historical/toontown-classic.git/panda/include/circBuffer.h

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file circBuffer.h
* @author drose
* @date 1999-02-08
*/
#ifndef CIRCBUFFER_H
#define CIRCBUFFER_H
#include "pandabase.h"
/**
* This class implements a queue of some type via a circular buffer. The
* circular buffer has the advantage that no synchronization is required when
* one process adds to the queue while another process extracts. It works for
* any kind of Thing that has a valid assignment operator and copy constructor
* defined.
*/
template<class Thing, int max_size>
class CircBuffer {
public:
INLINE CircBuffer();
INLINE ~CircBuffer();
// Methods that are safe to call without synchronization primitives from
// either thread.
INLINE int size() const;
// Methods that are safe to call without synchronization primitives only
// from the reader thread.
INLINE bool empty() const;
INLINE const Thing &front() const;
INLINE Thing &front();
INLINE void pop_front();
INLINE const Thing &operator[] (int n) const;
INLINE Thing &operator[] (int n);
// Methods that are safe to call without synchronization primitives only
// from the writer thread.
INLINE bool full() const;
INLINE const Thing &back() const;
INLINE Thing &back();
INLINE void push_back(const Thing &t);
INLINE void clear();
private:
Thing _array[max_size+1];
int _in, _out;
};
#include "circBuffer.I"
#endif