating a new polygon. The node may contain arbitrary
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* geometry that describes a flat polygon contained within the indicated left,
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* right, bottom, top frame.
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*
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* When generate() is called, the geometry in this node will be scaled and
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* translated appropriately to give it the size and aspect ratio specified by
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* set_frame().
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*/
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INLINE void CardMaker::
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set_source_geometry(PandaNode *node, const LVecBase4 &frame) {
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_source_geometry = node;
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_source_frame = frame;
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}
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/**
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* Removes the node specified by an earlier call to set_source_geometry().
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*/
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INLINE void CardMaker::
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clear_source_geometry() {
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_source_geometry = nullptr;
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}
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