257 lines
7 KiB
Text
257 lines
7 KiB
Text
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file clockObject.I
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* @author drose
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* @date 2000-02-17
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*/
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/**
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*
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*/
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INLINE ClockObject::
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~ClockObject() {
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}
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/**
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* Returns the current mode of the clock. See set_mode().
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*/
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INLINE ClockObject::Mode ClockObject::
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get_mode() const {
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return _mode;
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}
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/**
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* Returns the time in seconds as of the last time tick() was called
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* (typically, this will be as of the start of the current frame).
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*
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* This is generally the kind of time you want to ask for in most rendering
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* and animation contexts, since it's important that all of the animation for
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* a given frame remains in sync with each other.
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*/
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INLINE double ClockObject::
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get_frame_time(Thread *current_frame) const {
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CDReader cdata(_cycler, current_frame);
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return cdata->_reported_frame_time;
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}
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/**
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* Returns the actual number of seconds elapsed since the ClockObject was
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* created, or since it was last reset. This is useful for doing real timing
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* measurements, e.g. for performance statistics.
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*
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* This returns the most precise timer we have for short time intervals, but
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* it may tend to drift over the long haul. If more accurate timekeeping is
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* needed over a long period of time, use get_long_time() instead.
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*/
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INLINE double ClockObject::
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get_real_time() const {
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return (_true_clock->get_short_time() - _start_short_time);
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}
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/**
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* Returns the actual number of seconds elapsed since the ClockObject was
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* created, or since it was last reset.
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*
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* This is similar to get_real_time(), except that it uses the most accurate
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* counter we have over a long period of time, and so it is less likely to
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* drift. However, it may not be very precise for measuring short intervals.
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* On Windows, for instace, this is only accurate to within about 55
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* milliseconds.
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*/
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INLINE double ClockObject::
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get_long_time() const {
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return (_true_clock->get_long_time() - _start_long_time);
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}
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/**
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* Simultaneously resets both the time and the frame count to zero.
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*/
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INLINE void ClockObject::
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reset() {
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set_real_time(0.0);
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set_frame_time(0.0);
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set_frame_count(0);
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}
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/**
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* Returns the number of times tick() has been called since the ClockObject
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* was created, or since it was last reset. This is generally the number of
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* frames that have been rendered.
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*/
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INLINE int ClockObject::
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get_frame_count(Thread *current_thread) const {
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CDReader cdata(_cycler, current_thread);
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return cdata->_frame_count;
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}
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/**
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* Returns the average frame rate since the last reset. This is simply the
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* total number of frames divided by the total elapsed time. This reports the
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* virtual frame rate if the clock is in (or has been in) M_non_real_time
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* mode.
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*/
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INLINE double ClockObject::
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get_net_frame_rate(Thread *current_thread) const {
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CDReader cdata(_cycler, current_thread);
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return (double)cdata->_frame_count / cdata->_reported_frame_time;
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}
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/**
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* Returns the elapsed time for the previous frame: the number of seconds
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* elapsed between the last two calls to tick().
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*/
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INLINE double ClockObject::
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get_dt(Thread *current_thread) const {
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CDReader cdata(_cycler, current_thread);
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if (_max_dt > 0.0) {
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return std::min(_max_dt, cdata->_dt);
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}
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return cdata->_dt;
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}
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/**
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* Returns the current maximum allowable time elapsed between any two frames.
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* See set_max_dt().
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*/
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INLINE double ClockObject::
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get_max_dt() const {
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return _max_dt;
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}
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/**
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* Sets a limit on the value returned by get_dt(). If this value is less than
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* zero, no limit is imposed; otherwise, this is the maximum value that will
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* ever be returned by get_dt(), regardless of how much time has actually
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* elapsed between frames.
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*
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* This limit is only imposed in real-time mode; in non-real-time mode, the dt
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* is fixed anyway and max_dt is ignored.
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*
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* This is generally used to guarantee reasonable behavior even in the
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* presence of a very slow or chuggy frame rame.
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*/
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INLINE void ClockObject::
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set_max_dt(double max_dt) {
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_max_dt = max_dt;
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}
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/**
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* In degrade mode, returns the ratio by which the performance is degraded. A
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* value of 2.0 causes the clock to be slowed down by a factor of two
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* (reducing performance to 1/2 what would be otherwise).
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*
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* This has no effect if mode is not M_degrade.
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*/
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INLINE double ClockObject::
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get_degrade_factor() const {
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return _degrade_factor;
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}
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/**
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* In degrade mode, sets the ratio by which the performance is degraded. A
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* value of 2.0 causes the clock to be slowed down by a factor of two
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* (reducing performance to 1/2 what would be otherwise).
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*
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* This has no effect if mode is not M_degrade.
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*/
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INLINE void ClockObject::
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set_degrade_factor(double degrade_factor) {
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_degrade_factor = degrade_factor;
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}
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/**
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* Specifies the interval of time (in seconds) over which
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* get_average_frame_rate() averages the number of frames per second to
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* compute the frame rate. Changing this does not necessarily immediately
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* change the result of get_average_frame_rate(), until this interval of time
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* has elapsed again.
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*
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* Setting this to zero disables the computation of get_average_frame_rate().
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*/
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INLINE void ClockObject::
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set_average_frame_rate_interval(double time) {
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_average_frame_rate_interval = time;
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if (_average_frame_rate_interval == 0.0) {
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_ticks.clear();
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}
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}
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/**
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* Returns the interval of time (in seconds) over which
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* get_average_frame_rate() averages the number of frames per second to
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* compute the frame rate.
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*/
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INLINE double ClockObject::
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get_average_frame_rate_interval() const {
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return _average_frame_rate_interval;
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}
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/**
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* Returns true if a clock error was detected since the last time
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* check_errors() was called. A clock error means that something happened, an
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* OS or BIOS bug, for instance, that makes the current value of the clock
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* somewhat suspect, and an application may wish to resynchronize with any
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* external clocks.
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*/
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INLINE bool ClockObject::
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check_errors(Thread *current_thread) {
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CDReader cdata(_cycler, current_thread); // Just to hold a mutex.
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int orig_error_count = _error_count;
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_error_count = _true_clock->get_error_count();
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return (_error_count != orig_error_count);
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}
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/**
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* Returns a pointer to the global ClockObject. This is the ClockObject that
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* most code should use for handling scene graph rendering and animation.
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*/
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INLINE ClockObject *ClockObject::
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get_global_clock() {
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ClockObject *clock = (ClockObject *)AtomicAdjust::get_ptr(_global_clock);
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if (UNLIKELY(clock == nullptr)) {
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make_global_clock();
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clock = (ClockObject *)_global_clock;
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}
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return clock;
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}
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/**
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*
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*/
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INLINE ClockObject::CData::
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CData(const ClockObject::CData ©) :
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_frame_count(copy._frame_count),
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_reported_frame_time(copy._reported_frame_time),
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_dt(copy._dt)
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{
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}
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/**
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*
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*/
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INLINE TimeVal::
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TimeVal() {
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}
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/**
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*
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*/
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INLINE ulong TimeVal::
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get_sec() const {
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return tv[0];
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}
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/**
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*
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*/
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INLINE ulong TimeVal::
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get_usec() const {
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return tv[1];
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}
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