historical/toontown-classic.git/panda/include/cardMaker.I

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file cardMaker.I
* @author drose
* @date 2002-03-16
*/
/**
*
*/
INLINE CardMaker::
CardMaker(const std::string &name) : Namable(name) {
reset();
}
/**
*
*/
INLINE CardMaker::
~CardMaker() {
}
/**
* Sets the flag indicating whether vertices will be generated with UV's or
* not.
*/
INLINE void CardMaker::
set_has_uvs(bool flag) {
_has_uvs = flag;
}
/**
* Sets the flag indicating whether vertices will be generated with
* 3-component UVW's (true) or 2-component UV's (the default, false).
* Normally, this will be implicitly set by setting the uv_range.
*/
INLINE void CardMaker::
set_has_3d_uvs(bool flag) {
_has_3d_uvs = flag;
}
/**
* Sets the size of the card.
*/
INLINE void CardMaker::
set_frame(PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top) {
_ll_pos = LVector3::rfu(left, 0.0f, bottom);
_lr_pos = LVector3::rfu(right, 0.0f, bottom);
_ur_pos = LVector3::rfu(right, 0.0f, top);
_ul_pos = LVector3::rfu(left, 0.0f, top);
}
/**
* Sets the size of the card.
*/
INLINE void CardMaker::
set_frame(const LVecBase4 &frame) {
set_frame(frame[0], frame[1], frame[2], frame[3]);
}
/**
* Sets the size of the card.
*/
INLINE void CardMaker::
set_frame(const LVertex &ll, const LVertex &lr, const LVertex &ur, const LVertex &ul) {
_ll_pos = ll;
_lr_pos = lr;
_ur_pos = ur;
_ul_pos = ul;
}
/**
* Sets the card to (-1,1,-1,1), which is appropriate if you plan to parent it
* to render2d and use it as a fullscreen quad.
*/
INLINE void CardMaker::
set_frame_fullscreen_quad() {
set_frame(-1.0f, 1.0f, -1.0f, 1.0f);
}
/**
* Sets the color of the card.
*/
INLINE void CardMaker::
set_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a) {
set_color(LVecBase4(r, g, b, a));
}
/**
* Sets the color of the card.
*/
INLINE void CardMaker::
set_color(const LVecBase4 &color) {
_color = color;
_has_color = true;
}
/**
* Sets the flag indicating whether vertices will be generated with normals or
* not. Normals are required if you intend to enable lighting on the card,
* but are just wasted space and bandwidth otherwise, so there is a (slight)
* optimization for disabling them. If enabled, the normals will be generated
* perpendicular to the card's face.
*/
INLINE void CardMaker::
set_has_normals(bool flag) {
_has_normals = flag;
}
/**
* Sets a node that will be copied (and scaled and translated) to generate the
* frame, instead of generating a new polygon. The node may contain arbitrary
* geometry that describes a flat polygon contained within the indicated left,
* right, bottom, top frame.
*
* When generate() is called, the geometry in this node will be scaled and
* translated appropriately to give it the size and aspect ratio specified by
* set_frame().
*/
INLINE void CardMaker::
set_source_geometry(PandaNode *node, const LVecBase4 &frame) {
_source_geometry = node;
_source_frame = frame;
}
/**
* Removes the node specified by an earlier call to set_source_geometry().
*/
INLINE void CardMaker::
clear_source_geometry() {
_source_geometry = nullptr;
}